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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
New here? I'm Roha — want a quick tour?

Open beta refers to versions 0.8 and 0.9; the latter can be found online. I found it 1-2 years ago, but 0.8 is lost. The difference between the final version 1.0 and these versions is minimal, so there's not much to see.
They differ, and significantly!
These files are intended only for Modding!
Resources from the open beta can, in principle, be made publicly available, but unfortunately, not those from the closed beta! Exceptions were made only for those who made a significant contribution to the Modding of Heroes 5!
I'll add that what could be used has already been used!
The most interesting thing is the old version of Isabel and the banned old Godric (the old man)!
By the way, the respected comrade footman has revived them... they are here in this thread, and they will be available as part of the NHF project!
Understood, thank you
Added 2 minutes ago
I only needed these files for personal use, to view all the content and compare it with the final version. Maybe I would have extracted something from the models, but in any case, I wouldn't have uploaded anything to the internet. So, asking for resources from a closed beta, even for personal use, is pointless, right?)
Added 2 minutes ago
Well, that's what I meant when I said that all the beta files have already been thoroughly searched. But, as I said before, it would be of particular value to me to see the resources myself.

Do you know how to work with models in Maya?!
Unfortunately, I can’t do that yet, but I plan to learn. After all, why not? I’m just afraid that after entering university, I won’t have as much free time as I do now, but the desire for self-education in this area is unlikely to disappear. In short, I will study the theory for now, and when I learn it, I will try it in practice, and then we’ll see how far I can go.

Well, in that case, you should focus on preparing for university, otherwise the "little green men" will come for you and put you in hobnail boots...
Dear Footman, I would like to use a couple of models from this pack for the new heroes I have added. Would you grant me permission to use your work in my mod?
I don't really care who and how uses my old mods...



So, instead of a hammer, the model uses the geometry of a glaive. Is that why the hammer texture is applied to the glaive?
I don't really care who uses my old mods and how...
And here's a little scoop: I managed to import gr2 animations! The archive contains a static animation of Beta Isabel, but not without some issues with the plugin. In short, it doesn't know how to work correctly with skeletons/animations that have identical ones; I don't know why, but Isabel's skeleton turned out to be a special case where the scale and position of the main bones along the XYZ coordinates were incorrectly determined.
I adapted the animation of the cleric's 2-hit attack for the monk, but there's one flaw: I didn't guess the correct frame rate in Max when importing the animation, which is why the moment the hit is received is determined incorrectly.
Footman is being his usual self.
He certainly made a grand announcement about the "sensation," but as usual, he "forgot" to share the plugin.
Isn't it possible to just search "gr2 animation import" on Yandex or Google?
The game uses files with a more "recent" save date.



