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Which side would you find most interesting to play as?
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In reply to Fragment
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#2538
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Mafot-chat and maniac-chat.

 

A. I understand how it sounds.

Splicers communicate with splicers, and the Forgotten with the Forgotten. Not splicers with the Forgotten.

Come on then. Take a sit and have a drink. We can watch life pass on by.

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#2539
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Well put!
But this is more of a rule clarification than a set-specific one.
In reply to Tiel
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#2540
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Goomer
Maf-chat and maniac-chat.
Are 2 mafia members too few to be considered mafia? But 2 maniacs are too many to be considered maniacs... We need to come up with a new term...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#2541
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Mafyak.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#2542
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The Mafia game will be set in the western city of Lisliar. For now, I've optimistically come up with 16 roles, but if it turns out to be too many, I'll have to cut some after the game starts.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#2543
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Let's get started.

Be strong. Believe
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#2544
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I'm launching it.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#2545
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stick it up your ass

Be strong. Believe
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#2546
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Bite your own ass, dog.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#2548
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Hottabych, you should also check out the thread about the latest Mafia game, since you don't seem to have anything else to do.

Be strong. Believe
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#2549
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}{0TT@6bI4
Indirect insult
You misunderstood; we're just playfully teasing each other. No one is actually trying to offend anyone.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#2550
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I don't know why I'm doing this, but for some reason I remembered that what I enjoyed most in Mafia was GMing, and a setting just sort of came to me on its own. I doubt I'll actually run it — I just threw it together out of love for the craft and because I got fired up by the idea.



Bruce Wayne

Billionaire, playboy, owner of the giant corporation "Wayne Enterprises." He is also the Dark Knight of Gotham, a genius detective and the scourge of the criminal underworld.
Features:
 - Knows Richard, can communicate with him. If Richard is killed, learns the killer's username.
 - Protection from the first attack.
Ultimate DD:
 - Receives the full solution to a clue from the GM.
ND:
 - Guard.
 - Status check.
Aggressive



Richard Grayson
A hereditary circus performer whose parents tragically died in an "accident." He was adopted by Bruce Wayne.
Features:
 - Knows Bruce, can communicate with him. If Bruce is killed, receives an additional clue.
ND:
 - Guard.
 - Status comparison. Cannot compare with himself or Bruce, cannot choose the same player for comparison more than once.
Aggressive



Inspector James Gordon
Head of the Gotham police, relies heavily on the Dark Knight.
Features:
 - Protection from the first attack.
ND:
 - Block.
Passive



Barbara Gordon
The inspector's daughter, a lover of looking for trouble.
Features:
 - When crossing paths with Bruce or Richard, learns of the fact of the crossing. Does not learn who exactly.
 - Cannot be blocked.

ND:
 - Surveillance, learns who the target visited. If she witnesses a murder (the target killed or died) — plants an additional clue in the newspaper.
Passive



Harvey Dent
District attorney, a good friend of Bruce. Suffers from a split personality.
Harvey Dent's features:
 - Double vote.
 - If during the game he crosses paths with someone from the criminal team three times (including if a clue was left on him or he executed someone), he joins them and turns into Two-Face, changes his status and loses all previous abilities.

Harvey Dent's ultimate DD:
 - Execution. Closes the day. The role of the executed player is revealed.
Passive
Two-Face's ND:
 - Kill. Leaves no clues or ignores protection from the first attack, each option has a 50% chance.
Aggressive



Harvey Bullock
Police detective. Crude, aggressive, and distrustful of the Dark Knight's methods, considering him just another freak in a mask.
ND:
 - Kill.
Aggressive



Renee Montoya
An honest, hardworking police officer devoted to her duty.
ND:
 - Heal.
Passive



Jack Napier
The most dangerous criminal in Gotham, a psychopathic maniac with a twisted and cruel sense of humor.
ND:
 - Block.
 - Kill.
Ultimate ND:
 - Kill; the NDs of all who came to the target are disrupted. Not considered a block.
Aggressive



Harleen Quinzel
A talented psychiatrist who fell under the spell of a criminal genius. Head over heels in love with Jack and endlessly devoted to him.
ND:
 - Status check.
 - Kill.
Aggressive



Edward Nygma
A former video game developer obsessed with riddles and puzzles. Has temporarily formed an alliance with the king of Gotham's criminal underworld.
ND:
 - Goes with the team's killing player, plants a clue that he comes up with himself (or the team does). The clue must point to the killer and can be of any difficulty.
 - Kill. Leaves a clue pointing to another player. Once every three nights.
 - Kill. Available when he is the last one left on the team.
Passive



Selina Kyle
A nimble and charming thief capable of pulling the wool over the Dark Knight's own eyes.
Features:
 - If she crosses paths with Bruce three times during the game, she gains the opportunity to win alongside the team of Gotham's defenders.
ND:
 - Theft. Learns which ND she stole, can use it (one charge). The theft target cannot use that ND for the next night. Selina cannot hold more than three charges of stolen NDs and cannot rob the same target two nights in a row, but she can hold multiple charges of the same ND.
Passive



Morgan
A former wrestler suffering from a rare genetic disease.
Features:
 - Protection from the first attack.
ND:
 - Kill.
 - Kill, ignores protection from the first attack and guard. Once every three nights.
Ultimate ND:
 - Kills the target and everyone who came to them, one clue per corpse.
Aggressive

Crossing — one player goes to another, or both go to the same target.

The overall atmosphere of the game is semi-detective, so there are a lot of NDs involving clues and surveillance, which is why the town consists of police officers and sympathizers, and that's also why I picked the Riddler as the third wheel on the mafia team. For the second maniac I wanted to make Clayface, Scarecrow, or the Mad Hatter, but I decided not to betray myself. As you may recall, I love making two maniacs: one all sneaky and cunning, the other just walks around and offs everyone. The "cunning" maniac role was taken by Catwoman, so I went with Croc. Though for the sake of the atmosphere, it could be swapped. Then again, it's not like anyone's actually going to play this.

А, вот почему.

🏹🎪+⛓️♿=💕
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#2551
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I once wanted to create something similar for Spider-Man, but I only managed to find a couple of images.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#2552
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Drakkosha, since you've already shown it, you should go ahead and run it.