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2 samadura
Samasura writes:
[And all this is not empty boasting, but a LOT of experience (more than 9 years) and hundreds of games played, both against people and against the computer... against rushers and other players.../QUOTE]
He-he-he... here, such experience is unlikely to surprise anyone)))))):D
If we talk about the topic:
The advantages of having several heroes are very well described in the previous post.
Let me clarify right away (for the third time) that there are situations when you need one hero, and there are situations when you need several. So now I want to describe situations when several heroes are better.
1. On small maps. If you are building chains, you can transfer troops from one end to the other along the chain, from one main hero to another.
2. I don't know if it's worth carefully buying out the entire population and carrying it around the map. Personally, I ALWAYS divide the army. This gives me several advantages. First, it saves money. For example, I don't buy out zombies or other slow-moving units. I only take those that will be directly needed in the UPCOMING battle. For example, I'm playing as the Swamp Castle. I buy dragonflies and a tent in one army to clear the map. (this hero has the ability to move quickly and clear out minor squads of levels 1-2, the downside is that dragonflies melt quite quickly, plus, due to the range of movement, there are many battles in one day, but the increase in dragonflies is large). The other hero has wyverns and lizardmen archers for clearing the map. When I come across a Medusa lair, a Canned Castle, or a Utopia, I take Hydras, Basilisks, and Mighty Gorgons. Thus, I constantly combine the composition.
If I suddenly have few troops in a slot, I'd rather leave it empty, as they won't be of much use anyway. Maybe it's better to fill this slot with someone else.
3. As was rightly noted in the previous post, two heroes develop faster simply because they are fighting simultaneously on different ends of the map. And on large maps, one hero is often not enough. Plus, in the game, you often have several built castles, and you simply cannot equip one army with all the units. But you can give the other part of the population to the second hero. I don't think you'll lose out on development because of this.
And I don't understand at all what rush has to do with it? Why are you writing about it?