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Posts from Current questions and answers regarding the map editor.

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In reply to temnyrizar
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1 year ago
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Diablos_Map
How do I create a dialogue scene in a dungeon? The map has a dungeon, but it's impossible to open it in the DialogScene window – the ShowUnderground function is blocked.

In the map's folder (which you previously created in the data folder), there should be a map.xdb file. Open it and find the attribute. Set the value to 1 for the underground instead of the default 0 for the surface.

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In reply to IchGViji
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1 year ago
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IchGViji

In the map’s folder (which you previously created in the data folder), there should be a map.xdb file. Open it and find the attribute. Set the value to 1 for the underground instead of the default 0 for the surface.


Thank you very much.
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11 months ago
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Hello, I've encountered a small problem while trying to create my own map. Any items that have their own tiles (it doesn't matter if they are red or green, like the stones in the background) work properly. At the same time, objects that don't have their own tiles, but only a model (which a hero can move around on, like the grass and stick in the foreground), are visible in the editor, but they don't appear in the game. What could be the reason?

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In reply to Картошечка_Pro
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11 months ago
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Kartoshechka_Pro

Hello, I encountered a small problem when trying to create my own map. Any items that have their own tiles (it doesn't matter if they are red or green, like the stones in the background) work properly. At the same time, objects that do not have their own tiles, but only a model (which a hero can move around on, like the grass and stick in the foreground) are visible in the editor, but are not displayed in the game. What could be the problem?

In the game, open the settings, go to the "Video and Sound" section, and disable "Simplified Rendering" there.
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11 months ago
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Hello again. Perhaps someone knows how to create dwarven suspension bridges in the Dungeon? When you take them from the toolbar, they appear on the map very high up in the sky, and attempts to lower them down along the z-axis are unsuccessful.
"Один против всех, и каждый сам за себя!"
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11 months ago
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You need to select different objects; they are not displayed in the editor and can only be selected through Shared. This is described in detail in the manual "Volcanoes, waterfalls, and more: a guide to beautiful map design" on the forum.
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In reply to Картошечка_Pro
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11 months ago
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Kartoshechka_Pro
Hello again. Does anyone know how to create dwarven suspension bridges in Dungeon? When you take them from the toolbar, they appear on the map very high up in the sky, and attempts to lower them down along the Z axis are unsuccessful.

Download the archive; it contains detailed instructions on how to build dwarven bridges. Link to the post: /topic/at/1179040/
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11 months ago
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Does anyone know how to assign travel spells to a Barbarian hero in the editor?

Added 25 minutes later
padonkoff
Does anyone know how to assign travel spells to a Barbarian hero in the editor?

Found it.
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10 months ago
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Good evening. In Lua, a function has been implemented that allows initiating a transition to strategic mode (StartCombat) with a lot of parameters, including selecting an arena for the battle. The question is, is there a simple way to set the battle arena for all battles in the game (for example, I need the battle to take place not on the type of terrain where the hero is currently located)? Of course, I wouldn't want to replace the arenas in the files by making a mod from the map.

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In reply to }{0TT@6bI4
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10 months ago
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}{0TT@6bI4
Unfortunately, there is no simple way.

I understand, that's a shame.

Thank you for your answer.

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In reply to Картошечка_Pro
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10 months ago
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Kartoshechka_Pro

Good evening. In Lua, a function has been implemented that allows you to initiate a transition to strategic mode (StartCombat) with a lot of parameters, including the selection of an arena for the battle. The question is, is there a simple way to set the battle arena for all battles in the game (for example, I need the battle to take place not on the type of terrain where the hero is currently located)? Of course, I don't want to replace the arenas in the files by making a mod from the map.

Console command
arena_override path_to_arena
for example
consoleCmd('arena_override /GameMechanics/CombatArenaTypes/Lava_Big_01.xdb#xpointer(/AdventureFlybyScene)')

to return the arenas to their normal state, you can specify any invalid path to the arena.

However, the effect of the command is saved only for the current game session, so in a map where it is used, it will most likely have to be executed in a loop with a pause to resume its effect when the game is loaded.
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In reply to RedHeavenHero
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9 months ago
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Good day. Could you please provide the identifier or constant for the spell "Empowered Slow"? I want to grant it to a hero using scripts, without relying on the Arcane wave. However, it's not listed in the reference.

And if possible, a similar question regarding the spell "Reinforcements," so I can make a hero use it via scripts.

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In reply to Markel the Imperor
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9 months ago
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Markel the Imperor
“Enhanced Stasis Cold”
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I don't know about assistance.
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In reply to Jack_of_shadows
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9 months ago
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Thank you! It helped.

I have a couple more questions.

1. Is it possible to directly assign a script to a garrison? I tried using CombatScript in the editor, but it had no effect.

2. Is it possible to use scripts to set the number of creatures in a non-city dwelling?

Мои карты

Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

готовится продолжение.

Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса

Мои моды (скорректированы мод на чумных энтов и циклопов зомби)

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