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Posts from [Tournaments-SoD+FreshMod] Favorites, to battle! - 12 - The Battle of Favorites! - 12

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Announcement
4 years ago
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I am hosting a tournament in connection with the major update of Fresh Mod v7.
If you don't like the idea of native units for specific towns (hydras for Fortress, etc.), then in this tournament you can choose a town that suits you.


I. Rules and Templates


1. The tournament is played on game version SoD 3.2(4.0) + HD mod of the latest version + Fresh Mod of the latest version (currently 7.1) with the "Gameplay Changes" checkbox enabled.
2. Throughout the entire tournament, each participant plays all their games with the same chosen favorite town.
3. Game with OH by default. By agreement, it can be played without OH.
4. Templates:
(1) Jebus cross (2) 6LM10b (3) Diamond (4) 8xm12a (5) 2SM4d(3)
(6) h3dm1 (7) mt_Jebus (Fresh Mod) are added if the opponents are playing with the same towns.

The right to strike out a template first is determined by a coin flip. The player who "wins the coin flip" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking out, but 3 templates must remain. They are played in order in the series. In the first game, the template is chosen by the player who lost the coin flip. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


OH Turn Limit 115 on all templates except JC (116).
Timer on all templates 16-8-1:30.
Roads:
6LM10b, Diamond, 8xm12a, 2SM4d(3), h3dm1 - medium.
Jebus cross, mt_JC - fast.

5. Bidding for the right to choose color. In the case of the same towns in a pair, after the bid for color, a bid is made for the right to choose the hero.
6. Restarts 112. On mirrored templates 111.
7. HW rules:
Hill Forts, Obelisks, Library Rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild Rebuilding, Always Two Stacks, Always Built Second Level - checkboxes enabled.
In games where at least one player is playing Tower, one more checkbox is enabled - Rebuild Library.

8. Conflux is allowed to choose a starting hero on all templates.
Necropolis is allowed to choose Galthran as the starting hero.
It is allowed to level up and use Vidomina and Isra with expert Necromancy.
It is allowed to build the Necromancy Amplifier, Vampire Lords, Pixies, Psychic Elementals, Phoenixes.
It is allowed to use Diplomacy, Hill Forts (cannot upgrade level 7 creatures).
It is allowed to use level 4-5 scrolls without having built the Mage Guild.

9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Schedule

1. Group stage: 8 groups. 1st place advances to the Upper Bracket. 2nd place advances to the Lower Bracket. All games are BO1.
2. Playoffs - double elimination.
Upper Bracket games are BO3. Grand Final is BO3 starting from 0:0.
First round of the Lower Bracket is BO3, subsequent rounds are BO1. Lower Bracket Final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are determined based on points earned. In case of a tie in points, the following tiebreakers apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined using tiebreakers between players, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers within the group.
Round 1. 01.01.2022 - 10.01.2022. Pairs: 4-3, 2-1. 5
Round 2. 11.01.2022 - 20.01.2022. Pairs: 5-3, 4-1. 2
Round 3. 21.01.2022 - 30.01.2022. Pairs: 5-4, 3-2. 1
Round 4. 31.01.2022 - 09.02.2022. Pairs: 4-2, 5-1. 3
Round 5. 10.02.2022 - 19.02.2022. Pairs: 5-2, 3-1. 4

III. Organizational Matters

1. Tournament host and judge – Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to deny a user participation in the tournament without public explanation and to make any changes to the schedule and rules during the tournament if necessary.
2. Tentatively: tournament start January 2022, registration for the tournament – until the end of January inclusive until 24:00 MSK
3. All tournament games count towards the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played game, participants must submit an automatically generated report and confirmation in this thread.
4. Deadlines: one group stage game - 10 days, BO1 playoffs – 10 days, BO3 series - 3 weeks.
5. Immediately after the start of the next stage or round, contact your opponent for a preliminary agreement on games. To make an agreement means to reach a consensus after negotiations and discussion. A proposal without a response will not be considered an agreement.
6. Temporary issues (with internet, travel, personal matters) must be reported to the tournament hosts.
7. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening time (19-24 MSK) on weekdays. If a participant is unable to play at this time, the host will interpret the absence of a game result in favor of their opponent.
8. Saves and HD_Crash_LOG (after crashes) of all games must be kept until the end of the tournament and presented at the request of the tournament host. In case of a disconnection, also separately save BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the game.
9. The winner of the tournament will receive a medal under their avatar.
10. Prize fund. Distribution 50-30-20%. If you have the opportunity to contribute to the prize fund and thereby increase the tournament's prestige, please contact us.
Sponsors: 1. Kventin - 20,000 rubles

Key changes in Fresh Mod:
1. Native units from hives and conservatories.
2. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from the spawn.
3. One-way portals are excluded.
4. The appearance of "buggy" passages between zones is completely excluded.
5. Road guards have a value no more than 1/3 of the maximum value in the zone.
6. On maps without water - water spells, artifacts, and the Navigation skill are excluded.
7. Movement point calculation and exchange between heroes inside the town.
8. Balanced acquisition of "Town Portal" and "Dimension Door" spells. Also, the value of scrolls with significant spells has been increased.
9. Necromancy is weakened, especially for towns other than Necropolis (see details). The selection of Galthran is allowed.

It is more convenient to view the full list of changes in the table.
Full list of changes in version 7:1. Improved Random Map Generator:
- Always "good roads" for human players.
- In all zones, guards along the road are generated with MaxValue of the Zone / 3.
- Exit into a one-way passage is excluded. The number of monoliths increased to 32 = 2*(8 two-way + 8 one-way entrances).
- The connection between two identical zones always forms only one monolith/underground gate.
- Improved object placement algorithm.
- Mines, passage guards, and objects cannot be blocked by terrain.
- Improved zone shapes and proportions.
- The appearance of "buggy" passages between zones is completely excluded.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
- Implemented - "Double main passage guard".
A passage between zones with a road on the ground is guarded by 2 different guards.
Which are always generated so that you can pass into another zone by defeating only one of them.
- The appearance of water on the map is completely excluded: "flooded zones", "strips of water", "lakes", etc.
- The appearance of "mountain" zones, as well as narrow strips of zones in the underground, is completely excluded.
- Improved road generation and display algorithm.
- The appearance of "shifted" guards is completely excluded.
- Fixed the appearance of a straight road going through all obstacles.
- Fixed rare emergency termination of RMG during river rendering.

2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportional to the health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag set, but with 2 restrictions: - neutral creatures whose total *AI Value* of the stack > 20,000 cannot join. For M and S maps *AI Value* > 4,000 - creatures do not join if there are undead in the hero's army.
4. The "First Aid" skill additionally gives all living creatures in the army +1, +2, +3 health at the basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after the battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent cast earlier. The dependence of the skill level on the level of the spell being learned has been removed - now even with the basic skill, a level 5 spell can be learned.

6. Artifacts that grant a health bonus do not affect undead.
7. In the Hill Fort, level 7 creatures cannot be upgraded. Can only appear on snow, swamp, lava.

8. Necropolis.
- Necromancy skill percentages changed to 10%/15%/20%.
- Building the Necromancy Amplifier is allowed (gives 5%), but each subsequent one gives half as much as the previous one.
- Amulet of the Undertaker gives 2.5%, Vampire's Cowl - 5%, Dead Man's Boots - 7.5%.
- Creatures with health lower than a Skeleton's cannot be placed into the Skeleton Transformer.
- Isra and Vidomina have had their normal "level-up progression" restored.
- Building Vampire Lords is allowed. Vampire Lord recovers 50% of damage dealt.

9. Conflux.
- Upgrading Magic Elementals is allowed. Their cost is 1350.
- Building upgraded Pixies is allowed. Requires the "Garden of Life" to build.
- Growth of Fire Birds reduced from 2 to 1. Their upgrade is allowed. Phoenix growth remains unchanged - 2.

10. Inferno. Upgrading Pits requires only Mage Guild level 1. Gates of Hell do not require a Fort, cost 4000.

11. Tower.
- Astral doubles the spell power of Hypnotize at any level.
- Added generation of the Golem Factory on snow (value 4500).
- Canopy gives 3-5 resources (original 1-5).

12. Balanced acquisition of "Town Portal" and "Dimension Door" spells.
With the same pace of Mage Guild construction, the maximum gap in obtaining these spells will be 3 days:
Initial Mage Guild construction - chance 0%
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - chance 100%

13. Allowed use of level 4-5 scrolls without a built Mage Guild.
Their value changed:
- 22500: Town Portal, Dimension Door, Fly.
- 13000: Implosion, Resurrection, Armageddon, Summons, Chain Lightning, Meteor Shower, Berserk, Inferno.
- 4000: Sorrow, Counterstrike, Clone, Prayer, Fire Shield, Frenzy, Death Sentence, Magic Mirror, Sacrifice.
- 1000-3000: Spells level 1-3 unchanged.

14. Campaign heroes (except Gelu) are allowed (everywhere except mirrors). Dragon's starting army changed to standard Tower starting army. These heroes cannot be selected from the start (similar to Mullich).
15. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
16. Mage Guild rebuild is possible from any level (in Rampart, to rebuild Mage Guild level 1, click on the Mage Guild roof).

17. You can view expendable movement points by holding the "Alt" key.
18. Pressing the "E" key allows exchanging between heroes in the town.
19. Neutral creatures guard objects around them, except resources, chests, and campfires.
20. You can refuse a skill at a Witch Hut and Scholar.
21. The "Conflux" town is allowed to appear in all zones (relevant for JC).
22. In Conflux, you cannot build the Grail if there is no town with a built *Mage Guild 5*.
23. Fixed the "anchor hex" bug - Fire Wall, Force Field can be placed on any available hex.
24. When attacking banks, the description of the guards is shown.
25. In battle, the duration of applied spells is shown.
26. In battle, the damage is shown as the number of creatures killed.
27. A hero without a spellbook or money can enter the Mage Guild.
28. Extended description of spells in the spellbook on right-click on the spell. Skills, specializations, artifacts, and the hero's SP are taken into account. Shows - damage from Fire Wall, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
29. In battle, when applying a damaging/restorative spell, the number of killed/resurrected *creatures* is shown.


Winners of past Battles of Favorites!:

"Battle of Favorites! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Battle of Favorites! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 3" (2010) - Сатир (Fortress) - Tournament History
"Battle of Favorites! - 4" (2011) - Maretti (Castle) - Tournament History
"Battle of Favorites! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Battle of Favorites! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Battle of Favorites! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Battle of Favorites! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Battle of Favorites! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Battle of Favorites! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
"Battle of Favorites! - 11" (2019) - Dave_HUN (Stronghold) - Tournament History
In reply to Xocenk
4 years ago
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Xocenk
A fat start in terms of money and army: an external dwelling of minors, a maxed hive, and a level 3 consulate in the first week.
There were some struggles with GM5, but I got lucky with КВ in the second Dragon Utopia. After that, I went on the attack against the cities.

Thank you for the game!

Thank you for the game!
In reply to Norbakk
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4 years ago
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Played terribly, but got lucky. Thanks for the game.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Мефала / Mephala Start Hero Мефала / Mephala
Мефала / Mephala Main Hero Мефала / Mephala
Map Template
Jebus Cross
Game Length
122 days
Game Date
4/2/2022
Reported
4/2/2022 5:53 PM
Rating Impact Archived
Puzzz0 1815 1829 +14 ↑
WiZarDX_576 1804 1790 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/9/2022 11:44 AM

In reply to Puzzz0
4 years ago
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An ODD match is scheduled for the Russel_lDHl vs. Bubuch pairing on Monday, April 4th, from 16:00 to 22:00 Moscow time.
The maximum allowed absence time is 60 minutes; otherwise, a technical defeat will be recorded.

In reply to Puzzz0
4 years ago
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Puzzz0
thanks for the game!

good layout. by 123 I repelled КВ, and had nearly 50 horses available when the first encounter occurred.
although the armies there were an order of magnitude smaller, there was КЗ, and DD was available.
as a result, there were several skirmishes with magical trades.
and it ended with a classic 1 move, wanting to reach the opponent's main, where as it turned out, a Moon sat on 1.
TP was not available, so on the next turn they were covered with shackles.

thanks for the game!
In reply to Puzzz0
4 years ago
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Puzzz0
Played terribly, but got lucky.
Thanks for the game.

Thanks for the game.
In reply to Norbakk
4 years ago
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Thank you for playing!
Battle Report Pending Approval
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
131 days
Game Date
4/11/2022
Reported
4/11/2022 7:11 PM
In reply to Norbakk
4 years ago
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We played without pauses. Hive +3 on day 2. Then, consecutive turns with 1+3.
On turn 116, I went with blue towards the Rampart. On turn 117, the opponent decided to attack with Aislinn, using 8 Spells and 40 mana, but I had too many troops.
Thank you for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
2sm4d(3)
Game Length
117 days
Game Date
4/12/2022
Reported
4/12/2022 6:51 PM
Rating Impact Archived
Xocenk 1907 1917 +10 ↑
WiZarDX_576 1767 1757 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/12/2022 7:05 PM

In reply to Xocenk
4 years ago
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Xocenk
We played without any pauses. Hive +3 on day 2. Then, consecutive turns with 1+3.
On turn 116, I went for the Rampart with blue. On turn 117, the opponent decided to attack with Aislin, 8 Spells, and 40 mana, but I had too many troops.
Thank you for the game!

I also wanted to attack on turn 121, as there were many hiding spots and Aislin with 8 spells. If I had managed to buy more units, the situation would have been less clear-cut. But thanks to the strategic overviews, the opponent managed to rush me.

Thank you for the game!
In reply to Norbakk
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4 years ago
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A heavy loss without leveling, starting with 1 mini-ulic and a console three from the gs. I got some artifacts for sp – but couldn't burn the го, and there wasn't much use for them on the map anyway – a Pandora's box with 15k gold and that was basically it.

There were external dwellings of birds – but considering their growth is cut by half, building them or chasing them too hard isn't very profitable. I decided to hit the Mage Guild: got some hope for the game in the form of resources and rain. In the end, I spent the entire timer wondering how to take the console with moon; eventually, I figured out the force-take, which was made possible by the home village, an external dwelling of psychs, and a gladius found on the last turn. I managed to break through the го on 121, but because I spent all my timer on that, I didn't have enough move left for the prison on the next turn, from which one could take the city via another prison. But as the autopsy showed, this would hardly have solved anything: Vitalya had already gotten КЗ and was sitting comfortably in his home dungeon with 3.3k Gunnar. Essentially, on 122 I was crushed by a recanter, because of which I couldn't even use the impl found on 117. Then I tried to rebuild the Town Portal, while picking up the same-side Dragon Utopia – the Town Portal was given from the second to last one, and there was nothing in the Dragon Utopia, although even with КВ the chances were slim: the opponent had completely occupied the center and was powering up heavily with Town Portals.

Thanks for the game!

0-1

Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Поражение / Lose Поражение / Lose
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Jebus Cross
Game Length
124 days
Game Date
4/21/2022
Reported
4/21/2022 11:03 PM
Rating Impact Archived
Puzzz0 1851 1843 -8 ↓
Gomunguls 2040 2048 +8 ↑
Rated Sep 28, 2022

Accepted by opponent on 4/22/2022 11:00 AM

In reply to Norbakk
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4 years ago
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A very pleasant start with a max-sized crypt, stables nearby, and treasure chests. Also got lucky with an unguarded village, thanks to which I broke into Luna at the treasure zone on 117, camping on a pandora. On 121 I burn through 20 horses, and anticipating 15k experience, I check the tavern and see a Green Dragon, which on the next turn levels up nicely through a creature bank. Luna burns through the pre-mined Dragon Fly Hive, and a split forms for the Green Dragon, which by 122 became level 14 – two pandoras of 6k were found further on, totaling 15k. Meanwhile, on the other front, the main army is fighting, which under the command of Bogarus takes down Griffin Conservatory #1. At that timing, everything seemed wonderful – resources, split, I started building the mage guild on 117. Then progress slowed down relatively – this was due to Town Portal from the penultimate town. On 125 I took crazy risks, leaving the enemy's castle unguarded and the Green Dragon near a centaur. Miraculously survived. The roads weren't the best, I decided to take the enemy's 3k army through a roadless passage, over snow. However, I got lucky with a 0-cap portal, which had a resource gatherer: it led straight to the adjacent zone of the purple player, whom I captured, and through this little portal I managed to take the castle on 131. Honestly, if not for the abundance of resources and the early construction of the control building, I would have been very disheartened: Dimension Door came from the last town, on 133. But if the map was rich in resources, in terms of objects for meat and artifacts, it was very scarce – only one artifact sphere was scouted, which gave me a "useless" Sword of Judgement, Hourglass of the Evil Hour, and a 4/4 Crown. The split was killed on 132 with Dimension Door, which felt like a joke of the game: how is it that I've been building all-out since early on, yet the opponent still gets it before me, and applies it so successfully. The thing is, the distances between towns were quite long, and it's clear that in such a situation, the SoD logisticians perform their best. In short, out of desperation, I jumped into a control building on the turn I got it, hoping to get something – and a miracle unexpectedly happened: the Rib Cage! The last artifact for Armor of the Damned, and well, with the Sword of Judgement, that's the old, trusty combo, especially with the lack of other stats, it gave hope. On 134 I made an attempt to take the castle where someone (Deesa) was staying in the fort, didn't think through the assault option, although, to be honest, maybe it turned out for the best: there might have been a 20+ all Gunnar with all combat skills and an elixir staying there, and a 10 all Green Dragon with Armor of the Damned might not have been able to handle that. In the end, what happened: 12 hours of gameplay, I fly into a control building with Luna, planning to find Dragon Fly Hives there, leave heroes vulnerable, ultimately losing a valuable support hero. Fortunately, the opponent stays in the village, feeling his dominance on all fronts. Luna returns from the control building empty-handed (I must say, the map was generally poor: upon uncovering it, it turned out we had practically consumed all the valuable content by that time) and resurects the army, while the Green Dragon finishes the job with the old, trusty combo.

 

A sweaty game, thanks for the match!

1-1

Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Десса / Dessa Main Hero Десса / Dessa
Map Template
6lm10a
Game Length
136 days
Game Date
4/21/2022
Reported
4/21/2022 11:05 PM
Rating Impact Archived
Puzzz0 1810 1835 +25 ↑
Gomunguls 2081 2056 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/22/2022 11:09 AM

In reply to Norbakk
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4 years ago
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Again, a good, rich start: I take the external dwelling of phoenixes on 115, burn the ogres for +2 speed, the AI... do something crazy out of nerves (God knows why), losing a couple of turns of tempo. I put a wall in the wrong place in the hive, I don't leave the Cloak and the Breastplate for the moon under the Griffin Conservatory 3-4 with GS (+2 speed just gives priority to the 'Energy' units), then the split with 18 Storms dies on the miner with the Cloak due to blocks, the computer drives away Adrienne on a bird with 5 cats at 121, who hadn't reached the castle. Reluctantly, I buy back all the useless ones with artifacts and take max Griffin Conservatory on 5 birds, and slowly try to make up for lost ground. In expansion, I was solidly behind until about 125, when I took 3 castles at once, and on the next turn I capture 2 more villages, life improves, I get Town Portal with the last one on 127 (the berserker from the 3rd rebuild bugged out and stayed in the tower), but overall, it wasn't critical: due to the burned expansion, and because of the absence of other Earth heroes, except for the moon, I could only use them from 126. The only annoying thing is that I didn't get resources during all this time, the bug with the stuck berserker might have somehow influenced it. On the other hand, Dimension Door was given right away this time, i.e. from the first rebuild. I was also lucky that without the University, the heroes leveled up decently, and the moon caught Air herself. In HotA, you can build something in parallel while rebuilding the control, but here the rebuild takes up the build turn, so as much as I wanted to slam down a University or a Market – it wasn't possible.

As a result, on 133, Gunnar jumps/flies in, with a Death Cloud in full combat readiness. I lose Conflux and the moner with Armor and Wisdom, who was left there just for the University on the next turn.

This was very unpleasant and unexpected. The only Dragon Utopia I had taken by that point had KO. Against Death Cloud, it will clearly not work well. Plus, now you can't leave Sappers on a bird everywhere. Well, this is often the strength of Logisticians. Without Conflux, it's like being without hands: I can't buy the Elemental I wanted for someone, the upgrade for Psychs and Birds is canceled. I have to take an AFK 2 minutes to catch my breath, figure out what to do: going for the finale is clearly not favorable for me, and getting to Conflux is still a challenge (2 full turns with 2 Dimension Doors). I decide to urgently scout something, and, by holy Baratorch: near the villages there are 2 Dragon Utopias with solid stats, which gives my thin army hope. I set up for the attack. On the next turn, Gunnar stays in the dungeon, Adrienne checks him for a Recanter and a Ring of the Magi: all empty. It turned out that the opponent was very unlucky with Earth, which probably explained such a strong rush on Conflux.

Thank you for the games!

2-1.

Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
8xm12a
Game Length
134 days
Game Date
4/21/2022
Reported
4/21/2022 11:07 PM
Rating Impact Archived
Puzzz0 1837 1860 +23 ↑
Gomunguls 2054 2031 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/22/2022 12:39 PM

In reply to Puzzz0
User Avatar
4 years ago
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Puzzz0
A heavy loss without leveling, with 1 mini-ulic and a consolidated third with gs. I got some artifacts for sp – but no one to burn, and there wasn't much use for them on the map – a Pandora's box with 15k gold and that was basically it.

There were external dwellings of birds – but considering their growth is cut by 2 times, building them or chasing them too hard is not very profitable. I decided to hit the Mage Guild: I got some hope for the game in the form of resources and rain. In the end, I spent the entire timer wondering how to take the console with Moon; eventually, I figured out the force-take, which was made possible by a native village, an external dwelling of psychs, and a gladius found on the last turn. I managed to break through go on 121, but because I spent the whole timer on that, I didn't have enough move on the next turn to reach the prison, from which one could take the city via another prison. But as the autopsy showed, this would hardly have solved anything: Vitalya had already received kz and was sitting calmly in his native dungeon with 3.3k Gunnar. Essentially, on 122 I was crushed by a recanter, because of which I couldn't even use the imp found on 117. Then I tried to rebuild the Town Portal, while picking up home Dragon Utopia – TP was given from the second to last one, and there was nothing in the utopias, although even with кв the chances were ghostly: the opponent completely occupied the center and was powering up heavily with TP.

Thanks for the game!

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4 years ago
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Puzzz0

A very pleasant start with a max crypt, stables nearby, and hidden treasures. I also got lucky with an unguarded village, thanks to which I routed Luna in the treasure zone on 117, positioning by a Pandora's box. On 121 I burn 20 horses, and anticipating 15k experience, I check the tavern and see a Green Dragon recruit, who levels up nicely through a log on the next turn. Luna burns the pre-mini Dragon Fly Hives and a split forms for the Green Dragon, which becomes level 14 on 122 – I found two more Pandora's boxes in the continuation, totaling 15k. Meanwhile, on the other front, the main army fights under Bogarus's leadership, breaking the first Griffin Conservatory. At that timing, everything seemed wonderful – resources, a split, I started building the mage guild on 117. Then progress slowed down relatively – Town Portal from the penultimate town was the cause. On 125 I risked like crazy, leaving the enemy's castle unguarded and a Green Dragon near a centaur. Survived by a miracle. The roads turned out not to be the best; I decided to take the enemy's 3k through an off-road passage over snow. However, I got lucky with a 0-alignment portal, which had a resource collector: it led right to the purple player's adjacent territory, which I took, and through that little portal I managed to take a castle on 131. In general, if not for the resource wealth and the early construction of control, I would have been very disheartened: Dimension Door was given from the last town, on 133. But while the map was rich in resources, in terms of objects for meat and artifacts everything was very scarce – only one Scholar was revealed, which gave me a "useless" Sword of the Berserker, Blackshard of the Dead Knight, and a 4/4 Helm. The split was killed on 132 with Dimension Door, which seemed like a joke of the game: how come, I've been building like crazy since the beginning, and the opponent still gets it before me and uses it so skillfully. The thing is, the distances between towns were quite long, and it's clear that in such a situation, SoD logistics heroes realize their potential best. In short, out of desperation, I jumped on the turn of gaining control into a Dragon Utopia to get something – and a miracle unexpectedly happened: Ribs! The last artifact for Armor of the Damned, and with the Sword of the Berserker that's the old, good combo, especially without other stats, it gave hope. On 134 I attempted to take the castle where someone (Dessa) was staying overnight in the fort; I didn't think through the attack option, although, honestly, maybe it turned out well: there could have been a 20+ all Gunnar with all combat skills and an Angelic Ally staying there, and it's not certain that a 10 all Green Dragon with Armor of the Damned would have handled that. In the end, the result was: after 12 hours of play, I fly into a Dragon Utopia with Luna, hoping to find Dragon Fly Hives there, leave heroes unprotected, ultimately losing a valuable support. Fortunately, the opponent stays in the village, sensing his dominance on all fronts. Luna returns from the Dragon Utopia empty-handed (I must say, the map was generally poor: upon revealing it turned out we had already eaten almost everything valuable by that time) and army-gets-wiped, while the Green Dragon finishes with the old, good combo.

 

A sweaty match, thanks for the game!

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4 years ago
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Again, a good, rich start: I clear the external dwelling of phoenixes on day 115, burn the ogres for +2 speed, AI... I do something stupid on nerves (God knows why), losing a couple turns of tempo. I place a wall wrong in the maze, I don't leave the cloak and the chest for the moon for the Griffin Conservatory on days 3-4 with Town Portal (+2 speed gives the 'elementals' priority). Then a split with 18 Storms dies on a miner with a cloak because of blocks, the computer drives off Adrian on a bird with 5 cats on day 121 who hadn't reached the castle yet. Reluctantly, I buy back all the negligent ones with artifacts and take a max Griffin Conservatory on 5 birds, and slowly try to make up for lost ground. In terms of expansion, I was solidly behind until about day 125, when I took 3 castles at once, and the next turn I capture 2 more villages, life improves. I get Town Portal from the last one on day 127 (a berserker from the 3rd rebuild bugged out and stayed in the Fortress), but overall, it wasn't critical: because of the burnt expansion, and due to the lack of other heroes with earth magic except for the moon, I could only use it from day 126. The only annoying thing is that I didn't get any resources during all this time; the bug with the stuck berserker might have somehow affected it. On the other hand, Dimension Door was given immediately this time, i.e., from the first rebuild. I was also lucky that without the University, the heroes leveled up decently, and the moon caught air magic itself. In HotA, you can build something in parallel while rebuilding control, but here the rebuild takes a turn of construction, so as much as I wanted to pop a University or Market – I couldn't.

As a result, Gunnar jumps/flies in on day 133, with a Chaos Hydra in full battle readiness. I lose Conflux and the Monere with Armorer and Wisdom, who was left there just for the University the next turn.

This was very unpleasant and unexpected. In the only Dragon Utopia that I had taken by that point, there was Crystal Ore. Clearly not great against a Chaos Hydra. Plus, now I can't leave Sappers on a bird everywhere. Well, this is often the strength of logisticians. Without Conflux, I'm helpless: I can't buy the elemental I wanted, the upgrade for Psychics and Birds is cancelled. I have to take a 2-minute AFK break to think about how to proceed: finalizing is clearly not in my interest, and I still have to try to reach Conflux (2 full turns with 2 Dimension Doors). I make a decision to urgently scout something, and, by the grace of Baratorch: near the villages there are 2 Dragon Utopias with hefty stats, which gives my thin army hope. I set up for an attack. The next turn, Gunnar stays in a dungeon, Adrian checks him for a Recanter's Cloak and Orb of the Firmament: all empty. It turned out the opponent was very unlucky with earth magic; this probably caused such a fast rush on Conflux.

Thanks for the games!

2-1.


Thank you for the games!

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