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= Small fix mods =

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#104
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Lorian
1) "The hero receives +1 to one of their primary stats for each level, including those already gained, and a X% bonus to experience gained in combat" - description from the base game.
2) The mention of "Earthquake" there is meaningless. I removed it in my version.
By the way, I initially thought that "Master of the Earth" actually gave this bonus, but it goes nowhere due to the lack of scaling from magic power. Nothing like that - even if we enable scaling (and destroy a Castle with a single cast with normal magic power), "Master of the Earth" will not give anything for "Earthquake." Not in the base game, not in the expansion, nowhere. Before the expansion, it only worked on "Fire Trap."
3) Well, I already said that I fixed "Storm Caller" in my version. I even asked if anyone needed it or not.
1) "Acquired in combat" does not mean "acquired only in combat."
2) I added two missing spells to "Master of the Earth." And from your comment, it's unclear: sometimes it gives a bonus, sometimes it doesn't, sometimes it gives one, but not the right one. Therefore, I'll leave it as is - 4 spells in the description.
3) Regarding creature skills. You can, of course, post them, but there needs to be more than one Thunderclap. There's also Berserk from the dwarves; its skill name isn't translated. Maybe there are others. We'll gather them over time, and I'll add them.

psatkha, when it's the Vampire Lord's or his hero's turn, if you hover over the Vampire Lord, he starts to hiss and moves his sword to the side. At that moment, the glow of the sword and the smoke rising from him (like from a campfire) disappear.