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because there are very few fans of this genre compared to other games, and most of them are in the CIS, lol
Basically, swordsmen, a base, the main upgrade, and an alternate upgrade. Tier 1 unit of the Temple.
That's just an addition. Since you mentioned Dota, open the page with the moba games; Smait has 2.5k online, Paladins has 2.8k, and so on. Surprisingly, some unknown Hero's Land has almost 9k. Yes, Dota has 500k, but it and LoL are the only ones in the genre, which says something...
And if you look not at the raw numbers, but simply at profitability (because that's supposedly the point of any business), then there's no problem at all.
Rather, your statistics suggest that it should be extremely profitable to make games like The Witcher 3: people are still playing it (and therefore buying it), even though the cost of supporting it at this stage is zero. To get even half of The Witcher's online numbers, strategy games, and even online games, have to constantly maintain servers, release patches, and additional content. But again, this could be a statistical outlier; not all single-player games achieve The Witcher's fame.
That's how I compared popular strategy games with popular non-strategy games. And strategy games lose in any case.
The thing is, not everything is. Any business is a risk of losing all your money. Publishers probably have some statistics on probabilities and will invest more where there is less risk of losing money and where they can earn at least something. I highly doubt that strategy games are on the list of low-risk, high-profit ventures; rather, the opposite.
I probably wrote it in a confusing way, but my main point is that you shouldn't expect a game to become super popular when you're making it. Investors look at Dota's stats, say "Wow, that's great, even the non-peak online is 500k, we need to jump into the MOBA genre! Let's go, faster, I'll give you money, and you'll rake it in!" – but with a 99% probability, at best, they'll end up with Smite... Which, by the way, is also one of the most popular representatives of the genre, it appears in the news, yes, but it no longer reaches the level of a mediocre strategy game (let alone a top-tier one like Civilization).
Most major publishers don't want to work hard and earn little; it's better to make one project that will be a hit and will be milked for many years, and you will lazily add and sell new skins for it.
it still seems that the problem is greed.
Now imagine the same situation, but with Smite taking the place of the strategy game, and it has 0 players online. In another genre, you might not become mega-popular, but someone will still play it.
4,983 players in-game