Skip to content

Posts from FEM – Full model export. Auto-translated

No ratings yet — be the first to rate!
User Avatar
#33
Auto-translated
Just wanted to add that some things that could have been used are already being used! Among the most interesting things are the old versions of Isabel and the banned old Godric (the old man)! By the way, their respected comrade, **footman**, has revived them... they are here in the thread, and they will be available as part of the **NHF** project!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
#34
Auto-translated
Hello, what's the status of the NHF mod? There haven't been any updates for a while, but I really enjoyed it. I'm looking forward to when the models for the angels, Belquet, Agrael, and Bia are updated.
In reply to footman
#35
Auto-translated
footman
Open beta refers to versions 0.8 and 0.9; the latter can be found online. I found it 1-2 years ago, but 0.8 is lost. The difference between the final version 1.0 and these versions is minimal, so there's not much to see.
Understood, thank you.

Added 2 minutes ago
psatkha
They differ, and significantly!

These files are intended only for Modding!
Resources from the open beta can, in principle, be made publicly available, but unfortunately, not those from the closed beta! Exceptions were made only for those who made a significant contribution to the Modding of Heroes 5!
I needed these files only for personal use, to view all the content and compare it with the final version. I might have even extracted something from the models, but in any case, I wouldn't have uploaded them to the internet. So, asking for resources from the closed beta, even for personal use, is pointless, right?

Added 2 minutes ago
psatkha
I'll add that what could be used has already been used!

The most interesting thing is the old version of Isabel and the banned old Godric (the old man)!

By the way, the respected comrade footman has revived them... they are here in this thread, and they will be available as part of the NHF project!
Well, that's what I meant when I said that all the beta files have already been thoroughly examined. But, as I said before, it would be of particular value to me to see the resources myself
In reply to TTPOCTO-DEMOH
User Avatar
#36
Auto-translated
TTPOCTO-DEMOH
Understood, thank you

Added 2 minutes ago

I only needed these files for personal use, to view all the content and compare it with the final version. Maybe I would have extracted something from the models, but in any case, I wouldn't have uploaded anything to the internet. So, asking for resources from a closed beta, even for personal use, is pointless, right?)

Added 2 minutes ago

Well, that's what I meant when I said that all the beta files have already been thoroughly searched. But, as I said before, it would be of particular value to me to see the resources myself.

Do you know how to work with models in Maya?
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
#37
Auto-translated
psatkha
Do you know how to work with models in Maya?!
For now, unfortunately, no, but I plan to learn. After all, why not? I'm just afraid that after entering university, I won't have as much free time as I do now, but the desire for self-education in this area is unlikely to disappear. In short, I will study the theory for now, and when I learn it, I will try it in practice, and then we'll see how far I can go.
In reply to TTPOCTO-DEMOH
User Avatar
#38
Auto-translated
TTPOCTO-DEMOH
Unfortunately, I can’t do that yet, but I plan to learn. After all, why not? I’m just afraid that after entering university, I won’t have as much free time as I do now, but the desire for self-education in this area is unlikely to disappear. In short, I will study the theory for now, and when I learn it, I will try it in practice, and then we’ll see how far I can go.

Well, then it’s better to focus on preparing for university, otherwise the “little green men” will come and put you in boots...
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
#39
Auto-translated
psatkha
Well, in that case, you should focus on preparing for university, otherwise the "little green men" will come for you and put you in hobnail boots...
Fortunately, they won't succeed. Under no circumstances, but it's true, you need to study, study, and study again.
User Avatar
#40
Auto-translated
Dear Footman, I would like to use a couple of models from this pack for the new heroes I have added. Would you grant me permission to use your work in my mod?
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
In reply to Waterfall_13
User Avatar
#41
Auto-translated
Waterfall_13
Dear Footman, I would like to use a couple of models from this pack for the new heroes I have added. Would you grant me permission to use your work in my mod?
It's not a big deal for me who and how uses my old mods... And a small scoop: I managed to import gr2 animations! The archive contains a static animation of the beta version of Isabel, but not without some issues from the plugin. In short, it doesn't know how to work correctly with skeletons/animations that have identical ones; I don't know why, but Isabel's skeleton turned out to be a special case where the scale and position of the main bones along the XYZ coordinates were incorrectly determined. I adapted the animation of the cleric's 2-hit attack for the monk, but there is one flaw - I didn't guess the frame rate correctly in Max when importing the animation, which is why the moment of the hit is determined incorrectly.
In reply to footman
User Avatar
#42
Auto-translated
footman
I don't really care who and how uses my old mods...
Thank you =)

By the way, the geometry in the bin folder corresponds to the vanilla geometry (they are identical).

UID of the priest who, according to the idea, has a hammer (well, judging by the screenshot at the beginning of the topic, he is there on the right in red with a hammer).

UID of the vanilla version 3.1 priest.

That is, the geometry of the Priest without a hammer is pulled up to the model, but with a mace. Because of this, the hammer texture is applied to the mace.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
In reply to Waterfall_13
User Avatar
#43
Auto-translated
Waterfall_13
So, instead of a hammer, the model uses the geometry of a glaive. Is that why the hammer texture is applied to the glaive?
The game uses files with a more "recent" save date. If you want to use it together with the regular version, you need to duplicate all the main data from the xdb files, as is done in ncf, and you can change the last value in the 3D model's name.
In reply to footman
User Avatar
#44
Auto-translated
footman

I don't really care who uses my old mods and how...

And here's a little scoop: I managed to import gr2 animations! The archive contains a static animation of Beta Isabel, but not without some issues with the plugin. In short, it doesn't know how to work correctly with skeletons/animations that have identical ones; I don't know why, but Isabel's skeleton turned out to be a special case where the scale and position of the main bones along the XYZ coordinates were incorrectly determined.

I adapted the animation of the cleric's 2-hit attack for the monk, but there's one flaw: I didn't guess the correct frame rate in Max when importing the animation, which is why the moment the hit is received is determined incorrectly.

Footman is being his usual self.
He solemnly announced the "sensation," but, as usual, "forgot" to share the plugin.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
In reply to zahar0z
User Avatar
#45
Auto-translated
zahar0z
Footman is being his usual self.
He certainly made a grand announcement about the "sensation," but as usual, he "forgot" to share the plugin.
Was it really that hard to search for "gr2 animation import" on Yandex or Google?
In reply to footman
User Avatar
#46
Auto-translated
footman
Isn't it possible to just search "gr2 animation import" on Yandex or Google?
Seriously? Just so you understand, there will be significantly more results for that query than just one or two. And almost all plugins with Heroes animations don't work. How many times have I already said that there used to be a plugin that worked, that I extracted animations, then the plugin was lost, and so on. That I was looking for it, and if anyone finds it, please share it.
Well, maybe I just didn't Google this question, right? Is it possible that in a ton of information, one of the many ancient and rare plugins can be easily overlooked?

Explain where this desire to show off with "sensations" and "revolutions" comes from? Where does the unwillingness to cooperate and help others come from?
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.
In reply to footman
User Avatar
#47
Auto-translated
footman
The game uses files with a more "recent" save date.
I know about the save dates.
I have a separate folder for the Beta Priest, and the dates there are more recent. I also renamed the UID, adding another 8 at the end.
And in the model file, in the UID line, I also added an 8.




So, it's not about that. There must be something else somewhere, but oh well, at least the Beta Cleric works fine.
Title
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation