I don't really care who uses my old mods and how...
And here's a little scoop: I managed to import gr2 animations! The archive contains a static animation of Beta Isabel, but not without some issues with the plugin. In short, it doesn't know how to work correctly with skeletons/animations that have identical ones; I don't know why, but Isabel's skeleton turned out to be a special case where the scale and position of the main bones along the XYZ coordinates were incorrectly determined.
I adapted the animation of the cleric's 2-hit attack for the monk, but there's one flaw: I didn't guess the correct frame rate in Max when importing the animation, which is why the moment the hit is received is determined incorrectly.
Footman is being his usual self.
He solemnly announced the "sensation," but, as usual, "forgot" to share the plugin.