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Posts from Tactics for Rampart.

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#211
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PaXaRb;122080
The portal to the town is, in my opinion, a spell without which it's difficult to manage in the game, especially at level 4. It's not available to the Swamp faction.
Ha...sunshine - you clearly only played at home against the computer ;) Don't be offended...
In online play, the Town Portal is permanently banned, and often in offline tournaments as well. This spell creates a huge imbalance. It's certainly powerful, but WHEN WILL YOU BE ABLE TO BUILD IT? By the end of the game? The Swamp faction will have already defeated you 5 times by then :D Don't be offended...
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to Ta Kotoraya...
#212
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Ta Kotoraya...;122089
Ha... sunshine - you clearly only played at home against the computer ;) Don't get offended...
Online, Town Portal is permanently banned, and often in offline Tournaments as well. This spell creates a huge imbalance. It's certainly powerful - but BY THE TIME YOU BUILD IT, WHAT THEN? By the end of the game? The Swamp will have already defeated you 5 times :D Don't get offended...
I am sometimes amazed by female logic :) So, if I haven't played in any Tournaments, then I only played against the computer - that's an interesting conclusion, I laughed about it for a long time :)
And the fact that it's banned is complete nonsense. Because it ruins the game. The developers probably didn't create such a spell so that it would be banned?
Moreover, even if there is a portal to the city, it doesn't mean that the hero becomes invincible.

Added after 1 minute
It takes 3 weeks to build it calmly on 200% difficulty.

Added after 7 minutes
Arandor;122087
mass slow... hehe) and what made you think that the Swamp creature won't remove it with a mass dispel? ) and won't increase magic resistance against combat magic, and can also find resistance artifacts))
I meant the main spells are spells up to level 3 ))) buffs, etc.
and regarding the name, it's actually called Fortress... )
1. Thunderbirds are definitely not in the Swamp.
2. Oh, come on, the chance that he will find these artifacts is minimal, and increasing resistance is a waste of skill points.
3. Fortress is the Swamp :)
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#213
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PaXaRb;122093
Sometimes, female logic amazes me :) So, if I haven't played in any tournaments, it means I only play against the computer – that's an interesting conclusion, and I laughed about it for a long time. :)
And the fact that it's being banned is complete nonsense. Because it ruins the game. The developers probably didn't create such a spell so that it would be banned, right?
Besides, even if there's a portal to the city, it doesn't mean the hero becomes invincible.

Added 1 minute ago
It takes 3 weeks to build it normally on 200% difficulty.
Well, excuse me – I'm amazed by the words about "female logic":D

Well, I don't know – either you're too good, and you can build a guild to level 4 in the 3rd week, and still have some creatures, or I don't know... Where do you get so many resources??? I'm a silly girl with "female logic":smile54:

P.S. Don't be offended – don't take everything so seriously! I'm just trying to explain its strengths, and that's all. I hope there won't be any personal attacks ;)

P.P.S. But the words about female logic killed me!!! :D:D:D
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to Ta Kotoraya...
#214
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Ta Kotoraya...;122085
Well, you can play as Swamp even on a small map. And even on a large map, in online games, Swamp is incredibly strong:rolleyes: Believe me!
Secondly, Swamp almost always has magic resistance (which is very often upgraded) - half of the Meteor Shower damage will be negated!

Thirdly, Swamp will often go first (especially in the early and mid-game - thanks to the snakes).

This means that I, for example, will get total speed (level 1!!! notice) - and you simply won't have time to move - I'll destroy half of your army. Then I'll withstand your Meteor Shower (which you might not even have!:) ) I'll withstand it thanks to the resistance and HUGE defense. ;) And then we'll see what you have to say! :)

Plus, Swamp requires a minimum of resources (compared to many Castles) - this means that I'll build up faster than you - I'll have more creatures - my army will be stronger - I'll clear the map faster - my stats will be higher. :) Is that not enough for victory? IMHO, it's enough!
And if there are also snake hives on the random map (and they are very common!) - then the Wyverns are beasts!!! There will be 2-3 times more of them than your level 6 creatures.

P.S. I ask the moderators to move this to the Swamp discussion thread - we've clearly gone beyond the Rampart topic ;) If I could, I would move it myself.
1. You will never destroy half of the army - Swamp has weak damage.
2. And you first need to upgrade to total speed - I'll see when you upgrade it, when everyone else already has Explosion, Armageddon, Slow, and so on. Meteor Shower will definitely be there, and if not, there will be something even better. + by that time, upgraded level 7 creatures will already be available...
3. That's right, it requires the fewest resources - some of the worst creatures. If it required a lot of resources...
4. Their Wyverns are easily defeated by level 2 archers from the Castle, or level 4 or 6, not to mention level 7 - Swamp has no chance.

Added 3 minutes ago
Ta Kotoraya...;122101
Well, excuse me - I'm amazed by the words about "female logic":D

Well, I don't know - either you're too good and build a guild to level 4 on the 3rd week, and at the same time have at least some creatures, or I don't know... Where do you get so many resources??? I'm a fool with "female logic":smile54:

P.S. Don't be offended - don't take everything so seriously! I'm just saying that Swamp is a strong Castle - and if you don't play it very well, that's not a reason to call it weak. I'm just trying to explain its strengths to you, and that's all. I hope there won't be any personal attacks ;)

P.P.S. But the words about female logic killed me!!! :D:D:D
Yes, I agree, female logic kills everyone ;)
Sorry, I meant that I can build a guild for the Undead on the 4th week.
Despite my desire to understand what makes Swamp so strong, I unfortunately can't.

Added 2 minutes ago
I just don't know how to play as Swamp. There's just nothing good about this Castle, nothing.
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#215
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and once again, it's off-topic, but now I'll defend Swamp... I also have the impression that you haven't played as Swamp... 1) In 9 out of 10 cases, Wyverns are built on the 1st week along with the Stronghold, or even with the Castle... 2) Swamp creatures aren't weak; they're actually very strong. Just look at the Gorgons... and the Vassals... 3) And I completely disagree with the last point. While Archers are marching, Wyverns will have already flown to them, and it doesn't matter if there's no mass slow...!!!!! So, that's it...
by that time, improved level 7 creatures will already be available...
by that time, you'll have them too, if not sooner. Hydras, with the availability of sulfur, are built on not very rich maps on the 2nd week (at worst, the 3rd)... If you don't believe me, you can check out my last game (saves are available) with Dudgem (as part of the "Seasons" tournament... he played as Swamp, and I played as Rampart... he beat me, even though my stats were better... but it was all decided by the Wyverns and the advantage in his army...
There's nothing good about this faction, there's nothing.
Oh, come on, there is. 4 out of 7 levels have their own magic... and it's very useful!!!!!!!!!!!!!!!!!!!!! + the faction's development speed at the start is fast, due to the low requirements for various resources... only wood and ore=)))
играю на уровне AI !!:smile32: ;)
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#216
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2PaXaRb
You know, if you evaluate the Swamp on an XL map, it is significantly inferior to only Necropolis (which is why they ban 3 heroes and cut Necromancy), I mean normally playable templates, for example, 8MM6. The Elves are rated slightly higher only because they have Kirra, while for the Swamp, you have to start with Bron and then wait for Tazar or someone suitable from another castle.
In reply to PaXaRb
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#217
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Sorry for interrupting your lively discussion; it's very interesting to follow your arguments, and it's especially nice that it doesn't go beyond the bounds of decency, and no one is resorting to personal attacks (yet). But it seems to me that you are operating with different categories: while some are using their online experience to support their arguments, others are referring to their personal gaming experience. Arguing here is pointless; instead, you should sit down and prove each other right – that's what this game is for.
And one more point: monsters, orcs, Rukh, and dragonflies – it's all very exciting, but what does it have to do with the topic of [DISCUSSION] – Rampart? Maybe it would be better to move all this to the appropriate topic?
Иногда они возвращаются :smile27:
Бросайте флуд и оффтоп из раздела пятерки в Флудовские ссылки или мне в личку.
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#218
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Stan, you are absolutely right.
Paxarb, play Fortress and try to evaluate it))) Maybe you'll change your mind. Although, I must admit, you're a pretty good debater - you argued with several people at once, and politely))) I respect that, but I must say that you are wrong in your opinion about the Swamp)))

Added after 47 seconds
Don't be offended, I mean it with all due respect.))))
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#219
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4. Their wyverns are easily taken down by level 2 archers from the castle, or by level 4 or 6 units – the Swamp has no chance.

This is madness! (с) :D

Under the leadership of Tazar, or any hero specializing in armor, it's not that easy to do. Especially when blocked by archers. :)
You'll never deal enough damage to take down half the Swamp army – their damage is like a child's.

It's quite decent damage. Do you suggest we do a digital analysis? :)
I just don't know how to play as the Swamp. There's nothing good about this castle, nothing.
Well, in principle, I would choose the Rampart in most cases out of these two castles. Just don't underestimate your opponent – that's why people often lose.
Land aus Blut im Aschenregen,
Wüst und leer und ohne Segen.
Hier bin ich durch dich gefangen,
Muss für dich durchs Feuer gehen.
Du siehst mich in Flammen stehen,
Glühend will ich dich empfangen.
In reply to RAPER
#220
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RAPER;122112
and again, it's off-topic - but now I'll defend the Swamp faction... I also have the impression that you haven't played as the Swamp...
1) in 9 out of 10 cases, Wyverns are built on the 1st week along with the Stronghold, or even with the Castle...
2) the creatures of the Swamp are not weak, but very strong... just look at the Gorgons... and the Hydras...
3) and I completely disagree with the last point. While Archers are being produced, Wyverns will have already flown to them - and it doesn't matter if there is no mass acceleration....!!!!! so that's it......
by that time, you will have them too - if not earlier. Hydras, if you have Sulfur, are built on not very rich maps on the 2nd week (at worst, the 3rd)......

if you don't believe me, you can check out my last game (saves are available) with Dudgem (as part of the "Seasons" tournament.... he played as the Swamp, and I played as the Rampart... he beat me, even though my stats were better... but it was all decided by the Wyverns and the advantage in his army...
yes, okay, never mind... 4 out of 7 levels have their own magic... and it's very useful!!!!!!!!!!!!!!!!!!!!! + the speed of castle development at the start is fast - due to the low resource requirements... only wood and ore=)))
1. Still, the creatures of the Swamp are weaker compared to the Castle, and a little stronger than the Rampart, but the Rampart still has an advantage (also due to magic). The factor of unit building speed plays a role here. And in this regard, I agree that the Swamp looks much better. Therefore, on medium and small maps, the Swamp has a good chance. But playing on L and XL maps as the Swamp and as the Barbarians... I don't understand that.
2. Archers can be easily dealt with and the entire Swamp horde can be shot down.
3. Hydras on the 2nd week? On a 200% difficulty?
4. On large maps, all their advantages are nullified by magic.

Added 2 minutes ago
SteN;122129
Excuse me for interrupting your lively discussion, it's very interesting to follow your arguments in your favor, especially it's nice that it doesn't go beyond the bounds of decency, no one is resorting (yet) to personal attacks, but it seems to me that you are operating with different categories: while some cite their online experience to support their words, others refer to their personal gaming experience, arguing here is pointless, and you need to sit down and prove each other right - that's what Heroes is for.
And one more point: monsters, orcs, Rukh, and dragonflies - all this is very interesting, but what does it have to do with the topic [DISCUSSION] - Rampart??? Maybe it should be moved to the appropriate topic?:)
Are you suggesting that I play against everyone on this forum? :) I just realized that no one here supports me
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#221
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you say that magic will compensate for the swamp's disadvantages on large maps... but on large maps, there are also more chances to find all sorts of very good artifacts, including those that counter magic)).

Be strong. Believe
In reply to badping
#222
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badping;122167
This is madness! (c) :D

Under the leadership of Tazar, and in general, any hero specializing in armor, it's not that easy to do. Especially with blocked archers. :)


Quite decent damage. Are you suggesting we delve into a digital analysis? :)

Well, in principle, I would also choose Rampart out of these two Castles in most cases. Just don't underestimate the opponent - this is why people lose very often.
1. Come on, it's not just a couple of lucky breaks, morale, and no wyverns. And in general, I usually use magic more often.
2. Well, we can give it a try :) If the hero is purely a mage, then yes, the Swamp can inflict at least some damage.
3. I'm not underestimating the enemy :) I just haven't seen a great game played with the Swamp (I've only seen the computer play, and none of my friends have ever chosen that Castle), so my attitude towards the Swamp is so negative.

Added 2 minutes ago
eXeCuToR;122146
Stan is right, you are completely right.
Paxarb, play with the Fortress and try to evaluate it))) Maybe you'll change your mind. Although, I must admit that you are a good debater - you argued with several people at once, and politely))) I respect that, but I'm sorry, you are wrong in your opinion about the Swamp)))

Added 47 seconds ago
Don't be offended, I say this with all due respect.))))
1. Okay, I'll try. I used to play, and I was always defeated ;) Maybe something will change now :)
2. I'm almost unoffendable :)
In reply to PaXaRb
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#223
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Sorry, but I'll put in my two cents regarding the Swamp. I just love these creatures so much.

I'm curious how you plan to shoot him down with level 2-3 shooters?

Approximate gameplay scheme for the Swamp at 160% random.
Start with Tazar. (templates from smka and 8mm6)
On the 1st, we place hydras. (it's never happened that they didn't appear :) in the fort or if lucky in the castle.
On the second, these hydras (2-3) together with Tazar take any wyvern tree. (finding it is the main task) but on these templates it's doable. Then with a super cool stack of upgraded wyverns (there were games with 50+ in the second week, +angels from conservatories), the Dragon Utopia is taken either at the end of the second or beginning of the 3rd. And then rush the opponent.

Regarding units
gnolls-worthy
Lizards are super units (damage 2-5, health is good, marksmen can't compete!)
basilisks -decent +ability
flies-super units (removing weakness and speed)
cows- I think no comment
wyverns-weak, but fast and there are many of them!
hydras-super. multi-headedness solves multi-target tasks.
In reply to Forrest
#224
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In practice, I've encountered very few players who enjoy playing as the Swamp faction. And that's a shame. I play with Sod rules, which means no diplomacy, a 200% starting bonus, and strong monsters, etc. The best hero to start with is definitely Tarzan :D. The entire strategy revolves around building Wyverns in the first week; you just need to find 15 wood. In the second week, with usually 5 Wyverns (a +3 bonus from the Stronghold), a healing tent, and healing magic (which the Swamp faction rarely lacks in its castle), you can start performing miracles. Specifically, you can easily defeat hordes of spearmen, gnolls, archer squads (!), and even a large group of elves. It's also possible to defeat a group of ogres or, for example, knights, but that depends on the terrain (again, these are battles with no losses). You can also easily defeat Devil's Hordes and Gnoll Strongholds; you can even defeat a Wood Elf outpost with some losses, but you'll still come out ahead. By the fourth week, if you've built Bulls and Hydras in the second week, you can defeat Utopia. The setup is as follows: 15 upgraded Bulls, 5 Hydras, all Gnolls (about a hundred), Wyverns, and fill the remaining slots with 1 Gnoll or Lizard. When attacked, the Dragons (usually) focus on either the hundred Gnolls or, even better, the individual Gnolls. In any case, if you haven't killed off the individual units, you can use them to retaliate against the pack of Dragons that you're about to attack. Hydras have another advantage: if you position them near 2-3 packs of Dragons, the AI won't attack them; it might even move all its units one tile away from them, except for the last one, which it will use to attack. Upgraded Bulls have another property: when attacking, for example, 5 Black Dragons, they might not kill any of them with their damage, but 3 Dragons will be stunned by the "Gorgon's Evil Gaze." In short, even a fully upgraded Utopia can be defeated by a hero of around level 10 with minimal losses. The Swamp faction also has excellent defenses: a double moat, 4 double units that hinder the enemy's progress, turning enemies to stone with "Beautiful Gorgons," a Hydra attack that hits everyone around without retaliation, Dispel from Dragonflies, and simply +2 attack/defense – all of this makes capturing the Swamp's home castle very difficult. The attack is much worse, but not hopeless. With expert water magic (99% chance of having it) and a Teleport spell (usable in battle), you can perform miracles. For example, if the opponent, knowing the Swamp's slowness, positions themselves in a corner, protecting all their archers, you can teleport a Hydra to that group and deal damage to 3-4 squads without retaliation. If you have Counterspell, the battle is 80% won because it's not advantageous for the opponent to attack the Hydras while they're close to half of their units. Only a strong barrage of Implosions against the Hydras can help. In general, powerful mages are the Swamp's biggest weakness. Against warriors, the Swamp can only counter with Crag Hack. Overall, playing as the Swamp faction is advantageous on large, random maps because it gives you a good chance to gather Wyverns in the trees, which will give you a significant advantage in terms of level 6 troops, 2-3 times more than your opponent. Also, the opponent, without pathfinding, will get bogged down in the Swamp, trying to explore your territory. That's basically all the main points of playing as the Swamp, in my opinion. P.S. There's also the option of developing not through Wyverns, but through Lizards – but that's a slower approach
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#225
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Yeah, swamps are really effective on large maps=)).
Ah, I remember my battles...

But in general, it's almost impossible to take them. For example, if I put a "Gervul" on defense, it holds off everyone=)).

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