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it seems the three knights are ready, but they lack abilities and descriptions. It will take about two days to finish, but it might take a week, let's see.
New here? I'm Roha — want a quick tour?
It looks like the trio of knights is ready, but they don't have abilities or descriptions yet. That's about 2 days of work if things go well, but it could take a week, we'll see.
Those familiar dancing skeletons on the shields. 🙃
Could this werewolf work? Make it based on the horned demon model and call it "Werewolf."
Well, you can't achieve that with effects alone; it would require a lot of time spent on model integration.
Here are some of my ideas (though I certainly won't be implementing them).
I had an idea to create a werewolf-Barbarian, an analogue to a Berserker. The most狂 Barbarian ritually kills a wolf, eats its entrails, wraps himself in its skin, and goes to a sacred place (a special dragon vein). There, something happens in the style of Chimera mages – a transformation into a wolf-like chosen one of the wolf god, AUGH.
Such a unit could wear elements of armor and clothing (to make model integration easier), but the Barbarians have become cultists and shed their Viking-like details, which might be for the best, because failures in the work lead to depression, and creating such units is always a huge risk of failure. The concept was developed for the Askhan version of cultist-Vikings from unknown lands.
You have some interesting stories! The werewolf could be made in a similar way to the yeti from Windra.

The yeti from Wintral has hooves
and generally, I always come up with units based on stories, I imagine how the unit/race lives, and from that, the units are born. For example, there was also a fish-man slave that I didn't finish. He was supposed to work on the rice fields of the cultists - even though the cultists are medieval Europeans, they eat rice and drink rice schnapps like in the New Camp.
Added 19 minutes later
but sometimes units appear where the visual image is more important than the story - for example, there was an idea about cursed paladins guarding an artifact of angels that was defiled by demons. They were supposed to contain the corruption by completing quests for witches, but both units from the Chaos faction moved into the category of barbarian worshippers of Askh. As a result, the knight became undead, and the witch casts vampirism and teleports in a bloody vortex. The images of a woman with a deer skull on her head and a gloomy knight with a two-handed sword were important.
Please advise, what should I do! I have a creature with ID CREATURE_510, but I downloaded another creature with the same ID. The question is: how can I prevent them from overwriting each other?

I've said this so many times... that you need to reserve IDs for your projects with mandatory notification here and on the English-language forum... you need to respect colleagues and users!
I've said this so many times... that you need to reserve IDs for your projects with mandatory notification here and on the English-language forum... you need to respect your colleagues and users!
This isn't my project; I just wanted to provide a review of both.

It's a real shame that there isn't, and never has been, a repository with version control! This would greatly simplify interaction between different contributors. At a minimum, the .exe, types.xml, and UIGameRoot.(UIGameRoot) files should be shared across all NCF-based mods, and therefore should be in a repository.
