Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I probably wrote it in a confusing way, but my main point is that you shouldn't expect a game to become super popular when you're making it. Investors look at Dota's stats, say "Wow, that's great, even the non-peak online is 500k, we need to jump into the MOBA genre! Let's go, faster, I'll give you money, and you'll rake it in!" – but with a 99% probability, at best, they'll end up with Smite... Which, by the way, is also one of the most popular representatives of the genre, it appears in the news, yes, but it no longer reaches the level of a mediocre strategy game (let alone a top-tier one like Civilization).
Now imagine the same situation, but instead of Smite, it's a strategy game, and it will have 0 online players. In another genre, you might not become mega-popular, but someone will still play it. Author
Most major publishers don't want to work hard and earn little; it's better to make one project that will be a hit and will be milked for many years, and you will lazily add and sell new skins for it.