Auto-translated
Hey, we're actually talking about the third game here! The fifth one is a completely different topic!
New here? I'm Roha — want a quick tour?
1 - Logistics
2 - Wisdom
3 - Earth
4 - Air
5 - Ballistics
6 - Sorcery
7 - Leadership vs. Luck
8 - NECROMANCY (as standard) :)))))))))))))))
Forget about diplomacy - it's for beginners... it's not interesting later on.
Hmm... a second hero?! Leveling up a second hero?! Not leveling up Wisdom?! The only thing additional heroes need is +resources and Economy. Maybe also Navigation + Scouting + Logistics, but that would only create a scout who can carry an army from the castle. Making two combat (in the sense of attacking) heroes is, in my opinion, just stupid. Unless, of course, that's what was meant...
to samadura
By the way, regarding the second hero, as well as the third and fourth... if you're going to create them, the Necromancers have the best conditions for it. By equipping the army with vampires and other creatures, you can increase the number of skeletons without paying too much attention to the number of "supporting" units. This way, you can get several heroes. Moreover, Necromancers are slow, and it's better when several armies clear out neutral territories simultaneously; the skeletons grow faster.
In any case, when I play as the Undead, I always create many heroes. Then, each of them can engage in a major battle (of course, you need to merge all the armies under the command of your favorite hero beforehand).
to samadura
I read your post carefully. Maybe I didn't make myself clear. I meant the main heroes, each of whom can lead a major battle. Of course, the "one turn per hour" thing isn't something many people would enjoy. By the way, this is one of the reasons I don't like playing as Necromancers. And regarding armies – it's actually a good thing for Necromancers that they can gather small forces of skeletons. They have resources for this: Vampires, the Raise Dead spell. And they have excellent archers of the fifth level.
I'm not saying that you necessarily need a lot of heroes.
Sorry for being blunt, but when someone says that you should have several main heroes, it means that the person is either not very experienced or hasn't played enough games against other players.
Now, let me give you a few arguments as to why having several main heroes is simply stupid.
1. First... again, it's a matter of time... it's one thing when you develop one hero, fight, and so on... and "weaklings" just help (scout the territory, provide support, etc.), and it's completely different when you have two or more of these heroes, each of whom needs to fight, etc.
2. Second... in order to develop a hero, you naturally need to move around the map and fight, right? ...so, in order to fight, the hero must have at least some strength... even more than just some, but decent strength... that's logical... and now, let's do some simple math: if all opponents are developing at approximately the same rate... the total number of units in the royal army will also be approximately the same... and in this case, the player whose forces are concentrated in one hero will always win...(you might encounter one of your main heroes against a fully equipped opponent and lose part of your forces!) Therefore, whenever possible, the entire royal army should be with the main hero... even if you lose a city, you can recapture it later... but losing part of your royal army is a big setback in development!!!
3. In order to control the entire situation on the map, it is not necessary to have a bunch of additional heroes... and by developing your main hero, learning the spells Town Portal and Teleport, you have more than enough control and can quickly move to any corner... these two spells are the basis of the entire game!
I wouldn't judge so quickly in your place. You need to consider all game tactics.
1. And it doesn't take more time than leveling up one hero; they just level up in parallel. For example, you level up one hero, and the opponent levels up theirs at the same time. And by leveling up a second hero, you prevent the opponent from leveling up their hero. You can level up the second hero where the opponent's hero was supposed to level up.
2. And is it necessary to give units specifically from the starting castle? There are neutral castles, castles taken from the opponent, and neutral dwellings, after all. Besides, if your first hero is far from your home castle, the second hero can take units and not bring them to the first, but go with them to where the first hero hasn't been yet. Then the map is explored faster.
3. These spells really help to control the situation on the map, but it's not a given that you'll get them. Besides, I want to play Heroes, not "Who finds the portal to the city faster." That is, you need to play according to different scenarios.
1. "They level up in parallel, and it doesn't take more time than with one": D Do you ever think about what you're writing? OF COURSE, IT WILL TAKE MORE TIME FOR TWO!!!! BECAUSE THERE ARE 2 OF THEM, NOT 1!!!! BECAUSE YOU NEED TO CONTROL BOTH OF THEM!!!! Plus, besides fighting, they also need to be leveled up, which means planning their movement on the map!!! This isn't some "beggar" that you automatically send wherever you want for scouting...
2. I won't say much about your second point. I already have everything written out in my second post (fragmentation of forces, and that's it!!!!) This is a big MINUS, it's a WRONG, STUPID tactic!!! And you won't gather a decent army from the neutrals to level up to 200% when there are hordes all around... you can't do much with neutrals... (and you still need to "earn" the diplomacy expert skill) This will take time... a lot of time...
3. Yes, it's not a fact that I'll get these spells right away (I've had cases where I didn't find a Town Portal even with 15 level 5 castles)... but that's still not a reason to split the royal army into pieces!!!!
You know what... You should first learn to understand other people's thoughts; I wrote exactly what I wanted. The game time will be exactly the same as with one player. Or have you forgotten that this is a turn-based strategy game? If you wanted to show how much smarter you are, you didn't succeed.
I disagree with you on the second point. And there isn't much army splitting going on.
P.S. Arguing with you is not enjoyable, as you clearly don't respect other people's opinions. Sorry, with all due respect, Executor.
to samadura
Perhaps it would be better not to rush with an answer, but instead dedicate time to more attentive and unhurried reading of the opinions expressed by other forum participants?
YES, IN ANY CASE, MORE TIME WILL BE SPENT ON TWO!!!! BECAUSE THERE ARE 2 OF THEM, NOT 1!!!! BECAUSE BOTH OF THEM NEED TO BE MANAGED!!!!! + BESIDES FIGHTING AND LEVELING UP, YOU ALSO NEED TO PLAN THEIR MOVEMENT ON THE MAP!!!
(DISPERSAL OF FORCES AND THAT'S IT!!!!) THIS IS A BIG MINUS, IT'S AN INCORRECT, STUPID TACTIC!!! AND YOU CAN'T GATHER A DECENT ARMY FROM NEUTRALS FOR LEVELING UP TO 200% WHEN THERE ARE HORDS ALL AROUND... YOU CAN'T DO MUCH WITH NEUTRALS... (AND YOU STILL NEED TO "EARN" AN EXPERT IN DIPLOMACY) IT WILL TAKE TIME... A LOT OF TIME...
YOU JUST NEED TO UNDERSTAND THE ESSENCE... YOU UNDERSTAND ALL THE NUANCES OF STRATEGY, DEVELOPMENT, ETC... IN THIS GAME.
DON'T FORGET ABOUT VISITING UTOPIAS AND OTHER CONQUESTS... THE NECROMANCER WILL LOSE OUT AT OTHER CASTLES.