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Posts from Плагин Fresh Mod для SOD

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7 years ago
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Fresh Mod.
Designed for network players in SOD.

Development is progressing in two directions:
1. Basic changes are made in the spirit of the "HD mod" – only bug fixes and interface improvements.
2. Plugin changes are made in the spirit of "HW rules" – careful balancing of the game for online play.

Goals of the changes:
1. Diversify final battles, moving away from constant angel with ducks versus angel with ducks scenarios.
2. Eliminate the unconditional dominance of Necromancer on XL+U map templates.
3. Make the balance between castles more even.
4. Increase the variety of tactics and strategies by returning original objects to the game that were either not used at all or were banned due to their imbalance.
The most important task is to preserve the atmosphere of the original game, so the following changes are unacceptable:
1. Changes to graphics.
2. Adding new objects.
3. Completely redefining any game mechanics.

Brief description of the changes:

Basic:
1.
All major problems with the random map generator have been fixed.
2. Numerous interface improvements.
3. Some bugs in the original game have been fixed.

Plugin:
1. All restrictions of "HW rules" have been removed – all objects, buildings, heroes, creatures, and game mechanics are allowed.
Instead of bans, a careful balancing of "problem areas" has been implemented.
2. Additional interface conveniences.

Advanced template generation settings.
Allows for flexible customization of map generation using RMG templates, excluding or limiting any objects, as well as enabling new/modifying existing game options.
For example, you can enable native troops from hives and conservatories.

Detailed description of the changes.


Download
:
FreshMod_9_4.zip - current version of the mod.
FreshMod_10_t.zip - test version of the mod (archive password "1"), for the template Native Diplo.zip - template description.
Templates (FM Native Army).zip – templates with native army from hives and conservatories.


Installation1. Unpack the archive in the attachment into the "FreshMod_VerN" folder.
2. Copy the "FreshMod_VerN" folder to "..\_HD3_Data\Packs".
3. In the HD mod launch window, enable the "FreshMod_VerN" plugin.

Huge thanks for help in implementation: AlexSpl, Ben80, igrik, RoseKavalier, WiZarDX_576.

The source of many improvements and fixes is SOD SP, author RoseKavalier
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7 years ago
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Wow, what a harsh response to the "heroes of workshops and marshmallows":D :D :D

As a staunch conservative, I view it with skepticism, as it radically changes the entire game balance (as well as the game strategy). But it looks interesting.

Added after 1 hour 9 minutes
In Maxicon, they'll give 5 behemoths, the HP matches up. But how many dragons? (which have 180 HP)
What principle is used for rounding?
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7 years ago
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Thanks for the mod, playing as Jebus made the game more interesting.
In reply to sir Davos Seaworth
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7 years ago
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sir Davos Seaworth
in Maxis Con you get 5 hippogriffs; their HP matches up. But how many dragons? (which have 180 HP)
What is the rounding principle?
There will be 5 bears and 4 dragons because there isn't enough remaining HP for a whole dragon. Rounding down.

In general, the formula is simple, here it is for the Conservatory:
Number of creatures received = Number of angels * 200 / HP of level 7 creature.
We take the integer remainder from the division.

Description of changes in "Fresh Mod 1.2":
1. In Conservatories and Hives, players receive not Angels and Sylphs, but level 7 and 6 creatures of their starting Castle, proportional to the health points of Angels and Sylphs.
2. At the start of the game, a message about the connected mod version is displayed in the network chat.
The number of messages about connecting the mod should equal the number of players.(author Ben80).
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7 years ago
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Thank you, that’s interesting.
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7 years ago
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I would give it a try! In World of Xeen, it was certainly more interesting and challenging (with appropriate guards protecting such creature banks), but even so, I think this is a very interesting option.
Thank you to the mod authors!
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7 years ago
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By the way, this mod makes life quite difficult for Necropolis, it won't see its angels now any more than its own ears; for first speed it will have to build Ghosts, and that's costly, and we're unlikely to see rollbacks of nearly 10000 on Jebus Cross with it. )). And for the Miner, a single Griffin Conservatory near the starting Castle no longer gives imba )
7 years ago
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Thank you for the mod! We've already tested it several times. Why not round to the nearest whole number? You attack with the same guard units, the Castle gets 3 angels, and the Stronghold gets 3 bears. It would then be 4.
7 years ago
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Yesterday I also tried it, Jebus Cross has become definitely more fun due to the lack of a penalty, but could there be a crazy imbalance for Citadel if you have a couple of big Confluxes and Crag Hack with a Sword of ander? Or is it just me? Don't round anything, let it give the maximum possible number of creatures based on HP. Thanks for the mod, the only issue is that it can be used by one player if the other hasn't installed it — in that case, one gets native units and the other gets standard ones. Is it possible to fix it so that the game can only be played when the mod is enabled for both?
7 years ago
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Jeb is just one template. And the problem is clearly not with the bears, but with the AI).
In reply to Xocenk
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7 years ago
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Xocenk
Jeb is just one template. And the problem is clearly not with the bears, but with the resource scarcity.

So don't play on such large maps with only 2 players; there won't be so many resource nodes per player, and the probability of resource scarcity will be high.
In the fixed maps from NWC, have you seen many maps with a lot of resource nodes for each player?
In reply to sir Davos Seaworth
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7 years ago
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sir Davos Seaworth
By the way, the Necropolis mod complicates life quite a bit; they won't see their little angels now, as if they were their own ears. For the first speed, you'll have to build Ghosts, and that's expensive, and we're unlikely to see retreats of nearly 10000 on Jebus Cross with it. )). And for the Stronghold, the +1 King's within the first week won't give you that imbalanced advantage near the starting castle anymore )
Yes, I think 10000 in a Tower Necropolis pair definitely won't happen now.
Xocenk
Thanks for the mod! We've already tried it several times. Why not round to the nearest whole number? You fight the same guard, Castle gets 3 angels, and Citadel gets 3 bears. That way it would be 4.
For now, it seems to me that rounding up would give more imbalance.
Iamsamstan
but could there be a crazy imbalanced advantage for the Stronghold if there are a couple of big King's and Crag Hack with Adventure? or does it just seem that way to me?
We'll need to look at the statistics; there are many other factors too - like the "imbalanced" Logistics specialists for example.
Xocenk
the only thing is that it can be used by one of the players if the other doesn't have it installed; in that case, one gets their native creatures, and the other gets the standard ones. Could this be fixed somehow so you can only play when the mod is enabled for both?
I'll need to think about it
In reply to Kventin
7 years ago
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Kventin

For now, it seems to me that rounding up will create a greater imbalance.
Rounding to the nearest integer isn't necessarily rounding up. Anything less than 0.5 rounds down to 0, and anything greater than or equal to 0.5 rounds up to 1.
In reply to Iamsamstan
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7 years ago
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Iamsamstan
thanks for the mod, the only issue is that it can be used by one of the players if the other doesn't have it installed, in which case one gets their native units and the other gets standard ones, is there any way to fix this so that the game can only be played when both have the mod enabled?

yeah, that definitely needs to be fixed, otherwise one player will mod their stuff while the other plays without even knowing it )))

And the rounding is just right. Tower, Inferno, and Stronghold got stronger, while the more powerful towns (Necropolis, Dungeon, Rampart) got weaker.
An undeniable plus is that now it's profitable to build level 7 units for any town. Before this, even dragons were rarely built on Jebus Cross.

It would be great to hold an experimental Tournament on the standard map pool with the new plugin. Who's up for it?

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