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Posts from Knowledge is power. Auto-translated

5.0 (2 ratings)

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}{0TT@6bI4
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#31
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We continue to improve the game: several more corridor dialogues have been added. Let's see who can find as many as possible)

A bug was fixed regarding the appearance of the pitlord's "corridor dialogue," and finally, a name and description were added to the automaton for the Sufa game, so that the inscription "Sphinx" wouldn't confuse anyone). And yes, from now on, records of the longest winning streaks for the automaton will be kept. My own record is ten; we'll be waiting for your results.

An interesting update: now, on the map, all weeks are exam weeks)

I continue to work on improvements: development is underway on a more complex version of the "botanist's puzzle."
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#33
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Has anyone encountered a situation during gameplay where the voiceover for an answer option differs from the main text?
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#34
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The update featuring the botanist has been postponed indefinitely.
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#35
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Fixed a bug in one of the dialogue sequences; the script now loads completely. Also, as requested, there is now an example of how to complete the 3rd quest in the Department of Nuclear Physics (Chaos magic).
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#36
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So, what can I say about the map? I almost finished it. If there had been information about how answering everything based on the story could ruin the playthrough, and that it's not worth spending time on the other courses, the map would have been a ten out of ten. As it is, I finished everything, and if it weren't for the author's information, nothing else would have happened. This flaw spoiled the impression. Also, it's not very obvious where the library is on the first playthrough. The elder asks for a journal, but how am I supposed to know? While I was wandering around, he got upset. It's unclear, but these are all the minor drawbacks I could come up with. The tasks in the courses are amazing (only magic is a bit tedious), and the videos are a hundred out of ten. Humor, fun, positivity. My respects to the map, and my condolences to the history course.
Автор карт:
Долина расхитителей
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#37
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The historian's and cultural scientist's silly assignments are my way of mocking the humanities. They're mandatory, but ultimately pointless.

Thank you for your feedback.
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#38
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Is it possible to re-upload it to another source? I would like to take a look and play it, or is the map only accessible from Russia?
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
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#39
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Sure, I'll re-upload it now! The maximum size for attached h5m files was increased during the winter; will you be able to download it from Google Drive?
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#40
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It wouldn’t hurt, and I can.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
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#41
https://drive.google.com/file/d/1xuKneQxgn0be3KmjFUdxImARg2RmbGzW/view?usp=sharing
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#42
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Thanks, I'm going to apply to university now.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
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#43
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I really enjoyed the scenario! It doesn't overwhelm with hardcore elements, and the development is interestingly implemented. It wasn't boring, at least during the first playthrough (I want to play it again, and that says a lot about the quality). I'd like to see a sequel) 2-3 courses: with flying on... elephants, alchemy, and a full-scale Armageddon).
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
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#44
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Thank you, I'm glad you liked it! If I come up with enough ideas and jokes for a second course, I might make it.
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#45
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Hello! I don't understand how to calculate the answer in the zombie problem. The result is different depending on who goes first, but neither of the answer options I calculated is accepted. What should the answer be?

[spoiler=My answers]I calculated that if the group of 25 zombies attacks first, there will be 17 left, and if the group of 20 zombies attacks first, there will be 13 left in the larger group. Neither of these values is correct.[/spoiler]
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#46
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Hello!
The number of remaining zombies does not depend on who goes first. And there will always be 15 zombies (try sending that number to the professor), which was proven by the tests (two heroes with no attack or defense, zombies, constant blessing).
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