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I have some questions regarding the corrections to the skill descriptions: 1) Does "Barbarian Luck" actually add a fixed +5%, or +5% * luck? I've never heard of this, but I haven't played the fifth installment much in the last 10 years. 2) Doesn't "Banish" depend not only on the hero's level but also on the Summoning magic skill level? 3) "Devil's Strike" is available not only to the Demon Lord but also to the Barbarian. I made some corrections to the descriptions myself. Many of them overlap with yours, but there are some unique ones (I just need to extract them first). Do you need them?
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Lorian
I have some questions regarding the corrections to the skill descriptions:
1) Does "Barbarian Luck" actually add a fixed +5%, and not +5% * luck? I've never heard of this, but I haven't played the fifth installment much in the last 10 years.
2) Doesn't "Banish" depend not only on the hero's level, but also on the level of proficiency in Summoning magic?
3) "Devil Strike" is available not only to the Demon Lord, but also to the Barbarian.

I made a few corrections to the descriptions myself. Many of them overlap with yours, but there are some that are unique (I just need to extract them first). Do you need them?
1) Yes. This is also mentioned in Remixa's guides.
2) In "Banish," I only added a missing letter.
3) I don't see the point in changing the name.
At first, I rushed to edit everything, but then I reconsidered and added only what I considered necessary. For example, "Reflection" in "defense": it's not 15%, but 14%, but this is in the manual. There's no point in making a correction for 1% that won't affect the game at all.
There's no point in pulling everything from the manual and "skill trees," overloading the description. Those who are meticulous will look into them themselves.
In reply to Mооnst@r
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Mооnst@r
There's no point in pulling everything from the manual and "skill trees" to overload the description. Those who are meticulous will look into them themselves.

What about obvious errors? The description of "Education" says it only affects experience gained from battles, "Master of the Land" talks about an earthquake and doesn't mention the crystal or the wall of swords. Or, the ability of the Thunderlord says that the damage depends on the number of victims, not the Thunderlords themselves.

It's not related to the topic, but still - do you know if "Devil's Strike" always had a 30% chance and an incorrect description, or only in Tribes of the East (like "Storm Wind" / "Fog Cloud")?
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Lorian

What about obvious errors? The description of "Education" says it only affects experience gained from battles, "Master of the Land" mentions an earthquake but doesn't mention the crystal or the wall of swords. Or, the Thunderlord's ability says the damage depends on the number of victims, not the Thunderlords themselves. 

It's not related, but still - do you know if "Devil's Strike" has always had a 30% chance and an incorrect description, or only in Tribes of the East (like "Storm Wind" / "Fog Cloud")?

1) It doesn't say it's only from battles, and there's a footnote in the manual.
2) The two missing spells in "Master of the Land" is a valuable observation.
3) I haven't worked on creature abilities. To be honest, I don't feel like doing it right now, and I don't know when I will.
The original says 40%, but I haven't checked.

For the third time today, I updated the mod on the previous page, adding a fix for "Master of the Land".
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Mооnst@r

1) It doesn't say that it only applies to battles, and there's also a footnote in the manual.
2) The two missing spells in "Lord of the Land" is a valuable observation.
3) I haven't dealt with creature abilities. To be honest, I don't feel like dealing with it right now, and I don't know when I will.
The original text says 40%, but I haven't checked.

For the third time today, I updated the mod on the previous page, adding a fix to "Lord of the Land".

1) "The hero receives +1 to one of their primary attributes for each [] level, including those already gained, and an X% bonus to experience gained in battle" - description from the vanilla game.
2) The mention of "Earthquake" there is meaningless. I removed it in my version.
Actually, I initially thought that "Lord of the Land" really gave this bonus, but it goes nowhere due to the lack of scaling from magic power. Nothing like that - even if we enable scaling (and destroy a Castle with a single cast with normal magic power), "Lord of the Land" won't do anything for "Earthquake". Not in HotA, not in SoD, nowhere. Before HotA, it only worked on "Fire Trap".
3) Well, I did say that I fixed "Storm Caller" in my version. I asked if anyone needed it or not.
I'm aware. I asked because in the original/SoD, the descriptions of Wind/Veil corresponded to the effects. In HotA, the abilities were enhanced, but the descriptions remained the same. With "Devil's Strike," it's unclear whether there's an error in the description everywhere, or whether the percentage was reduced in HotA (40>30), but the number in the text wasn't changed. I'll probably test it myself.
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Lorian
The mod that fixes the "stir00" animation for higher vampires doesn't work; the smoke effect still disappears. This applies to both the standalone version and the larger builds.
What smoke effect are you talking about? Can you provide a screenshot of this smoke effect?
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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Lorian
1) "The hero receives +1 to one of their primary stats for each level, including those already gained, and a X% bonus to experience gained in combat" - description from the base game.
2) The mention of "Earthquake" there is meaningless. I removed it in my version.
By the way, I initially thought that "Master of the Earth" actually gave this bonus, but it goes nowhere due to the lack of scaling from magic power. Nothing like that - even if we enable scaling (and destroy a Castle with a single cast with normal magic power), "Master of the Earth" will not give anything for "Earthquake." Not in the base game, not in the expansion, nowhere. Before the expansion, it only worked on "Fire Trap."
3) Well, I already said that I fixed "Storm Caller" in my version. I even asked if anyone needed it or not.
1) "Acquired in combat" does not mean "acquired only in combat."
2) I added two missing spells to "Master of the Earth." And from your comment, it's unclear: sometimes it gives a bonus, sometimes it doesn't, sometimes it gives one, but not the right one. Therefore, I'll leave it as is - 4 spells in the description.
3) Regarding creature skills. You can, of course, post them, but there needs to be more than one Thunderclap. There's also Berserk from the dwarves; its skill name isn't translated. Maybe there are others. We'll gather them over time, and I'll add them.

psatkha, when it's the Vampire Lord's or his hero's turn, if you hover over the Vampire Lord, he starts to hiss and moves his sword to the side. At that moment, the glow of the sword and the smoke rising from him (like from a campfire) disappear.
In reply to Mооnst@r
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Mооnst@r
psatkha, when it's the Vampire Lord's or his hero's turn, if you hover over the vampire, he starts to hiss and moves his sword aside. At this moment, the glow of the sword and the smoke rising upwards (like from a campfire) disappear.
Does this smoke effect exist for other vampires as well?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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psatkha
Does this smoke effect exist for other vampires as well?

Yes, Nosferatu has it, but it's a different color.
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Please tell me if there are any cheat codes in Heroes, and if so, how to enable them.
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Mооnst@r
1) Something acquired in battle is not the same as something acquired only in battle.
2) In "Lord of the Land," I added two spells that were missing. But from your comment, it's unclear whether it gives a bonus, doesn't give a bonus, or gives a bonus but not the right one. So, I'll leave it as is – 4 spells in the description.
3) Regarding creature skills. You can, of course, post them, but there needs to be more than just one Thunderlord. There's also Berserk from the dwarves; its skill name isn't translated. Maybe there are others. We'll gather them over time, and I'll add them.
1) Hmm, usually it means that. Just like, for example, "+20% to damage dealt by ranged attacks" means that there will be no bonus to damage dealt by non-ranged attacks. But it's not critical to me.
2) Hmm. Let me try again – "Lord of the Land" DOES NOT give any bonus for "Earthquake." NONE AT ALL. In the original/VS, it only gives +4 to spell power for "Fire Trap." In PoD, it also gives a bonus for "Crystal Prison" and "Wall of Blades." That's it.

The rest was about my research into this problem. I mean, anyone who has ever leveled up the Summoning magic has definitely wondered what "+4 to spell power for Earthquake" even means if this spell doesn't use spell power and has fixed damage that depends only on Summoning magic. It's like "+20 to mana of lamellar armor." It's nonsense. At first, I thought that "Earthquake" used to have damage scaling from spell power, and "Lord of the Land" worked for it just like any other similar skill. Then, the scaling was removed, and the meaningless bonus that now does nothing remained. But it turns out that's not the case; there's no bonus at all.

3) Exactly, Berserk! I remembered that someone had an untranslated ability, but I couldn't remember who. Thanks.


I'm posting what I have; if anyone else remembers any errors in the descriptions of creature abilities, I'll be happy to fix them.
For now, I've fixed "summoning a storm" ("those inside the cloud" replaced with "those creating the cloud"), "berserker's rage" (now in Russian), and simply because it caught my eye, "cleansing" (missing period at the end of the description) and "lash attack" (extra space before the period at the end).

P.S. If anyone other than me is interested, I checked that in the original/VS, "Devil Strike" did indeed have a 40% chance to trigger. In PoD, the chance was reduced to 30%, and the description, as usual, was left unchanged.
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vova20111111
Please tell me if there are any cheat codes in Heroes, and if so, how to enable them.
Of course, there are!
To activate them, you need to do the following:
Find the "profiles" folder in the directory where the game is installed.
In this folder, find the file "autoexec_a2.cfg".
Open it for editing; you will see the following content:
//================================================== ==========================
// User config

setvar credits_move_speed = 40

Add the cheat panel activator:

//================================================== ==========================
// User config

setvar dev_console_password = schwinge-des-todes

show_heroes_mana 1 ... this is the activator for displaying the hero's mana, which is very useful!

setvar credits_move_speed = 40

Then, in the "profiles" folder, find the "default_profile" folder and open the "input_a2.cfg" file for editing.
Find "// obsolete, but strictly need for compability with some interfaces"
and add bind show_console '`'
It will look like this:
// obsolete, but strictly need for compability with some interfaces
bind close_window 'ESC'
bind confirm_action    'ENTER'
bind confirm_action    'NUM_ENTER'
bind show_console '`'

Load the game, and now, when you press the "tilde/apostrophe/Ё" button, the panel for entering cheat commands will open.
To activate the codes on any map (as far as I remember, the activation of the cheat panel is saved in the map's save file), you need to enter "enable_cheats" and press Enter; a message will appear saying that the cheats have been successfully activated!
To check if everything is working, launch the game and choose Necropolis, then select the hero Kaspar.
Press the "tilde", enter enable_cheats, press Enter, enter @AddHeroCreatures("Gles", CREATURE_DEMILICH, 2), and press Enter.
Kaspar's army will "miraculously" have two liches!
P.S.
By the way, here here and here here you can find more information about cheats!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to Lorian
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Lorian

2) Hmm. I'll try again - "Lord of the Land" does NOT give any bonus to "Earthquake." AT ALL. In the original/VS, it only gives +4 to spell power for "Fire Trap." In PoD, it also gives a bonus to "Crystal Prison" and "Wall of Swords." That's it. 

The rest was about my investigation of this problem. I mean, anyone who has ever leveled up the Summoning magic has definitely wondered what "+4 to spell power for Earthquake" even means, if this spell doesn't use spell power and has a fixed damage that depends only on Summoning magic. It's like "+20 to the mana of lamellar armor." Some nonsense. At first, I thought that "Earthquake" used to have damage scaling based on spell power, and "Lord of the Land" worked for it just like any other similar skill. Then the scaling was removed, and the meaningless bonus that now does nothing remained. As it turns out, there is no such bonus at all.
There is a skill called "Earth Tremor" that adds an effect of dealing damage with an earthquake, which depends on spell power.
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In reply to Lorian
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Lorian
1) Well, it usually means that. Just like, for example, "+20% to damage dealt by ranged attacks" means that there will be no bonus to the damage dealt by non-ranged attacks. But I don't really care.
2) Hmm. Let me try again - "Master of the Land" does NOT give any bonus to "Earthquake." AT ALL. In the original/VS, it only gives +4 to spell power for "Fire Trap." In PoD, it also applies to "Crystal Prison" and "Wall of Swords." That's it.

The rest was about my investigation into this problem. What I mean is, anyone who has ever leveled up Summoning magic must have wondered what "+4 to spell power for Earthquake" even means if this spell doesn't use spell power and has a fixed damage value that depends only on summoning magic. It's like "+20 to mana of armored units." Some nonsense. At first, I thought that "Earthquake" used to scale its damage with spell power, and "Master of the Land" worked for it just like any other similar skill. Then they removed the scaling, but the meaningless and now useless bonus remained. As it turns out, there is no such bonus at all.

3) Exactly, Berserk! I remembered that someone had an untranslated ability, but I couldn't remember who. Thanks.


I'm posting what I have; if anyone else remembers any errors in the descriptions of creature abilities, I will be happy to correct them.
For now, I have corrected "summoner of storms" ("those inside the cloud" replaced with "those creating the cloud"), "berserker rage" (now in Russian), and simply because I noticed it, "cleansing" (missing period at the end of the description), and "lash attack" (extra space before the period at the end).

P.S. If anyone besides me is interested, I checked that in the original/VS, "Devil Strike" really had a 40% chance to trigger. In PoD, the chance was reduced to 30%, and the description, as usual, was left unchanged.
1) Corrected the descriptions of Basic, Advanced, and Expert education levels.
2) Removed "Earthquake" from "Master of the Land," since I can't verify due to problems with my PC, and I don't know when they will be resolved.

The following were corrected: Skill Descriptions: "Basic, Advanced, and Expert Education Levels."
Ability Descriptions: "Master of the Land."
Creature Ability Descriptions: "Berserker Rage," "Summoner of Storms," "Cleansing," and "Lash Attack."
Translated the "Back" option in the "Video Recordings" menu.

I cannot attach screenshots before and after due to the problem mentioned above.

Mod and description updated.
In reply to RedHeavenHero
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RedHeavenHero
There is a skill called "Earthquake" that adds an effect, dealing earthquake damage, which depends on the spellcasting skill.

Indeed, this adds even more confusion – I can imagine that some players might think that "Master of Earth" enhances the damage of "Earthquake." Of course, this would be somewhat strange in the sense that "Earthquake" is not available to all factions (before the expansion, it was only available to three), while "Master of Earth" is available to anyone. "This skill increases the damage of this particular spell, but only if the hero is of the correct faction and has taken that other skill from a different skill tree" :) It sounds absurd, but it is quite common in other games (usually in RPGs, though).

Fortunately, that is not the case here – "Master of Earth" is not involved. Just in case, I just rechecked it in the game using the mentor.

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