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Posts from Secondary skills in Heroes 3.

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It wasn't until after a few tournament games that I realized that Wisdom for a warrior is, in most cases, a pointless waste of a skill slot. Just think about it – what's so essential in magic spells of levels 3-4? If the spells at level 3 aren't that critical, then at level 4, it's Portal, Resurrection, etc., and at level 5, all sorts of Flight and Elemental spells. This is undoubtedly cool, BUT – the whole point of a warrior playing against a mage is to prevent the mage from leveling up too much. In other words, a mage with 20 levels and a guild of level 5 is 80% likely to lose to a warrior. If you consider maps of only S-M size, then Wisdom is not needed at all. All the good spells, like Blindness, Slow, Haste, can also be learned this way. A warrior should attack as soon as possible, while the mage is still small and weak. Building a level 4 guild for a warrior means that your opponent probably has one too – so what? A mage with Intelligence, Magic, and all sorts of magic schools is definitely stronger than a warrior who, at level 4, finally gets his long-awaited Portal. After all, he might not even have Earth Magic experience. I think that building a mage guild for a warrior is stupid and takes too long. It takes so many games to gather enough resources on an M-sized map with 200% resource gain to build a guild, and that's in addition to the resources needed for the army.
In general, Wisdom for a warrior is, in my opinion, stupid...
:smile41: Пх’нглуи мглв’нафх Ктулху Р’льех вгах’нагл фхтагн :smile41:
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But sometimes, the portal spell is very helpful when enemies sneak up on your city (for example, emerging from a dungeon or teleporting), and your main hero is far away. You teleport to the city and defend it – sometimes, such defense (or lack thereof) of the castle by the main hero is key to victory (or defeat) in the entire game. And flight or dimension door sometimes help to overcome very strong monsters and obtain a powerful artifact (depending on the map), for example, Angel Wings, etc.
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Sometimes wisdom helps, sometimes it's useless, sometimes a mage loses to a warrior, sometimes the warrior falls first, sometimes there's a portal, sometimes there isn't, sometimes the game turns out well, sometimes it's just awful... :) Do you understand that this debate is eternal?

Everything matters in the game, if applied at the right time and in the right place. And everything can become absolutely useless baggage in unskilled hands... You just need to play skillfully and consciously, and the dogmas you preach are just an obstacle on the path to the goal... :)
Сначала было слово...
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That's right. :)

Besides, I think such discussions are only appropriate when specific game conditions are mentioned. Map size, which faction the opponent is playing, difficulty level, etc.
Because arguing is really pointless: in Heroes of Might and Magic, nothing can be superfluous, and everything that can give even a slight advantage over the opponent should be immediately "adopted."
Land aus Blut im Aschenregen,
Wüst und leer und ohne Segen.
Hier bin ich durch dich gefangen,
Muss für dich durchs Feuer gehen.
Du siehst mich in Flammen stehen,
Glühend will ich dich empfangen.
In reply to badping
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badping;115224

All of this, of course, does not take into account the distance, as well as the secondary skill Attack or Accuracy. It should simply be kept in mind that if the opponent is within shooting range without a penalty, the damage will be maximized.
For ranged units (including ballista), Attack does not play a role, as its equivalent for them is Accuracy... Attack only matters for melee combat.
Сначала было слово...
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1 - Logistics
2 - Wisdom
3 - Earth
4 - Air
5 - Ballistics
6 - Sorcery
7 - Leadership vs. Luck
8 - NECROMANCY (standard) :)))))))))))))))
Forget about diplomacy – it's for beginners... it's not interesting anymore later on.
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Interesting Necromancer. Where does he get his leadership skills? And why?

Maybe we should lower his morale for this message... ;) He still has leadership.
Слово "РАСА" пишется с одной буквой С.
В слове ВОИН нет буквы Й.
Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
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For ranged units (including ballistae), Attack doesn't matter, as its equivalent for them is Accuracy... Attack only matters for melee combat.

Yeah, I guess that's exactly what I meant. :D
Interesting Necromancer. Where does he get his leadership from? And why?

Yes, that's a good question... A Necromancer with leadership is like a Druid with Necromancy. :)

Actually, in my opinion, Leadership isn't such a bad skill. I saw negative reviews about it somewhere in this thread... maybe it's not as crucial as, say, mastering a particular school of magic, but it can still be useful.
The more units in a hero-leader's army (well, ideally 7), the higher the chance that someone will attack twice. Sometimes it helps a lot...
Land aus Blut im Aschenregen,
Wüst und leer und ohne Segen.
Hier bin ich durch dich gefangen,
Muss für dich durchs Feuer gehen.
Du siehst mich in Flammen stehen,
Glühend will ich dich empfangen.
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Guys, does anyone take Scouting, Mysticism, Eagle Eye, or Navigation? Personally, I don't understand the appeal of these skills, other than the colorful icons that take up space.
Ваши интересы и учеба\работа


In reply to Drnik
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Drnik;116001
Guys, does anyone take Scouting, Mysticism, Eagle Eye, or Navigation?
Personally, I don't understand the appeal of these skills, other than the colorful icons that take up space.
In most cases, all of this is just extra baggage...

Well, if a secondary hero happens to have Navigation, it can be useful to send them to explore the seas, as it provides a significant increase in movement range... But in general, if a special operation at sea is planned, then people specifically trained for this are usually invited... :)

The only significant point: if Eagle Eye is the fastest way to get Earth and Air magic, I'll take Eagle Eye... :D Because the skill tree for the main hero is planned in advance...
Сначала было слово...
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Navigation will replace logistics on a map with a lot of water. If there is a Dungeon, then both are needed.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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So, I explained necromancy and leadership as if to a simpleton...
Don't you understand sarcasm?
And the main point is what was written earlier...
1 - Logistics
2 - Wisdom
3 - Earth
4 - Air
5 - Ballistics
6 - Sorcery
7 - Leadership vs. Luck
8 - NECROMANCY (standard) ))))))))))))))
Forget about diplomacy - it's for beginners... it's not interesting later on

Leadership is for the case when I'm not playing as Necropolis...
and here Feanor is nitpicking!!!!!! :cool:

Added 2 minutes later
Feanor;115696
Interesting Necromancer. Where does he get his leadership? And why?

Maybe I should lower his morale for this message... ;) He still has leadership.

and you can lower my Morale as much as you want - I have Necromancy!!! or you don't know that Leadership and Necromancy are incompatible )))))))))))))))))))))))))))))) You wrote it yourself, smart guy (((:smile21:
*sinister knight*
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By default, leadership, like necromancy, cannot appear in the witch's hut, although it can be enabled in the editor. But a scholar can appear, yes. Sorry, I forgot about that.

So many curse words were uttered when a berserker appeared in the guild – rangers are not given fire magic. And with what hope does the ranger rush to the scholar – "Please, fire!" – and he, grinning maliciously, gives literacy...
Слово "РАСА" пишется с одной буквой С.
В слове ВОИН нет буквы Й.
Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
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Warrior, I prefer these skills: Logistics, Leadership, Luck, Attack, Armor, Light Magic / or something else!
"Отыщи всему начало, и ты многое поймёшь."
К. Прутков.

Играю тут http://www.heroeswm.ru
Супер онлайн игра по Героям 5.:smile14:

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