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Secondary skills in Heroes 3.

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gamer-kirill;122995
to samadura
I read your post carefully. Maybe I didn't make myself clear. I meant the main heroes, each of whom can lead a major battle. Of course, the "one turn per hour" thing isn't something many people would enjoy. By the way, this is one of the reasons I don't like playing as Necromancers. And regarding armies – it's actually a good thing for Necromancers that they can gather small forces of skeletons. They have resources for this: Vampires, the Raise Dead spell. And they have excellent archers of the fifth level.
I'm not saying that you necessarily need a lot of heroes.
Sorry for being so direct, but when someone says that there should be several main heroes, it means to me that the person is either not very experienced or doesn't have much experience playing against other players. Now, I'll give you a few arguments about why having several main heroes is simply stupid. 1. First... again, the factor of time... it's one thing when you're developing one hero, fighting, etc., and "weaklings" only help (scout the territory, bring reinforcements, etc.), and it's completely different when you have two or more of these heroes, and each one needs to fight, etc. 2. Second... in order to develop a hero, you naturally need to move around the map and fight, right? So... and in order to fight, the hero must have at least some strength... even more than just some strength, but a decent amount! That's logical too... now let's do some math. Assuming that all opponents are developing at roughly the same rate... the total size of the royal army will also be approximately the same... and in this case, the player whose entire force is concentrated in one hero will always win... (you'll just run into one of your main heroes who is facing a fully equipped opponent and lose part of your forces!) Therefore, whenever possible, the entire royal army should be with the main hero... even if you lose a city, you can recapture it later... but losing part of your royal army is a big setback in development! 3. In order to control the entire situation on the map, it is not necessary to have a bunch of additional heroes... and by developing your main hero, learning the spells Town Portal and Teleport, you have more than enough to have complete control and move quickly to any corner... these two spells are the basis of the entire game!