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Secondary skills in Heroes 3.

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#271
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samadura;123025
Sorry for being blunt, but when someone says that you should have several main heroes, it means that the person is either not very experienced or hasn't played enough games against other players.
Now, let me give you a few arguments as to why having several main heroes is simply stupid.
1. First... again, it's a matter of time... it's one thing when you develop one hero, fight, and so on... and "weaklings" just help (scout the territory, provide support, etc.), and it's completely different when you have two or more of these heroes, each of whom needs to fight, etc.
2. Second... in order to develop a hero, you naturally need to move around the map and fight, right? ...so, in order to fight, the hero must have at least some strength... even more than just some, but decent strength... that's logical... and now, let's do some simple math: if all opponents are developing at approximately the same rate... the total number of units in the royal army will also be approximately the same... and in this case, the player whose forces are concentrated in one hero will always win...(you might encounter one of your main heroes against a fully equipped opponent and lose part of your forces!) Therefore, whenever possible, the entire royal army should be with the main hero... even if you lose a city, you can recapture it later... but losing part of your royal army is a big setback in development!!!
3. In order to control the entire situation on the map, it is not necessary to have a bunch of additional heroes... and by developing your main hero, learning the spells Town Portal and Teleport, you have more than enough control and can quickly move to any corner... these two spells are the basis of the entire game!

I wouldn't judge so quickly in your place. You need to consider all game tactics.
1. The time spent is not more than when developing one hero; they simply develop in parallel. For example, you are developing one hero, and the opponent is developing his hero at the same time. And by developing a second hero, you prevent the opponent from developing his hero. You can level up the second hero where the opponent's hero was supposed to level up.
2. And is it necessary to give only reinforcements from the starting castle? There are neutral castles, castles captured from the opponent, and neutral dwellings. Besides, if your first hero is far from his home castle, the second hero can take reinforcements and not give them to the first, but go with him to where the first hero has not yet been. Then the map is explored faster.
3. These spells really help to control the situation on the map, but it is not a fact that you will get them. Besides, I want to play not "Who finds the portal to the city faster," but Heroes. That is, you need to play according to different scenarios.
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