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Posts from FEM – Full model export. Auto-translated

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In reply to Уриэль Септим Х
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#17
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Uriel Septim X
You left a really cool Easter egg in the knight model.
Well, there will be one more hero model, which I won't reveal yet, but this model will have 4 original animations that didn't make it into the final version.
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#18
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Currently, the latest update includes the following changes:
Isabel: Isabel from the beta version with original animations (the buff animation is flawed, and no animations are provided for the map).
Marksman: The texture has been replaced with the original from the closed beta version.
For variety, the hit (damage received) animations for the Swordsman, Monk, and Archangel have been replaced with those from the closed beta version.
In reply to footman
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#19
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footman
Currently, the latest update includes the following changes:
Isabel: Isabel from the beta version with original animations (the buff animation is flawed, and no animations are provided for the map).
Marksman: The texture has been replaced with the original from the closed beta version.
Swordsman, monk, and archangel: For variety, the hit (damage received) animations have been replaced with those from the closed beta version.

Awesome! :smile54:

People are looking forward to the continuation! :smile26:
С уважением, Psatkha (Псатха)

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In reply to psatkha
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#20
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psatkha
People are looking forward to the continuation of the feast! :smile26:
There wouldn't be much to continue with; everything that could be extracted from the alpha has been taken out (you could create a mod like an alpha version of Haven, and that would be it). The closed beta we have also doesn't have much content; besides the textures, there isn't much to extract either. What we have, as I understand it, isn't even the very first version of the closed beta, at least because screenshots for the Isabel campaign were made based on it.

P.S. I found a map in the alpha version that shows all the objects that exist and were planned, but I doubt there's any point in using any of them.
In reply to footman
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#21
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footman
There would be something to continue with; everything possible was extracted from the alpha (you could create a mod like an alpha Haven faction, and that would be it). In the closed beta, which we have, there isn't much content either; besides the textures, there isn't much to extract. What exists, and as I understand it, this isn't the very first version of the closed beta, at least because screenshots for the Isabel campaign were made based on it.

P.S. I found a map in the alpha version that shows all the objects that exist and that were planned, but I doubt that it makes sense to use any of them.

Well, why not... I used some of the objects... but of course, without animation. For example, I made a loading screen from the alpha laboratory – a building for hiring alpha archers, etc. Some objects were used for maps... so, if you could extract the animated ones, it would be very cool!
С уважением, Psatkha (Псатха)

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#22
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the best thing is the icon of the knight hero :) Spoiler: it has already been extracted)))

Added 4 minutes later
And here is a hidden spot for Cyclops and Nagas. They were already in the project back then, but, as everyone remembers, Nival never fully implemented them. Which is strange, still strange. Especially regarding the Cyclops. Every race has a hidden spot, but not the Great Horde, even though plans for it existed long before the DLC and even before the full concept of the final Heroes 5, as they are today.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#23
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The Cyclops lair seems to have remained in the game files, and it can definitely be used. I did something similar in "Adept of War."
 

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In reply to psatkha
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#24
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psatkha
Well, why not... I used some objects... but of course, without animation. For example, I made a loading screen from the Alpha Laboratory – a building for recruiting Alpha Archers, etc. Some objects were used for maps... so, if you extract the animated ones, it will be very cool!
At the very least, they have analogues that are better in the final version... and regarding animation, you find a model, a skeleton, and an animation, assign them a new UID, well, I won't explain how to export them anymore.
AstralLein
And here's a hidden spot for Cyclops and Nagas. They were already in the project back then, but, as everyone remembers, Nival never fully implemented them. Which is strange, still strange. Especially about the Cyclops. Every race has a hidden spot, but not Stronghold, even though plans for the hidden spot were made long before the DLC and even before the full concept of the final Heroes 5, as they are today.
It is used in some maps, but it seems to be without a description.
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#25
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Rather, it lacks a list of units and rewards. There are elementals there, the same ones as in the elemental dwelling. But the game allows you to use one free dwelling at the modder's discretion.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
#26
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Very interesting topic! And may I ask a couple of questions? As far as I remember, in the beta version of Heroes 5, there was an elf named Ergar (text documents about him, including his name and biography, still exist in the final version of Heroes 5, but I couldn't find the model itself, if it was different from the standard elf model). So, I would like to know if you have found the model of this elf?
And one more thing. I've seen many of your modifications related to the beta version of the game. Does that mean you have the beta version itself?
In reply to TTPOCTO-DEMOH
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#27
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TTPOCTO-DEMOH
Very interesting topic! And may I ask a couple of questions? As far as I remember, in the beta version of Heroes 5, there was an elf named Ergar (text documents about him, including his name and biography, still exist in the final version of Heroes 5, but I couldn't find the actual model, if it was different from the standard elf model). So, I would like to know if you found the model of this elf?
And also, I've seen many of your modifications related to the beta version of the game. Does that mean you have the beta version itself?
I don't remember any original models for the elf heroes. If you look at Faidaen, for example, the difference from the default model is only that he doesn't have deer hide on his head, and I haven't found his model, and I doubt it even existed.
I don't have the resources from the data.pak file (I don't even know which version it was) of the beta version.
In reply to TTPOCTO-DEMOH
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#28
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TTPOCTO-DEMOH
Very interesting topic! And may I ask a couple of questions? As far as I remember, in the beta version of Heroes 5 there was an elf named Ergar (text documents about him with his name and biography still exist in the final version of Heroes 5, but I couldn't find the model itself, if it is different from the standard elf model). So, I would like to know if you found this elf's model?
And one more thing. I saw many modifications from you related to the beta version of the game. Does that mean you have the beta version itself?

I explored the resources of both the open-beta and closed-beta... unfortunately, I didn't find any other elves there, but by the way, we can say that we resurrected Ergar... comrade ArchWarlock and I, within the framework of our joint project UVH!

С уважением, Psatkha (Псатха)

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In reply to footman
#30
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footman
I don't remember any original models for the elf heroes; if you look at Faidaen, the difference from the default model is only that he doesn't have a deer hide on his head, and I haven't found his model either, and I doubt it even existed.
I just don't have the resources of data.pak (I don't even know what version it was) of the beta itself.
Thank you for your answer. Well, it’s sad that the game isn’t available, but nothing can be done about it. And I didn't claim anything about the model; I remember there was a hero, yes, they were cut out.

Added 5 minutes later
psatkha
I delved into the resources of both the open-beta and closed-beta... unfortunately, I didn't find any other elves there, but by the way, we can say that Ergar has been resurrected... comrade ArchWarlock and I, as part of a joint project UVH!

I saw your project somewhere and even installed it, but alas, my computer had problems, and I started actively looking for many mods again; thanks for reminding me.)
By the way, how much do the game's resources differ from the closed to the open beta? And is it possible to upload the data of both betas to Yandex Disk somehow? If it’s not difficult, of course. I would really like to take a look at the files of the beta versions, even though they have already been thoroughly explored)
In reply to TTPOCTO-DEMOH
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#31
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TTPOCTO-DEMOH
By the way, how much do the game's resources differ between the closed and open beta? And is it possible to upload the data from both betas to Yandex Disk? If it's not too much trouble. I would really like to take a look at the files from the beta versions, even though they have probably already been thoroughly examined.

They differ, and significantly!

These files are intended only for modders! The resources from the open beta can, in principle, be made publicly available, but unfortunately, the same cannot be said for the closed beta! Exceptions were made only for those who made a significant contribution to modding Heroes 5!
С уважением, Psatkha (Псатха)

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In reply to TTPOCTO-DEMOH
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#32
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TTPOCTO-DEMOH
Is it possible to upload the data of both beta versions to Yandex Disk? If it's not too much trouble. I would really like to take a look at the files of the beta versions, even though they have probably been thoroughly examined already.
Open beta refers to versions 0.8 and 0.9. The latest one can be found online; I found it about 1-2 years ago. However, version 0.8 is lost. The difference between the final version 1.0 and these versions is minimal, so there's not much to see.