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3 months ago
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Since no one has downloaded it yet, Fixs_3.1 updated it again. He got carried away and forgot to add something.
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The description of the Sacrificial Pit – a building of the League of Shadows – has been corrected.
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3 months ago
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Mооnst@r
Since no one has downloaded it yet, Fixs_3.1 updated it again. He got carried away and forgot to add something.

You have a very good understanding of the Heroes 5 interface.

Maybe you know the reason for the problem: recently, people who are downloading the mod on Windows 11 have started complaining that the buttons are shifting 500 pixels to the right (making them invisible).
There were no complaints before because everyone was on Windows 10. But now they have appeared...

In short, the button window starts at 1100 pixels. And this was precisely calibrated so that on a 1920x1080 screen, the buttons are where they should be, while the main window starts on the left, near the edge – that's what I thought.

But for people on Windows 11, it looks like this:


I'm on Windows 10, and everything is displayed correctly for me, like this:

At the same time, I thought that EPA_LOW_END(true) should stick to the edge of the screen...

The fact that the versions at the bottom of the screen are different can be ignored; I created the menu in November 2020 and haven't changed the window and button settings since.

Maybe there is a way to make the buttons stick to the right edge... then I can simply set the button window to start not at 1100 pixels, but at 0
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3 months ago
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Waterfall_13
Basically, the button window starts at 1100 pixels. And this was precisely calibrated so that on a 1920x1080 resolution, the buttons would be where they need to be, while the main window starts from the left edge, or so I thought.
The images aren't showing, and the page takes a long time to load because of them.

There are no 1100 pixels. The interface is assembled in 1024x768 and proportionally stretched by the game to higher resolutions. Above 1024x768, it goes beyond the screen.
Waterfall_13
Maybe there's a way to make the buttons stick to the right edge... I'll just set the button window to start not at 1100 pixels, but at 0.
vova2112 gave you advice on this topic; there is
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EPA_HIGH_END - alignment to the right/bottom edge
EPA_LOW_END - alignment to the left/top edge
EPA_MARGIN - stretch to the entire screen
ERA_CENTER - position in the center
can be used in conjunction with the (x/y) values in the Position section; it will not be taken into account until the value in the Second section = false.
Download some mod, like Necro Buttons, and see how it is displayed on the adventure screen at different resolutions and what settings are in its files for this.
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3 months ago
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Mооnst@r
The images aren't displaying, and the page takes a long time to load because of them.

There are no 1100 pixels. The interface is assembled in 1024x768 and proportionally stretched by the game to higher resolutions. Above 1024x768, it's beyond the screen.
vova2112 gave you advice on this topic; it includes Download some mod, like Necrobutton, and see how it displays on the adventure screen at different resolutions and what settings are in its files for this.

Thank you
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3 months ago
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Fixs_3.1 has been updated.
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The portraits of regular, first-level upgrade, renegade, and neutral creatures, heroes, and war machines are no longer blurry.
This fix, unlike this mod, does not affect the creature and hero files. The mod is fully compatible with fan-made maps and mods that made changes to the creature and hero files. Creatures in the Sacrifice Pit are displayed correctly (second screenshot). I am also attaching the mod separately.





Regarding war machines. Their x128 portraits were compressed, which is why scaling to small icons did not work. I restored these four portraits to their normal state, and they now work perfectly. If anyone has repaints or other changes in their mods, they can simply replace them.
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3 months ago
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Mооnst@r
Fixs_3.1 has been updated.

Unlike this mod, this fix does not affect creature and hero files. The mod is fully compatible with fan-made maps and mods that made changes to creature and hero files. Creatures in the Sacrifice Pit are displayed correctly (second screenshot). I am also attaching the mod separately.



P.S. I couldn't quite manage it with the war machines.
Hmm... a rather simple and trivial mod, making only small changes to the .hdb files, but what a result! I like it, it looks nice. )))

What I'm actually writing about. Do you know of any other similar mods? Mods that change other in-game images, making them less blurry WITHOUT adding anything, just like in your mod – you edited the icon .hdb files and that's it. No edits, no fixes, no "it looks better this way, so I decided to add it," no self-activity at all. Just edit the .hdb files as you did. And would you be willing to try to combine all these mods (if there are any others) into one, creating a large texture pack with non-blurry images throughout the game? :D

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3 months ago
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Mооnst@r
Fixs_3.1 has been updated.

Unlike this mod, this fix does not affect the creature and hero files. The mod is fully compatible with fan-made maps and mods that made changes to the creature and hero files. Creatures in the Sacrifice Pit are displayed correctly (second screenshot). I am also attaching the mod separately.



P.S. I couldn't quite get the war machines to work.

Thank you, we're making the game in 4k. Could you tell me if you used a neural network to improve it?
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3 months ago
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sork96
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm. It's a rather simple and trivial mod, only making small changes to the .hdb files, but what a result! I like it, it looks great.)))

What I'm actually writing about is: can you tell me if there are any other similar mods? Mods that change other in-game images to be less blurry WITHOUT adding anything, just like in your mod – you edited the icon hdb files and that's it. No edits, no fixes, no "it looks better this way, so I decided to add it," absolutely no self-activity. Just edit the hdb files as you did. And is there any desire to try to combine all these mods (if there are any others) into one, creating a large texture pack with non-blurry images throughout the game?

Maybe there are, I don't know. I have no desire to make large packs. If I have an idea and the desire, I'll make a mod and include Fixs_3.1.

Updated Fixs_3.1 and Creatures&Heroes_portraits_x128

Regarding the war machines. Their x128 portraits were compressed, which is why scaling to small icons didn't work. I restored these four portraits to their normal state, and they now work perfectly. If anyone has repaints or other changes in their mods, they can simply replace them.

Added 1 hour 30 minutes ago
I forgot to do it for the Dwarves and Renegades. I'll do it later and update it. Sorry.
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3 months ago
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Added dwarves, renegades, and a portrait for the caravan. It appears when you order from the castle, in the very bottom tab. If anyone knows where these small portraits are located, please let me know; I want to check if everything is working correctly.

Here it is:
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3 months ago
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Mооnst@r
Added dwarves, renegades, and a portrait for the caravan. It appears when you order from the castle, in the very bottom tab. If anyone knows where these small portraits are located, please let me know; I want to check if everything is working correctly.

Here it is.
I didn't quite understand the question, but here is the caravan icon you attached; it is located in - data\UI\H5A1\Icons\Caravans
and the icons for renegades, 3 neutral creatures (manticores, mummies, and wolves), and dwarves are located in - data\UI\H5A1\Icons\Creatures
in short, if I understood correctly what you need, then look in - data\UI\H5A1\Icons
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3 months ago
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I need to know where the caravan portrait is displayed in the game, besides the bottom tab, after ordering creatures.
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3 months ago
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Mооnst@r
Maybe it does, I don't know. I have no desire to make large packs. If I have an idea and the desire, I'll make a mod and also collect Fixs_3.1.

Updated Fixs_3.1 and Creatures&Heroes_portraits_x128

Regarding the war machines. Their x128 portraits were compressed, which is why scaling to small icons didn't work. I restored these four portraits to their normal state, and they now work perfectly. If anyone has repaints or other changes in their mods, they can simply replace them.

Added 1 hour 30 minutes ago
I forgot to do it for the dwarves and renegades. I'll do it later and update it. Sorry.

Architecturally (structurally), how does your mod differ from Zobra's mod?
In reply to Narron
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3 months ago
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Narron

Architecturally (structurally), does your mod differ from Zobr's mod?
I already wrote about the key difference in message #230. My mod is structured differently. To put it figuratively, and no offense to fktifzobr@mail.ru, it's not as crude.
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3 months ago
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Mооnst@r
I need to know where the caravan portrait is displayed in the game, besides the bottom tab, after ordering creatures.
You need to search through all the files and find the image and its references. I use an old AVSearch for such purposes; I haven't found anything better (it searches for text in files, including archives, and in binary files).
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3 months ago
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Mооnst@r
I already wrote about the key difference in message #230. My mod is structured differently. To put it figuratively, and no offense to fktifzobr@mail.ru, it's not as crude.

You see, I have his mod integrated, which fixes the display of icons in the Shrine of Shadows. And I'm wondering if it makes sense for me to remove it from my large collection and replace it with yours

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