= Small fix mods =
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I already removed it; without this mod, there are no numbers at all, like hordes of bandits and so on. Just regular, non-mixed camps, as in the original.
FixsToE_3.1 is not in the last screenshot.
FixsToE_3.1 does none of the above.
But what about the file "CreaturesNumber.(WindowTextViewShared).xdb" at the path "FixsToE_3.1.pak\UI\Tooltips\CommonAdvObjTooltip"?? )))
This file shifts the text six pixels to the left and increases its horizontal size by those same 6 pixels, so that "Legion" and "Group" are not cut off. Everything is shown here.
considering what a dump collection of mods he has, I wouldn't be surprised at all if this one harmless file is what's breaking everything for him ))
considering what a dump collection of mods he has, I wouldn't be surprised at all if this one harmless file is what's breaking everything for him ))
Two mods affect these values: m30_rus_neutralcounts.h5u, which is optional, and EWA_CoolTip.h5u
IMHO, pack files have priority; this isn't the case in the original—priority is usermod, fix pack file overwrites everything from usermod, idk basically, just my armchair opinion.
1) Abandoned Mine
2) Swampy Mire
3) Velvet Meadow
4) Blazing Wasteland
5) Lifeless Sands
6) Treasure Dungeon
Special thanks to Rommy.
Hello! Could you tell me, are there now mods for smooth movement for ships? Maybe someone has worked on this topic and on the ships themselves — if there's a redesign, it would be cool to make a unique variant for each faction that reflects their characteristics!