I don't really care who and how uses my old mods...
By the way, the geometry in the bin folder corresponds to the vanilla geometry (they are identical).

UID of the priest who, according to the idea, has a hammer (well, judging by the screenshot at the beginning of the topic, he is there on the right in red with a hammer).

UID of the vanilla version 3.1 priest.

That is, the geometry of the Priest without a hammer is pulled up to the model, but with a mace. Because of this, the hammer texture is applied to the mace.