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Posts from Tactics for Rampart.

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In reply to Ta Kotoraya...
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Ta Kotoraya...;121536
You know, starting with the swamp is actually good!. Build up Wyverns - and half the map is yours ;) That's one
Second - creatures in the swamp possess special abilities - therefore, saying they are weaker is incorrect.
And finally - third - when playing against people, you usually only use level 1-2 magic. You simply don't have time to build more ;) And if you do, by that point you'll have captured a second castle anyway!
And last thing - why would the swamp need magic above level 3? At level three there's teleport for 3 mana (with water expert - and the swamp gets water expert oh so often!). Hydras teleporting into the thick of the enemies - and that's it =)) It's simple!!!

P.S. I love the swamp!
1. Wyverns are just fodder, the weakest level 6 creatures. Regarding build speed: for example, Undead dragons can be built even faster, as can Death Knights. Nagas and Manticores also build quickly.
2. Elf creatures also have abilities, which I consider to be no worse. And all the annoying swamp creatures are blocked by blindness and picked off one by one without losses.
3. Hydras are also fodder + there are blindness and resurrect (restoration) spells

Added after 9 minutes
badping;121538
What's the point of competing with the Swamp in defense? The swamp-dwellers will have higher defense anyway because it's "in their blood."
And personally, I've very rarely seen Mephala as the main hero for the Rampart, and I wouldn't play her against the Fortress myself.

I'd say the strategy for Rampart is pretty standard and raises no questions: the main bet is on Elves, covered by centaurs, Pegasi, and Unicorns. i.e., a bet on speed and maneuverability both during battle and while moving across the map. Or do you always carry Dendroids and Dwarves with you?

And the swamp-dwellers, imho, have a very good chance of beating the elves in an open field. Dragonflies easily block the only shooters, and "flushing out" these pests can be extremely difficult, especially if they have good defense. Wyverns cause huge trouble due to their speed, decent damage, and defense (by the way, it would be interesting to calculate how much damage is needed to kill 1 creature - quite a lot, that's obvious).
Mighty Gorgons are a good counter to Unicorns and even Dragons, if they are bought out and present in the army. And, of course, Basilisks with the very unpleasant ability to turn opponents to stone, and Lizards, who are certainly not snipers, but hold their own due to good defense and health stats.



I don't know exactly what you mean, but in most games, the second castle is taken in the first or second week. Or do you manage to erect the 5th floor of the Guild in that time? :)
1. Maybe the defense will be higher, but not by much. All their defense is wiped out by magic.
2. Explosion, blindness, restoration, mass slow, and so on, and the swamp is gone. The only thing truly terrifying in the swamp is the mighty gorgons. But one is not an army.
3. I only play on large maps; taking an enemy castle within 2 weeks is almost impossible, and as for neutral castles:
there might be none at all
they will be of the same type
the castle won't have a fort
the castle won't be possible to fully build up
and in 1 out of 5 cases there will be a normal castle, but the question is, if you level up magic there, what about the army? Anyone will sail or ride in and wipe you off the map.
Therefore, this is very unwise.

Added after 12 minutes
eXeCuToR;121544
Well you know, I'd ask you not to slander the Stronghold. In my opinion, it's a very strong castle, my favorite in HoMM3. Very strong attack replaces magic at the start, and the spells above the third level can be leveled up in captured cities, which can be seized quite and quite quickly with such attack and such troops.
Stronghold has some very effective tactics - this castle is stronger than the swamp. And in principle, it can pose a decent threat. But again, all their attack flies against proper magic.
And here is why:
1. goblins-fodder
2. wolf riders-fodder
3. orcs-also crappy shooters
4. Ogres-slowness and we shoot them down
5. Rocs-already not bad
6. Cyclopes-try building them
7. Behemoths are real creatures.
Therefore, castles like the swamp and stronghold make sense to take on small or medium maps, where mages cannot develop to their full power.
Also, there is the Sphere of Forbidding artifact - oh, what a terrible artifact, how many nerves it's cost me :)
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Farmer, you're a Swamp hater. :D Just admit it.
According to your logic, the Swamp can't win at all. But statistics say otherwise. :)
Land aus Blut im Aschenregen,
Wüst und leer und ohne Segen.
Hier bin ich durch dich gefangen,
Muss für dich durchs Feuer gehen.
Du siehst mich in Flammen stehen,
Glühend will ich dich empfangen.
In reply to badping
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badping;121555
Farmer, you're a Swamp hater. :D Just admit it.
According to your logic, Swamp can't win at all. But statistics say otherwise. :)
Why can't it win? On small maps, it can easily win.
I wonder what statistics you're talking about?
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Look, I'm too lazy to quote all your memoirs, but I have one question (and I've already realized that I won't be able to convince you, given your, excuse me, stupid logic).
So, on large maps, do you play against the computer, or how?
I haven't figured this out yet, please explain.


And also, please teach me how to build Necropolis dragons before building Wyverns in the swamp, okay?
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
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2. Explosion, blindness, regeneration, mass slow, and so on, and there are no swamps. The only thing that's really intimidating in the swamp is the mighty Gorgons. But one is not a warrior in the field.

Not everything is so smooth. :)
The Rampart only has one unit whose speed exceeds that of the Dragonflies - the Golden Dragon. All that can be said about the moment it appears is that it will happen much later than the Dragonflies appear in the Swamp army.
And this means that in most cases, the Swamp will move first, not the Rampart. And accordingly, Blindness, Slow, or Explosion will be cast on you first. :)

The Elves will be blocked in any case, and if the opponent casts an expert speed buff, all the swamp creatures will be next to you in an instant and give you such a beating that you won't even know what hit you. :D
Interesting, what is this statistic?

I mainly use reports from games on heroesportal.
Land aus Blut im Aschenregen,
Wüst und leer und ohne Segen.
Hier bin ich durch dich gefangen,
Muss für dich durchs Feuer gehen.
Du siehst mich in Flammen stehen,
Glühend will ich dich empfangen.
In reply to PaXaRb
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PaXaRb;121551
1. Wyverns are ordinary meat, the weakest creatures of level 6. Regarding the construction speed. For example, undead dragons can be built even faster, as well as death knights. Nagas and manticores are also built quickly.
2. Elves also have creatures with abilities that I think are no worse. And all the annoying creatures from the swamp are blocked by blindness and taken out one by one without losses.
3. Hydras are also meat + there are the spells of blindness and resurrect (restoration)
Hmm... well, how can I put it... maybe wyverns aren't the strongest creatures of level 6, but they are built immediately - even on a 200% difficulty, almost certainly in the first week!!! With a bit of luck - on the 2nd day! Understand this.... And by the time you get to unicorns, how much time will pass???
So, you are really wrong about the speed... The construction speed of wyverns is the FASTEST. There is nothing faster. And to build nagas, you need such a HUGE amount of resources... Nonsense... it won't work. In the 2nd week - this is the MAXIMUM!!! Or even in the 3rd week with difficulty. And manticores too. And death knights even more so. You have to build so many things before them that you won't accumulate enough resources! Believe me...

Further - regarding blocking with blindness and so on - I already said that the swamp has the highest chance of water magic appearing. It is easy to upgrade to expert. And almost 100% of the time it will be either healing or spell removal. So everything is easily solved ;) This is not a problem at all!

Regarding hydras - yes, they are meat. But meat with retaliation, with defense upgraded as much as possible, and hitting all enemies around:D :D :D Teleport - and half of the army of the same Rampart (covering the elves) - is deeply out of the game. ;)

And the elves are blocked by dragonflies on the first move. The enemy army flies to the dragonflies - they say, let's beat them - let them not interfere. This is where we teleport the hydras :)

P.S. I love Rampart and other races very much - but you can't offend a great castle - the Swamp. I'm just telling a tactic. Please don't take this as an attempt to persuade you or, moreover, as an insult ;)
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to SpiriTT
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SpiriTT;121579
Listen, I'm too lazy to quote all your memoirs, to be honest, but one question (I've already realized that it's impossible to persuade your, excuse me, stupid logic)
do you play against the computer on large maps????? or what??? I haven't figured that part out, please explain.


and also, by the way, please teach me how to build dragons as Necros before wyverns in the swamp, ok?

1. In what way is it stupid? In the way that it differs from the logic of most people on this forum?
2. On large maps, if I play against computers, it's only 1 vs 4 (200%) or harder. Otherwise, I mainly play team vs team.
3. It all depends on the map layout; I build dragons very quickly, but generally, I agree that wyverns are built faster. But dragons won't lag behind them by much.

Added after 5 minutes
badping;121597
It's not all that smooth. :)
Rampart has only one unit whose speed exceeds that of Dragonflies — the Gold Dragon. As for the moment of its appearance, it can only be said that it will happen much later than when Dragonflies appear in the Swamp army.
This means that in most cases, the Swamp will move first, not the Rampart. And accordingly, Blind, Slow, or Explosion will be cast on you first. :)

Elves will be blocked in any case, and if the opponent casts expert Haste, all the swamp creatures will be right next to you in the blink of an eye and will beat you so hard you'll feel it. :D



I mainly operate based on game reports from heroesportal
1. They won't have such spells at all, well, maybe Blind, and even Slowness on one creature — the swamp will almost wipe them out at this stage.
2. How are they going to beat me? Their focus is on defense — their damage will be a joke, and I repeat, at this stage the swamp will already be fighting for its castle, otherwise it will disappear from the face of the earth in 2 days.

Added after 8 minutes
Ta Kotoraya...;121608
Hmm... well, how to put it... maybe as 6th level creatures wyverns aren't the strongest — but they are built immediately — even on 200% difficulty in the 1st week almost certainly!!! With a lucky layout — on the 2nd day! Understand this... And by the time you get to unicorns — how much time will have passed???
So regarding speed, you are really wrong... Their build speed is the FASTEST. It doesn't get faster. And to build nags — you need such a HUGE amount of resources... Nonsense... it won't work. The 2nd week is the MAXIMUM!!! Or even the 3rd with difficulty. Manticore are the same. Death Knights even more so. You have to build so much before them that you'll barely save up enough resources! Believe me...

Next — regarding the blocking by Blind and so on — I already said, the Swamp has the highest chance of getting Water Magic. Leveling it to expert is not a problem. And almost 100% there will be either Cure or Remove Spells. So everything is easily solvable ;) It's not a problem at all!

Regarding Hydras — yes, cannon fodder. But fodder with retaliation, maxed-out defense, and hitting all enemies around :D :D :D Teleport — and half of the Rampart army (protecting the elves) is deeply knocked out. ;)

And the elves are blocked by dragonflies on the very first move. The enemy army swarms the dragonflies — like, let's beat them so they don't interfere. That's exactly where we teleport the hydras :)

P.S. I love Rampart and other races very much — but you can't insult an excellent castle — the Swamp. I'm just explaining the tactics. Please do not take this as an attempt to persuade or even more so as an insult ;)
1. Let their build speed be the fastest; fodder is fodder regardless of where it is. Better to wait a bit and build decent creatures.
2. Besides Blind, there is Armageddon, Chain Lightning, Berserk, and Explosion. The swamp can never really scale up if the pros are playing; the pros will wipe the swamp in the 1st month, maybe the 2nd — depends on the layout.
3. And I don't like the Swamp and Stronghold castles — they just don't have creatures that rule the endgame (nor the magic).
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On large maps, if I play against the AI, I only choose 1 vs. 4 (200% difficulty) and higher.

Higher than 200%? You're a madman! :D
1. They won't have those spells at all, unless it's blindness and slow on one creature – the Swamp will almost wipe them out at this stage.

What makes you say that? :) They will definitely have either expert slow or haste, which, however, is almost the same. Even a simple haste (without the Air magic school) will be enough for the Serpent and Wyvern to attack you. And all the other creatures can be healed during the battle – as mentioned above, the Swamp often has Water magic.

I don't want to say that the Swamp is stronger than the Rampart, I just disagree with your statement that it is weaker. :)
How will they beat me? They focus on defense – their damage will be laughable, and I repeat, at this stage, the Swamp will already be fighting for the Castle, otherwise it will disappear from the face of the earth in 2 days.

That's right, they focus on defense, and you'll have a hard time defeating them. Your army will melt faster than theirs, and the Elves won't shoot. That's how they will beat you.
Land aus Blut im Aschenregen,
Wüst und leer und ohne Segen.
Hier bin ich durch dich gefangen,
Muss für dich durchs Feuer gehen.
Du siehst mich in Flammen stehen,
Glühend will ich dich empfangen.
In reply to PaXaRb
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PaXaRb;121551
1. Wyverns are ordinary fodder, the weakest creatures of level 6. As for the construction speed, for example, dragons in the Undead faction can be built even faster, as well as Death Knights. Nagas and Manticores are also built quickly.
2. Elves also have creatures with abilities that I think are no worse. And all the annoying creatures from the Swamp can be blinded and taken out one by one without losses.
3. Hydras are also fodder, plus there are the Blindness and Resurrection spells.

Added 9 minutes ago

1. Maybe the defense will be higher, but not by much. All their defense is easily countered by magic.
2. Explosion, Blindness, Resurrection, Mass Slow, and so on, and there's no Swamp. The only thing that's really intimidating in the Swamp is the Mighty Gorgons. But one Gorgon doesn't win a battle.
3. I only play on large maps, and it's almost impossible to take an enemy Castle in 2 weeks. As for neutral Castles:
there might not be any at all
they might be of the same type
the Castle might not have a Fort
the Castle might not be fully destructible
and in 1 out of 5 cases, there will be a normal Castle, but if you develop magic there, what about the army? Anyone can come and wipe you off the map.
Therefore, this is very poorly designed.

Added 12 minutes ago

The Stronghold has some very effective tactics; this Castle is stronger than the Swamp. And in principle, it can create a decent threat. But again, all their attack is countered by normal magic.
And why is that:
1. Goblins are fodder.
2. Wolf Riders are fodder.
3. Orcs are also poor archers.
4. Ogres are slow, and we shoot them down.
5. Rukh are already pretty good.
6. Cyclops are hard to build.
7. Behemoths are real creatures.
Therefore, Castles like the Swamp and the Stronghold make sense to take on small or medium maps, where mages cannot develop their full power.
There is also the Sphere of Suppression artifact, which is a really bad artifact; it has ruined my nerves so many times.

1. It's very interesting how you're going to block all the annoying creatures of the Swamp. First, there are several of them, and second, Blindness can be dispelled.
2. You've listed a number of spells here. First, Explosion is a rather rare and not very effective spell, although it is very powerful; it just costs too much mana. And all the other spells are easily dispelled with Expert Dispel, and besides, many of them are lower than level 3, so the Swamp will have the same spells, and the question arises: who will cast Slow or Blind first?
Regarding the Stronghold, Goblins do a very good job with their tasks, although I do use them quite often as fodder. Wolf Riders are a good unit; they are quite fast and deal two hits. Orcs are not great, but for level 3, they are a decent archer. Ogres are indeed slow, but this makes them an excellent blocking unit, which can be used to absorb damage or distract someone dangerous, and at the same time, they can cast Bloodlust. Cyclops are indeed difficult to build, but it's worth it, as it provides a big advantage in sieges. In addition, the Stronghold's creatures, unlike other Castles, require only one crystal to purchase in their upgraded form, so crystals can be accumulated quite quickly, initially by building the basic creatures.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to badping
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badping;121641
Harder than 200%? You're a maniac! :D


For what reason exactly? :) It will likely be either expert slow or haste, which, however, is all the same. Even elementary haste (without the Air school) will be enough for the Serpents and Wyverns to attack you. And all other creatures can be healed during the battle—as already mentioned above, the Swamp often has Water magic.

I don't want to say, of course, that the Swamp is stronger than the Rampart, I'm just against your phrasing that it's weaker. :)


True, they focus on defense and you'll struggle to take them down. Your army will melt faster than theirs, and the Elves won't be shooting. That's how they'll beat you.
1. I meant harder as in 1 vs 4, meaning 1 vs 5, 1 vs 6, and 1 vs 7.
2. For the reason that the swamp will already be almost wiped out—it won't be able to develop properly.
3. The swamp's only decent unit is the Gorgons; all other creatures are worse than the Rampart's, and the Amphibians won't show anything serious.
4. The swamp is either weaker than the rampart or stronger; you are against my phrasing that it's weaker => you think it's stronger.
5. I won't struggle to take them down—I'll have real magic and I'll wipe out all the Hydras like children and then restore everyone and win without losses. That's usually how it goes with the swamp. Barbarians can at least deal decent damage, but it's long overdue to send these reptiles to China to be eaten.
The swamp (Stronghold) has a chance if:
the map is medium or small
there is a Sphere of Denial
a Grail is built.
The last 2 points are rare, and if the game is played on medium or small maps, I'll choose humans over the swamp (Stronghold).

Added after 15 minutes
eXeCuToR;121823
1. I'm very curious how you'll block all the annoying creatures of the swamp. Firstly, there are several of them, and secondly, blindness can be removed.
2. You've listed a series of spells here; firstly, Explosion is a fairly rare spell and not very effective even though it's very powerful, simply because there is too much mana. And all other spells are easily removed by expert dispel; furthermore, many of them are below the third level, so the Swamp will have the same spells, and the question arises: will you be the first to cast slow or blindness?
Regarding the Stronghold, goblins handle their tasks quite well, although I indeed often use them as meat. Wolf Riders are a good unit; they are quite fast and deal two hits. Orcs are indeed not great, but for the third level, they are a very decent shooter. Ogres are indeed slow, but they are an excellent blocking unit used to soak up a counterattack or draw someone scary to themselves, and on top of all that, they can cast Bloodlust. Cyclopes are indeed hard to build, but it's worth it, as it provides a huge bonus in assaults. Additionally, unlike other towns, monsters only require one crystal to be purchased in their upgraded state, so crystals can be accumulated quite quickly, provided you build the monsters first.
1. Well, the point is that the swamp is just meat. Not only are they physically weak, they also don't know magic—not a town, but one continuous disappointment. 3 Gold Dragons are enough to smash their entire helpless army. I think it's clear which spell I'm talking about. Even without it, I'll say again: Meteor Swarm, Chain Lightning, Berserk, and that's it, nothing will be left of the swamp. Moreover, they'll barely develop even to expert spells of the simplest level. Plus, I'm sure the hero from the swamp will have much less mana => eventually he won't be able to remove that same blindness.
2. Goblins, Wolf Riders, Orcs, Ogres (the latter only because of their speed) rule when there are many of them. But gathering them is very, very hard. Next. The birds are wiped out immediately, as are the serpents from the swamp. Because they always fly forward. By the time you build Cyclopes, the opponents will already have 20-30 level 6 creatures—which is insanely disadvantageous. Behemoths are the only decent creatures in the Stronghold; if only they flew... Again, the town has more downsides than upsides.
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As I understand it, you're saying that the strength of the Swamp and the Stronghold depends on the circumstances. Of course, and the main circumstance is the player. If you believe that the Swamp and the Stronghold can only win if the map is 10x10 squares, everything is built in the castle, and the hero is immediately level 100, while the enemy's castle is empty, then I would simply advise you to play with someone who plays this castle well. Apparently, you can only be convinced by winning in the conditions in which, according to you, the Swamp cannot win.

Added 5 minutes later
Why is it difficult for them to level up an expert? As far as I remember, the water expert is guaranteed. This means that he will dispel all your efforts, and you can't get far with just one attacking spell. I think there will be enough mana until the end of the battle, and in the actual battle against your creatures, their strong defense will help them a lot, and the fact that it's unlikely they will be easily defeated. 2. Everything is strong when there are many of them, even skeletons. Perhaps the birds are taken out first because they shouldn't fly forward right away, exposing themselves to attack. I don't think that if you quickly capture the crystal mine and find a few crystals along the way, and also visit wind and water mills, you will have a problem with cyclops.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to PaXaRb
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PaXaRb;121974
1. I meant harder than 1 vs 4, i.e., 1 vs 5, 1 vs 6, and 1 vs 7.
2. Yes, given the fact that the swamp is already almost wiped out—it won't be able to develop properly.
3. The swamp's only decent unit is gorgons; all other creatures are worse than those of the Rampart, and the amphibians won't show anything serious.
4. The swamp is either weaker than the Rampart or stronger; you disagree with my phrasing that it is weaker => you believe it is stronger.
5. I won't break a sweat wiping them out—I'll have real magic and I'll take out all the hydras like children, then restore everyone and win without losses. That's usually how it goes with the swamp. Barbarians can at least deal decent damage, but it's high time these reptiles were sent to China to be eaten.
The swamp (Stronghold) has a chance if:
the map is medium or small
there is a Sphere of Banishing
the Grail is built.
The last 2 points are rare, and if the game is played on medium or small maps, I'll choose humans over the swamp (Stronghold).

Added after 15 minutes

1. The thing is, the swamp is just cannon fodder. Not only are they physically weak, they don't know a thing about magic—not a castle, but one continuous disappointment. 3 gold dragons are enough to smash their entire helpless army. I think it's clear which spell I'm talking about. Even without it, I say again: Meteor Shower, Chain Lightning, Berserk, and that's it—nothing will be left of the swamp. Moreover, they'll barely develop even to expert spells of the simplest level. Plus, I'm sure the swamp hero will have much less mana => eventually he won't even be able to remove Blindness.
2. Goblins, wolf riders, orcs, ogres (the latter only because of their speed) rule when there are many of them. But gathering them is very, very difficult. Next. Birds are wiped out immediately, as are the serpents from the swamp, because they always fly forward. By the time you build cyclops, the opponents will already have 20-30 level 6 creatures—that's insanely disadvantageous. Behemoths are the only decent creatures in the Stronghold; if only they could fly... Again, the castle has more downsides than upsides.


Well you know, it depends on how one plays))
goblins might be fodder and towers always shoot at them, but they walk far, and that can be useful) especially with expert haste)
wolves, same thing (speed), defense isn't great either, but damage is very good for level 2, especially with two attacks.. if I play against them, I try to hit them before they hit me)
orcs are certainly not elves, but they are tougher, and accuracy can be fixed with an accuracy spell)
ogres, one of the best level 4s, imho ) lots of hp + decent defense, I always throw them into battle with strong creatures to help the behemoths, it makes a good duo) strong and durable) and speed can be fixed with the same haste) by the way, Barbarians seem to get air magic more often than other schools)
birds, and other flyers, I never send them forward as fodder) especially alone)) better to wait, and then when many enter, strike) then the birds stay intact and there's a benefit)) and afterwards you can fly away, since they move first)
cyclops are also not super archers and are expensive ) but you can gather them and cast accuracy)
behemoths.. some of my favorite units)) and some of the strongest level 7s)) everything has already been said about them)) the main thing is to strike first! =)

Regarding the swamp.. they seem weak at first and so on.) I used to think so too) but after studying them better, you realize that's not the case)) ... I'm playing the Trial by Fire campaign as Adriana, that's where you fight necros with the swamp)) very interesting campaign, especially the last map (that's where I stopped))... try it, you might like it)... and also, they might only have level 3 magic, but the main spells are exactly there) and 4 and 5 are mostly combat spells, and you can level up resistance against them), and if you level up a magic school with many mass curses, I don't think the enemy will be casting combat spells)) rather he will either remove them or curse himself and so on.)
I rarely use combat spells myself, they only help at the beginning... otherwise, from level 4 and 5, only elementals are good (when few armies are left), town portal (level 4 or 3? I don't remember), Berserk (especially with expert fire), well and maybe something else) gates are rarely needed, turns are wasted anyway, and it takes a lot of mana... useful only to jump over mountains or forests)

Now I've reached the elves)) well, nothing to say here... one of the strongest races and one of the best balanced ))

PS it's a pity we're discussing Stronghold and swamp in a thread about Rampart... )))

Be strong. Believe
In reply to eXeCuToR
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eXeCuToR;121989
From what I understand, you're saying that the strength of the Hive and Stronghold depends on the circumstances. Yes, of course—and the main circumstance is the player. If you believe that the Hive and Stronghold can only win if the map is 10x10 squares, you have everything built in your castle, and a level 100 hero right away, while the enemy's castle is empty, then I would simply advise you to play with someone who plays this castle well. Apparently, you can only be convinced if they win under the conditions in which you believe the Hive cannot win.

Added after 5 minutes
Why is it hard for them to level up an expert? As far as I remember, Expert Water is guaranteed. This means he will dispel all your efforts, and you can't get far on attack magic alone. I think there will be enough mana until the end of the battle; in the fight against your creatures, their strong defense will be very helpful, and the fact that they are so easily wiped out is unlikely.
2. Everyone is strong when there are many of them, even skeletons. The birds might be wiped out first—because there's no reason to fly them forward immediately, exposing them to attack. I don't think that if you quickly capture the crystal mine and find a few crystals along the way, and also visit wind and water mills, you'll have a problem with cyclops.
1. I didn't diminish Barbarians and the Hive to that level (level 100 heroes and 10*10 map); I was just saying that playing these castles on L and XL maps is masochism—there are no chances (unless the opponents are noobs or slightly better).
2. Here comes the choice: whether to build cyclops or behemoths. That's one.
You will definitely build cyclops later than other players build their creatures (unless you have crystals and ore lying around at every step). That's two. And the birds will still be slaughtered, and slaughtered heavily.
3. Again, about our favorite Hive... The weakest castle... Well, it'll remove blindness, then I'll hit them with a Meteor Shower and that's it, the beasts are finished. If the spells are strong, you can go very far, and by that time they will certainly be strong. Moreover, it's easiest not to lose anyone with the Hive.

Added after 14 minutes
Arandor;121995
Well you know, it depends on how one plays))
Goblins might be fodder and towers always shoot at them, but they walk far, and that can be useful) especially with expert haste)
Wolves, same thing (speed), defense isn't great either, but the damage is very good for level 2, especially with two attacks... if I play against them, I try to hit them before they hit me)
Orcs are obviously not elves, but they are tougher, and accuracy can be fixed with an accuracy spell)
Ogres, one of the best lvl 4, imho ) lots of hp + decent defense, I always throw them into battle with strong creatures to help the behemoths, it makes a good duo) strong and durable) and speed can be fixed with the same haste) by the way, Barbarians seem to get Air more often than other schools)
Birds, and other flyers, I never send forward as fodder) especially alone)) it's better to wait, and then strike when many enter) and the birds stay intact and there's a profit)) and then you can fly away, since they move among the first)
Cyclops are also not super archers and they are expensive ) but you can gather them and cast accuracy)
Behemoths... some of my favorite units)) and some of the strongest lvl 7)) everything has already been said about them)) the main thing is to strike first! =)

Regarding the Hive... they seem weak at first and so on.) I used to think so myself) but after studying them better, you realize that's not the case)) ... I'm playing the Playing with Fire campaign as Adriana, and there you fight Necropoles with the Hive)) very interesting campaign, especially the last map (that's where I stopped))... try it, you might like it)... and also, they might have lvl 3 magic, but the main spells are exactly there) and 4 and 5 are mainly combat, and you can level up resistance against them), and if you level up a school of magic with many mass curses, I don't think the enemy will cast combat spells)) he'll likely either remove them or curse himself and so on.)
I rarely use combat spells myself, they only help at the beginning... otherwise, from lvl 4 and 5, only elementals are good (when few armies are left), Town Portal (lvl 4 or 3? I don't remember), Berserk (especially with expert fire), and maybe something else) Gates are rarely needed, turns are spent anyway, and it takes a lot of mana... useful only to jump over mountains or forests)

And now I've reached the elves)) well, nothing to say here... one of the strongest races and one of the best balanced ))

PS it's a pity of course that we are discussing the Stronghold and Hive in a thread about the Rampart... )))
1. What speed will help them if their fastest creature is the Thunderbird with a speed of 11? That is a very low speed compared to higher creatures. Mass Slow, and by the time the Barbarians crawl over, the explosion will have done its job.
2. The Hive doesn't "seem" weak, it *is* weak—it's a Hive because. Main spells at lvl 3? Hm, I wonder which ones? Teleport (which is the only thing the Hive needs along with the Barbarians) and Earthquake (also only for them). That's it. The only magic at lvl 3 is super-raising undead. Town Portal, in my opinion, is a spell without which it's hard to manage the game, and it's exactly lvl 4. Unavailable to the Hive.
3. Just think about it, the castle wasn't called the Hive by accident. The very name already says something lowly. That's why managing this castle is unrealistic, as it is the lowest form of life in Heroes :)
The same goes for the Barbarians—all brawn and no brains :)
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3. Again, about our favorite swamp... About the weakest Castle... Well, it will remove blindness, and I'll cast Meteor Shower on them, and that's the end for those creatures. If the spells are strong, you can get very far, and by that time, they will definitely be strong. Besides, it's easiest to avoid losing anyone with the Swamp.
Well, you can play with the Swamp not only on the HL map. And even on the L map, in online mode, the Swamp is incredibly powerful:rolleyes: Believe me!
Second, the Swamp almost always has magic resistance (it is upgraded very often) - half of the Meteor Shower will be wasted!

Third, the Swamp will often go first (especially in the early and mid-game stages - thanks to the snakes).

This means that I, for example, will cast total acceleration (level 1!!! note that) - and you simply won't have time to move - I'll destroy half of your army. Then I'll withstand your Meteor Shower (which you might not even have!:) ) I'll withstand it thanks to resistance and HUGE defense. ;) Well, let's see what you'll say! :)

Plus, the Swamp requires a minimum of resources (compared to many Castles) - this means that I will build up faster than you - there will be more creatures - the army will be stronger - I will clear the map faster - the stats will be higher. :) Is that not enough for victory? IMHO, it's enough!
And if there are also snake hives on the random map (and they are very common!) - then the Wyverns are beasts!!! There will be 2-3 times more of them than your level 6 creatures.

P.S. I ask the moderators to move this to the Swamp discussion topic in the end - we have clearly gone beyond the Rampart. If I had the rights, I would move it myself.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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Added 14 minutes ago

1. So what good is their speed if their fastest creature, the Thunderbird, has a speed of 11? That's a very low speed compared to higher-tier creatures. With mass slow, the Barbarians will barely crawl, and the explosion will do its job.
2. The Swamp Castle doesn't seem weak; it is weak – it's a Swamp Castle, after all. The main spells are at level 3? Hmm, which ones are those? Teleport (which is the only thing the Swamp Castle needs, along with the Barbarians) and Earthquake (also only useful for them). That's it. The only level 3 spell that's really good is Raise Dead. Portal to Town is a spell that's hard to manage the game without, and it's level 4. The Swamp Castle doesn't have access to it.
3. Think about it; they didn't call it the Swamp Castle for no reason. The name itself suggests something low and base. That's why it's impossible to effectively use this Castle because it's the lowest form of life in Heroes. :)
The same goes for the Barbarians – they have strength but lack intelligence. :)


Mass slow... haha) And what makes you think that the Swamp Castle can't remove it with a mass dispel? And that it can't increase magic resistance against combat magic, and also find artifacts of resistance?))
I meant that the main spells are the spells up to level 3.))) buffs, etc.
And regarding the name, it's actually called Fortress... )

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