Designed for network players in SOD.
Development is progressing in two directions:
1. Basic changes are made in the spirit of the "HD mod" – only bug fixes and interface improvements.
2. Plugin changes are made in the spirit of "HW rules" – careful balancing of the game for online play.
Goals of the changes:
1. Diversify final battles, moving away from constant angel with ducks versus angel with ducks scenarios.
2. Eliminate the unconditional dominance of Necromancer on XL+U map templates.
3. Make the balance between castles more even.
4. Increase the variety of tactics and strategies by returning original objects to the game that were either not used at all or were banned due to their imbalance.
The most important task is to preserve the atmosphere of the original game, so the following changes are unacceptable:
1. Changes to graphics.
2. Adding new objects.
3. Completely redefining any game mechanics.
Brief description of the changes:
Basic:
1. All major problems with the random map generator have been fixed.
2. Numerous interface improvements.
3. Some bugs in the original game have been fixed.
Plugin:
1. All restrictions of "HW rules" have been removed – all objects, buildings, heroes, creatures, and game mechanics are allowed.
Instead of bans, a careful balancing of "problem areas" has been implemented.
2. Additional interface conveniences.
Advanced template generation settings.
Allows for flexible customization of map generation using RMG templates, excluding or limiting any objects, as well as enabling new/modifying existing game options.
For example, you can enable native troops from hives and conservatories.
Detailed description of the changes.
Download:
FreshMod_9_4.zip - current version of the mod.
FreshMod_10_t.zip - test version of the mod (archive password "1"), for the template Native Diplo.zip - template description.
Templates (FM Native Army).zip – templates with native army from hives and conservatories.
Installation
1. Unpack the archive in the attachment into the "FreshMod_VerN" folder.2. Copy the "FreshMod_VerN" folder to "..\_HD3_Data\Packs".
3. In the HD mod launch window, enable the "FreshMod_VerN" plugin.
Huge thanks for help in implementation: AlexSpl, Ben80, igrik, RoseKavalier, WiZarDX_576.
The source of many improvements and fixes is SOD SP, author RoseKavalier