Teleport and damage from the last building (two upgrades remained when the opponent teleported in with a Knight).
0 was trapped within reachable range. Both companions were on rough terrain, resulting in being cut off from the map. I created a lot of support units that I couldn't use.
Thanks for the game, 0-1
Teleported from the 3rd building, Knights gave maximum damage on turn 131. I set up support with air units and a Logi on the opponent's main base, and used the rest to gather Elixir and a Knight from the Dragon formation.
Thank you for the game!
Discord - Xocenk#2473