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Secondary skills in Heroes 3.

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#265
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knight-voland;115540
1 - Logistics
2 - Wisdom
3 - Earth
4 - Air
5 - Ballistics
6 - Sorcery
7 - Leadership vs. Luck
8 - NECROMANCY (as standard) :)))))))))))))))
Forget about diplomacy - it's for beginners... it's not interesting later on.
I mostly agree with everything regarding the Necromancer, except for points 5, 7, and 6.
If sorcery for a mage can somehow be debated, then ballistics or leadership with luck... in my opinion, there are more important skills to replace them with, such as Tactics, Magic Resistance, or Intelligence.

Added 5 minutes later
fReeZtyleR;112742
Hmm... a second hero?! Leveling up a second hero?! Not leveling up Wisdom?! The only thing additional heroes need is +resources and Economy. Maybe also Navigation + Scouting + Logistics, but that would only create a scout who can carry an army from the castle. Making two combat (in the sense of attacking) heroes is, in my opinion, just stupid. Unless, of course, that's what was meant...
I completely agree regarding having two heroes. The main hero should be one!