Skip to content

Posts from [Tournaments-SoD+FreshMod] Favorites, to battle! - 12 - The Battle of Favorites! - 12

No ratings yet — be the first to rate!
Announcement
4 years ago
Auto-translated
I am hosting a tournament in connection with the major update of Fresh Mod v7.
If you don't like the idea of native units for specific towns (hydras for Fortress, etc.), then in this tournament you can choose a town that suits you.


I. Rules and Templates


1. The tournament is played on game version SoD 3.2(4.0) + HD mod of the latest version + Fresh Mod of the latest version (currently 7.1) with the "Gameplay Changes" checkbox enabled.
2. Throughout the entire tournament, each participant plays all their games with the same chosen favorite town.
3. Game with OH by default. By agreement, it can be played without OH.
4. Templates:
(1) Jebus cross (2) 6LM10b (3) Diamond (4) 8xm12a (5) 2SM4d(3)
(6) h3dm1 (7) mt_Jebus (Fresh Mod) are added if the opponents are playing with the same towns.

The right to strike out a template first is determined by a coin flip. The player who "wins the coin flip" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking out, but 3 templates must remain. They are played in order in the series. In the first game, the template is chosen by the player who lost the coin flip. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


OH Turn Limit 115 on all templates except JC (116).
Timer on all templates 16-8-1:30.
Roads:
6LM10b, Diamond, 8xm12a, 2SM4d(3), h3dm1 - medium.
Jebus cross, mt_JC - fast.

5. Bidding for the right to choose color. In the case of the same towns in a pair, after the bid for color, a bid is made for the right to choose the hero.
6. Restarts 112. On mirrored templates 111.
7. HW rules:
Hill Forts, Obelisks, Library Rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild Rebuilding, Always Two Stacks, Always Built Second Level - checkboxes enabled.
In games where at least one player is playing Tower, one more checkbox is enabled - Rebuild Library.

8. Conflux is allowed to choose a starting hero on all templates.
Necropolis is allowed to choose Galthran as the starting hero.
It is allowed to level up and use Vidomina and Isra with expert Necromancy.
It is allowed to build the Necromancy Amplifier, Vampire Lords, Pixies, Psychic Elementals, Phoenixes.
It is allowed to use Diplomacy, Hill Forts (cannot upgrade level 7 creatures).
It is allowed to use level 4-5 scrolls without having built the Mage Guild.

9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Schedule

1. Group stage: 8 groups. 1st place advances to the Upper Bracket. 2nd place advances to the Lower Bracket. All games are BO1.
2. Playoffs - double elimination.
Upper Bracket games are BO3. Grand Final is BO3 starting from 0:0.
First round of the Lower Bracket is BO3, subsequent rounds are BO1. Lower Bracket Final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are determined based on points earned. In case of a tie in points, the following tiebreakers apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined using tiebreakers between players, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers within the group.
Round 1. 01.01.2022 - 10.01.2022. Pairs: 4-3, 2-1. 5
Round 2. 11.01.2022 - 20.01.2022. Pairs: 5-3, 4-1. 2
Round 3. 21.01.2022 - 30.01.2022. Pairs: 5-4, 3-2. 1
Round 4. 31.01.2022 - 09.02.2022. Pairs: 4-2, 5-1. 3
Round 5. 10.02.2022 - 19.02.2022. Pairs: 5-2, 3-1. 4

III. Organizational Matters

1. Tournament host and judge – Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to deny a user participation in the tournament without public explanation and to make any changes to the schedule and rules during the tournament if necessary.
2. Tentatively: tournament start January 2022, registration for the tournament – until the end of January inclusive until 24:00 MSK
3. All tournament games count towards the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played game, participants must submit an automatically generated report and confirmation in this thread.
4. Deadlines: one group stage game - 10 days, BO1 playoffs – 10 days, BO3 series - 3 weeks.
5. Immediately after the start of the next stage or round, contact your opponent for a preliminary agreement on games. To make an agreement means to reach a consensus after negotiations and discussion. A proposal without a response will not be considered an agreement.
6. Temporary issues (with internet, travel, personal matters) must be reported to the tournament hosts.
7. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening time (19-24 MSK) on weekdays. If a participant is unable to play at this time, the host will interpret the absence of a game result in favor of their opponent.
8. Saves and HD_Crash_LOG (after crashes) of all games must be kept until the end of the tournament and presented at the request of the tournament host. In case of a disconnection, also separately save BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the game.
9. The winner of the tournament will receive a medal under their avatar.
10. Prize fund. Distribution 50-30-20%. If you have the opportunity to contribute to the prize fund and thereby increase the tournament's prestige, please contact us.
Sponsors: 1. Kventin - 20,000 rubles

Key changes in Fresh Mod:
1. Native units from hives and conservatories.
2. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from the spawn.
3. One-way portals are excluded.
4. The appearance of "buggy" passages between zones is completely excluded.
5. Road guards have a value no more than 1/3 of the maximum value in the zone.
6. On maps without water - water spells, artifacts, and the Navigation skill are excluded.
7. Movement point calculation and exchange between heroes inside the town.
8. Balanced acquisition of "Town Portal" and "Dimension Door" spells. Also, the value of scrolls with significant spells has been increased.
9. Necromancy is weakened, especially for towns other than Necropolis (see details). The selection of Galthran is allowed.

It is more convenient to view the full list of changes in the table.
Full list of changes in version 7:1. Improved Random Map Generator:
- Always "good roads" for human players.
- In all zones, guards along the road are generated with MaxValue of the Zone / 3.
- Exit into a one-way passage is excluded. The number of monoliths increased to 32 = 2*(8 two-way + 8 one-way entrances).
- The connection between two identical zones always forms only one monolith/underground gate.
- Improved object placement algorithm.
- Mines, passage guards, and objects cannot be blocked by terrain.
- Improved zone shapes and proportions.
- The appearance of "buggy" passages between zones is completely excluded.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
- Implemented - "Double main passage guard".
A passage between zones with a road on the ground is guarded by 2 different guards.
Which are always generated so that you can pass into another zone by defeating only one of them.
- The appearance of water on the map is completely excluded: "flooded zones", "strips of water", "lakes", etc.
- The appearance of "mountain" zones, as well as narrow strips of zones in the underground, is completely excluded.
- Improved road generation and display algorithm.
- The appearance of "shifted" guards is completely excluded.
- Fixed the appearance of a straight road going through all obstacles.
- Fixed rare emergency termination of RMG during river rendering.

2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportional to the health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag set, but with 2 restrictions: - neutral creatures whose total *AI Value* of the stack > 20,000 cannot join. For M and S maps *AI Value* > 4,000 - creatures do not join if there are undead in the hero's army.
4. The "First Aid" skill additionally gives all living creatures in the army +1, +2, +3 health at the basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after the battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent cast earlier. The dependence of the skill level on the level of the spell being learned has been removed - now even with the basic skill, a level 5 spell can be learned.

6. Artifacts that grant a health bonus do not affect undead.
7. In the Hill Fort, level 7 creatures cannot be upgraded. Can only appear on snow, swamp, lava.

8. Necropolis.
- Necromancy skill percentages changed to 10%/15%/20%.
- Building the Necromancy Amplifier is allowed (gives 5%), but each subsequent one gives half as much as the previous one.
- Amulet of the Undertaker gives 2.5%, Vampire's Cowl - 5%, Dead Man's Boots - 7.5%.
- Creatures with health lower than a Skeleton's cannot be placed into the Skeleton Transformer.
- Isra and Vidomina have had their normal "level-up progression" restored.
- Building Vampire Lords is allowed. Vampire Lord recovers 50% of damage dealt.

9. Conflux.
- Upgrading Magic Elementals is allowed. Their cost is 1350.
- Building upgraded Pixies is allowed. Requires the "Garden of Life" to build.
- Growth of Fire Birds reduced from 2 to 1. Their upgrade is allowed. Phoenix growth remains unchanged - 2.

10. Inferno. Upgrading Pits requires only Mage Guild level 1. Gates of Hell do not require a Fort, cost 4000.

11. Tower.
- Astral doubles the spell power of Hypnotize at any level.
- Added generation of the Golem Factory on snow (value 4500).
- Canopy gives 3-5 resources (original 1-5).

12. Balanced acquisition of "Town Portal" and "Dimension Door" spells.
With the same pace of Mage Guild construction, the maximum gap in obtaining these spells will be 3 days:
Initial Mage Guild construction - chance 0%
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - chance 100%

13. Allowed use of level 4-5 scrolls without a built Mage Guild.
Their value changed:
- 22500: Town Portal, Dimension Door, Fly.
- 13000: Implosion, Resurrection, Armageddon, Summons, Chain Lightning, Meteor Shower, Berserk, Inferno.
- 4000: Sorrow, Counterstrike, Clone, Prayer, Fire Shield, Frenzy, Death Sentence, Magic Mirror, Sacrifice.
- 1000-3000: Spells level 1-3 unchanged.

14. Campaign heroes (except Gelu) are allowed (everywhere except mirrors). Dragon's starting army changed to standard Tower starting army. These heroes cannot be selected from the start (similar to Mullich).
15. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
16. Mage Guild rebuild is possible from any level (in Rampart, to rebuild Mage Guild level 1, click on the Mage Guild roof).

17. You can view expendable movement points by holding the "Alt" key.
18. Pressing the "E" key allows exchanging between heroes in the town.
19. Neutral creatures guard objects around them, except resources, chests, and campfires.
20. You can refuse a skill at a Witch Hut and Scholar.
21. The "Conflux" town is allowed to appear in all zones (relevant for JC).
22. In Conflux, you cannot build the Grail if there is no town with a built *Mage Guild 5*.
23. Fixed the "anchor hex" bug - Fire Wall, Force Field can be placed on any available hex.
24. When attacking banks, the description of the guards is shown.
25. In battle, the duration of applied spells is shown.
26. In battle, the damage is shown as the number of creatures killed.
27. A hero without a spellbook or money can enter the Mage Guild.
28. Extended description of spells in the spellbook on right-click on the spell. Skills, specializations, artifacts, and the hero's SP are taken into account. Shows - damage from Fire Wall, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
29. In battle, when applying a damaging/restorative spell, the number of killed/resurrected *creatures* is shown.


Winners of past Battles of Favorites!:

"Battle of Favorites! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Battle of Favorites! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 3" (2010) - Сатир (Fortress) - Tournament History
"Battle of Favorites! - 4" (2011) - Maretti (Castle) - Tournament History
"Battle of Favorites! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Battle of Favorites! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Battle of Favorites! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Battle of Favorites! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Battle of Favorites! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
"Battle of Favorites! - 11" (2019) - Dave_HUN (Stronghold) - Tournament History
In reply to Norbakk
4 years ago
Auto-translated
Thank you for playing!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
6lm10a
Game Length
145 days
Game Date
4/23/2022
Reported
4/23/2022 7:18 PM
Rating Impact Archived
Xocenk 1915 1927 +12 ↑
kamukag3e 1833 1821 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/29/2022 8:58 AM

In reply to Xocenk
4 years ago
Auto-translated
Xocenk
Thank you for the game!
Thank you for the game!
In reply to kamukag3e
4 years ago
Auto-translated

I had a significant advantage, which allowed me to build up a good lead and establish a strong position. I was building a Grand Mage.
My opponent had fewer heroes and only 2 cities compared to my 4.

My first treasure hunt was quite disappointing, but the second one was in the desert, and I got the Pathfinding skill for Gunnarr. On level 126-127, without thinking, I attacked 2 Crystal Dragons with a small group of harpies. I didn't have enough units to deal with them, and they also resisted my magic. In the end, I only killed one. And most importantly, I didn't learn the Resurrection spell from the Grand Mage before entering the treasure hunt.
On levels 131-132, with a full purchase and Resurrection, I finished it. I gathered a makeshift desert treasure and maxed out the Utopia creature in the first treasure hunt.

My opponent, with a Death Dragon, went on the attack and positioned himself near the city. He had a larger army and a stronghold, but I had a Scorpius and antimagic from the Chaos Zone. At a crucial moment, the morale of his Manticores dropped, which prevented me from continuing the fight, otherwise, it would have been a disaster. I gave them an Implosion and a Retribution.
I spent the night in the city to give them another Implosion and Retribution, but he turned out to have Shackles and Armageddon, which he used this time. Who knew.
In theory, I could have used Teleportation on Gunnarr to quickly move around. Or, if I hadn't messed up the fight with the Crystal Dragons, things would have been different.

Thank you for the game! 0:1

Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Поражение / Lose Поражение / Lose
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
2sm4d(3)
Game Length
136 days
Game Date
4/27/2022
Reported
5/10/2022 8:17 AM
Rating Impact Archived
Xocenk 1952 1939 -13 ↓
Gomunguls 1995 2008 +13 ↑
Rated Sep 28, 2022

Accepted by opponent on 5/10/2022 7:09 PM

In reply to kamukag3e
4 years ago
Auto-translated
Shakti showed himself here - on 112 max hive. This made it easy to collect resources on the first week and build a Mage Guild. 
6k treasure zone turned out to be very rich in clues and Dragon Utopias + a university with Earth Magic, Logistics. Then the purple player had 3 big Griffin Conservatories. 

Of course, it took a long time to gather all of this, but the army is cool, and I prepared the supports. Therefore, a good rush on the opponent was achieved, who didn't have as good an army and had Angelic Alliance without Cape of Speed.

Thank you for the game! 1:1
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
6lm10a
Game Length
135 days
Game Date
5/10/2022
Reported
5/10/2022 8:25 AM
Rating Impact Archived
Xocenk 1906 1926 +20 ↑
Gomunguls 2041 2021 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/10/2022 7:10 PM

In reply to kamukag3e
4 years ago
Auto-translated
A sneaky move with a portal. On turn 114, I took the treasure with +7 cats for 19 gold, using Minotaurs, which I had previously buffed with Dimmer. On turn 115, I got +5 cats in the Hive from the Orcs.

Next, there was another period of expansion, building a GM4 on turn 122, and a TP with the 2nd upgrade on turn 124. I was stuck with GM5, only building it on turn 131. I got the DD from the 4th upgrade on turn 136.

I was ahead in terms of cities throughout the game. The main reason was that my opponent spent a week taking a super treasure through difficult terrain, and the DD took just as long to build as mine, but he built the GM later. I had 15 cities compared to his 3-4 by the end of the game.
By the final stage, I had Knights + Archmage of the Dawn, and a lot of creatures from these zones and cities.

Thank you for the games! 2:1
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
8xm12a
Game Length
142 days
Game Date
5/10/2022
Reported
5/10/2022 8:38 AM
Rating Impact Archived
Xocenk 1928 1946 +18 ↑
Gomunguls 2019 2001 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/10/2022 7:18 PM

In reply to Xocenk
User Avatar
4 years ago
Auto-translated
Xocenk

I had a significant advantage, which allowed me to build up a good lead and establish a strong position. I was building a Grand Master.
My opponent had fewer heroes and only 2 cities compared to my 4.

The first treasure I found was almost empty, the second was in the desert, but I used Gunnarr to find the path. There, on turn 126-127, without thinking, I attacked 2 Crystal Dragons with a small group of harpies. I couldn't deal enough damage, and they also resisted my magic. In the end, I only killed one. And most importantly, I didn't learn the Resurrection spell from the Grand Master before entering the treasure.
On turns 131-132, with a full purchase and Resurrection, I finished them off. I gathered a makeshift desert treasure and maxed out the Utopia creature in the first treasure.

My opponent, with a Death Dragon, went on the attack and positioned himself near the city. He had a larger army and a tower, but I had a Scorpius and Anti-Magic from the Crown of Souls. At a crucial moment, the Mantis Warrior in his stack lost morale, which prevented me from continuing the fight, otherwise it would have been a guaranteed victory. I gave him an Implosion Potion and a Healing Potion.
I spent the night in the city, supported by my troops, to give him another Implosion Potion and a Healing Potion, but he turned out to have Shackles and Armageddon, which he used this time. Who knew.
In theory, I could have used Teleportation on a fast-moving Gunnarr to continue the game. Or, if I hadn't made that stupid mistake with the Crystal Dragons, things would have been different.

Thank you for the game! 0:1


Thank you for the game!
In reply to Xocenk
User Avatar
4 years ago
Auto-translated
Xocenk
Shakti showed his skill here - Hive on 112 max. This made it easy to gather resources in the first week and build the Mage Guild.
The 6k treasure zone turned out to be very rich in clues and Dragon Utopia + university with earth, log. Then the purple player had 3 large cons.

Of course, it took a long time to collect all this, but the army is great, and supports were prepared. Therefore, there was a good burst against the opponent, who didn't have as strong an army and aotd without KS.

Thanks for the game! 1:1

Thanks for the game!
In reply to Xocenk
User Avatar
4 years ago
Auto-translated
Xocenk
A hidden spot with a portal. On level 114, I found a treasure with a Hive and +7 cats for 19 gold, which I had previously weakened with Dimer. On level 115, I found +5 cats in a Hive near Orcs.

Next, I spread out, built a GM4 on level 122, and a TP with the 2nd upgrade on level 124. I had trouble with GM5 and only built it on level 131. I got DD with the 4th upgrade on level 136.

I was ahead in terms of cities throughout the game. The main reason is that my opponent spent a week farming a super treasure on a difficult path, and DDs took just as long to obtain as for me, but with a later GM upgrade. 15 cities against 3-4 by the end of the game.
By the finale, I had KS+AOTD, a lot of meat from these zones, and cities.

Thank you for the games! 2:1

Thank you for the game!
In reply to kamukag3e
User Avatar
4 years ago
Auto-translated

TP and DD with the last (two rebuilds left when the opponent came with KS).

0 drowned within reachable radius. Both companions were off-road, and as a result, he was cut off from the map. I made a lot of support units, but I couldn't use them.

Thanks for the game, 0-1.

Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Поражение / Lose Поражение / Lose
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
133 days
Game Date
5/29/2022
Reported
5/29/2022 5:49 PM
Rating Impact Archived
Puzzz0 1896 1883 -13 ↓
Xocenk 1951 1964 +13 ↑
Rated Sep 28, 2022

Accepted by opponent on 5/29/2022 9:01 PM

In reply to Puzzz0
4 years ago
Auto-translated
Puzzz0

Teleport and damage from the last building (two upgrades remained when the opponent teleported in with a Knight).

0 was trapped within reachable range. Both companions were on rough terrain, resulting in being cut off from the map. I created a lot of support units that I couldn't use.

Thanks for the game, 0-1

On turn 121, I gathered 3 Constructs on a 3+3+2 Dragon formation and started splitting up across the map. Overall, I had better roads.
Teleported from the 3rd building, Knights gave maximum damage on turn 131. I set up support with air units and a Logi on the opponent's main base, and used the rest to gather Elixir and a Knight from the Dragon formation.
Thank you for the game!
In reply to kamukag3e
User Avatar
4 years ago
Auto-translated
In the end, I made a rough mistake, staying on the moon with almost no mana, rather than on Brisca. The opponent ran straight from the portal via rough terrain. I luckily escaped due to the Miner lacking a spellbook. I played terribly on the timer, too many unnecessary clicks and mistakes overall — on such a tempo map, I could have played much better.
I should have upgraded the Berserkers for this turn, and then maybe I could have afforded such audacity somehow.
On turn 125, 91 Cats vs 94 Berserkers, just a bunch of Dragon Fly Hives for both players. But the relics were much more favorable to me. At the end, I had everything I needed.
Thanks for the game, 1-1
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Diamond
Game Length
125 days
Game Date
5/31/2022
Reported
5/31/2022 8:26 PM
Rating Impact Archived
Puzzz0 1850 1870 +20 ↑
Xocenk 1997 1977 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/31/2022 9:43 PM

In reply to Puzzz0
4 years ago
Auto-translated
Puzzz0
at the end I made a rough mistake, staying on the moon with almost no mana, instead of on Breeze. The opponent ran straight from the portal through wasteland. I barely escaped due to the Miner lacking a spell book. Played terribly on the timer, too many unnecessary clicks and errors overall; on such a tempo map I could have played much better.
Basically, I should have upgraded the Psychos on that turn, then I could have at least somewhat afforded such audacity.
on 125 91 Cat vs 94 Psychos, just a ton of Dragon Fly Hives for both players. But the relics were dealt to me much better. At the end I had everything I needed.
Thank you for the game, 1-1
57 cats and a double Dragon Utopia for the cuirasses on 117 didn't help.
Thank you for the game
In reply to kamukag3e
User Avatar
4 years ago
Auto-translated
Great game, 15 skill points at level 121, and the combat stats were also excellent. The stables and well near the castle provided both a good early game and helped with controlling the map, as there were no castles on it. Interestingly, the AI built a Grail in the swamp right from the start and defended with a Cleric with a 1.5 growth rate and 10-10 stats. This surprised me on the turn timer, although I suspected a Grail based on the income, and Petrovich handled the magic reasonably well at that time. After the save, there was a turn where I, due to my inattention, missed the portal on this AI's respawn point, which led to the zone with the village where my opponent intended to go. The next turn, the opponent found the portal and settled in the swamp with the Grail. Petr had a noticeable stat advantage even before that, and the Grail added 20 to the combat stats, and the Psychics themselves, in a battle in the city, are obviously no match for the Cats. Then came a long phase where my main goal was to reliably survive with my main hero. I played with some mistakes, but not critical ones. The advantage in support units gave me freedom. Formally, we finished on turn 147 in the open field. Thank you for the games! Thank you to Petr for the organizational work, and to Quentin for the mod and the tournament!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Дас / Dace Main Hero Дас / Dace
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8xm12a
Game Length
147 days
Game Date
6/10/2022
Reported
6/10/2022 3:51 PM
Rating Impact Archived
Puzzz0 1871 1890 +19 ↑
Xocenk 1976 1957 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/11/2022 7:13 AM

In reply to Puzzz0
4 years ago
Auto-translated
The tournament was great, thank you for organizing it. Is there any information about upcoming tournaments? Any kind: Shades of Darkness, Horn of the Abyss, Fresh Mod. Nothing has been held since "Favorites" and "Hard Bots".

Statistics

Welcome our newest member: recijeb