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Posts from NCF – Extended list of Neutral creatures.

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#2710
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it seems the three knights are ready, but they lack abilities and descriptions. It will take about two days to finish, but it might take a week, let's see.
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#2711
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fktifzobr@mail.ru
It looks like the trio of knights is ready, but they don't have abilities or descriptions yet. That's about 2 days of work if things go well, but it could take a week, we'll see.
Familiar dancing skeletons on the shields. 🙃
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#2715
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Would this werewolf design work? Create it using the horned demon model and name it "Werewolf."
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#2716
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Ron54
Could this werewolf work? Make it based on the horned demon model and call it "Werewolf."
Well, you can't achieve that with effects alone; it would require a lot of time to combine models.

Here are some of my ideas (but I won't be making them, of course).
I had an idea to create a werewolf barbarian, an analogue to a berserker – the most狂暴 barbarian ritually kills a wolf, eats its entrails, wraps himself in its skin, and goes to a sacred place (a special dragon vein), where something happens in the style of chimera mages – a transformation into a wolf chosen by a wolf god, AUGH.

This guy could wear elements of armor and clothing (to make it easier to combine models), but the barbarians turned into cultists and got rid of the Viking details, which might be for the better, because failures in the work lead to depression, and creating such units is always a huge risk of failure. The concept was developed for Ashan's version of cultist-Vikings from unknown lands.
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#2717
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fktifzobr@mail.ru
Well, you can't achieve that with effects alone; it would require a lot of time spent on model integration.

Here are some of my ideas (though I certainly won't be implementing them).
I had an idea to create a werewolf-Barbarian, an analogue to a Berserker. The most狂 Barbarian ritually kills a wolf, eats its entrails, wraps himself in its skin, and goes to a sacred place (a special dragon vein). There, something happens in the style of Chimera mages – a transformation into a wolf-like chosen one of the wolf god, AUGH.

Such a unit could wear elements of armor and clothing (to make model integration easier), but the Barbarians have become cultists and shed their Viking-like details, which might be for the best, because failures in the work lead to depression, and creating such units is always a huge risk of failure. The concept was developed for the Askhan version of cultist-Vikings from unknown lands.
You have some interesting stories! Some "Scandinavian" elements can be seen in your units, for example, these Draugr and Blood Witches. The werewolf could be made in a similar way to the Yeti from Warlords.
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#2718
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Ron54
You have some interesting stories! The werewolf could be made in a similar way to the yeti from Windra.
The yeti from Windra has hooves biggrin
and in general, I always come up with units based on stories, I imagine how the unit/race lives, and from this, units are born. For example, there was also a fish-man slave that I didn't finish. He was supposed to work on the rice fields of the cultists - even though the cultists are medieval Europeans, they eat rice and drink rice schnapps like in the new camp, haha.

Added after 19 minutes
but sometimes units appear where the visual image is more important than the story - for example, there was an idea about cursed paladins guarding an artifact of angels that was defiled by demons. They were supposed to contain the corruption by completing quests for witches. Well, and both units from the Chaos faction moved into the category of barbarian worshippers of Askh. As a result, the knight became undead, and the witch casts vampirism and teleports in a bloody vortex. The images of a woman with a deer skull on her head and a gloomy knight with a two-handed sword were important
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#2719
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fktifzobr@mail.ru
The yeti from Wintral has hooves biggrin
and generally, I always come up with units based on stories, I imagine how the unit/race lives, and from that, the units are born. For example, there was also a fish-man slave that I didn't finish. He was supposed to work on the rice fields of the cultists - even though the cultists are medieval Europeans, they eat rice and drink rice schnapps like in the New Camp.

Added 19 minutes later
but sometimes units appear where the visual image is more important than the story - for example, there was an idea about cursed paladins guarding an artifact of angels that was defiled by demons. They were supposed to contain the corruption by completing quests for witches, but both units from the Chaos faction moved into the category of barbarian worshippers of Askh. As a result, the knight became undead, and the witch casts vampirism and teleports in a bloody vortex. The images of a woman with a deer skull on her head and a gloomy knight with a two-handed sword were important.
The hooves annoyed me, but then I got used to it. The Kappa from the Sanctuary mod had hind legs.

Added 4 hours 30 minutes later
Tell me what to do! I have a creature CREATURE_510, but I downloaded another creature CREATURE_510. The question is: how do I make them not replace each other?
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#2720
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Ron54

Please advise, what should I do! I have a creature with ID CREATURE_510, but I downloaded another creature with the same ID. The question is: how can I prevent them from overwriting each other?
I've said this so many times already... that you need to reserve IDs for your projects, with mandatory notification here and on the English-language forum... you need to respect your colleagues and users!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#2721
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psatkha
I've said this so many times... that you need to reserve IDs for your projects with mandatory notification here and on the English-language forum... you need to respect colleagues and users!
This is not only our problem; creature ID 510 is not listed in the Heroes community, and I understand that this may be a conflict with a mod from ModDB, where they seem to have included creatures from Polish mods in a megapack. I don't know which IDs are occupied, but I know that there was a conflict with my dark dwarves at least 6 years ago.
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#2722
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psatkha
I've said this so many times... that you need to reserve IDs for your projects with mandatory notification here and on the English-language forum... you need to respect your colleagues and users!
This isn't my project; I just wanted to create a review of both.
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#2723
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Ron54
This isn't my project; I just wanted to provide a review of both.
Then you need to write in more detail... what projects are you referring to, as it would be good to fix the overlapping issues!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#2724
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It is a great pity that there is no, and never was, any kind of version control repository! This would have greatly simplified the interaction between different contributors. At the very least, .exe, types.xml, UIGameRoot.(UIGameRoot), should be General for all ncf-based mods, and therefore, should be in a repository smile01
С уважением, }{0TT@6bI4
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#2725
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}{0TT@6bI4
It's a real shame that there isn't, and never has been, a repository with version control! This would greatly simplify interaction between different contributors. At a minimum, the .exe, types.xml, and UIGameRoot.(UIGameRoot) files should be shared across all NCF-based mods, and therefore should be in a repository. smile01
Initially, we agreed to post on www.heroescommunity.com in English, and all other participants would post on their national platforms... Nival (zzima), AG, and here, plus a couple of other forums... in the end, the active topic remained here and on heroescommunity... everyone eventually gave up, as many active participants moved into real game development and naturally no longer had time for hobbies... many simply gave up for other various reasons...
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1

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