I don't know why I'm doing this, but for some reason I remembered that what I enjoyed most in Mafia was GMing, and a setting just sort of came to me on its own. I doubt I'll actually run it — I just threw it together out of love for the craft and because I got fired up by the idea.
Bruce Wayne
Billionaire, playboy, owner of the giant corporation "Wayne Enterprises." He is also the Dark Knight of Gotham, a genius detective and the scourge of the criminal underworld.
Features:
- Knows Richard, can communicate with him. If Richard is killed, learns the killer's username.
- Protection from the first attack.
Ultimate DD:
- Receives the full solution to a clue from the GM.
ND:
- Guard.
- Status check.
Aggressive
Richard Grayson
A hereditary circus performer whose parents tragically died in an "accident." He was adopted by Bruce Wayne.
Features:
- Knows Bruce, can communicate with him. If Bruce is killed, receives an additional clue.
ND:
- Guard.
- Status comparison. Cannot compare with himself or Bruce, cannot choose the same player for comparison more than once.
Aggressive
Inspector James Gordon
Head of the Gotham police, relies heavily on the Dark Knight.
Features:
- Protection from the first attack.
ND:
- Block.
Passive
Barbara Gordon
The inspector's daughter, a lover of looking for trouble.
Features:
- When crossing paths with Bruce or Richard, learns of the fact of the crossing. Does not learn who exactly.
- Cannot be blocked.
ND:
- Surveillance, learns who the target visited. If she witnesses a murder (the target killed or died) — plants an additional clue in the newspaper.
Passive
Harvey Dent
District attorney, a good friend of Bruce. Suffers from a split personality.
Harvey Dent's features:
- Double vote.
- If during the game he crosses paths with someone from the criminal team three times (including if a clue was left on him or he executed someone), he joins them and turns into Two-Face, changes his status and loses all previous abilities.
Harvey Dent's ultimate DD:
- Execution. Closes the day. The role of the executed player is revealed.
Passive
Two-Face's ND:
- Kill. Leaves no clues or ignores protection from the first attack, each option has a 50% chance.
Aggressive
Harvey Bullock
Police detective. Crude, aggressive, and distrustful of the Dark Knight's methods, considering him just another freak in a mask.
ND:
- Kill.
Aggressive
Renee Montoya
An honest, hardworking police officer devoted to her duty.
ND:
- Heal.
Passive
Jack Napier
The most dangerous criminal in Gotham, a psychopathic maniac with a twisted and cruel sense of humor.
ND:
- Block.
- Kill.
Ultimate ND:
- Kill; the NDs of all who came to the target are disrupted. Not considered a block.
Aggressive
Harleen Quinzel
A talented psychiatrist who fell under the spell of a criminal genius. Head over heels in love with Jack and endlessly devoted to him.
ND:
- Status check.
- Kill.
Aggressive
Edward Nygma
A former video game developer obsessed with riddles and puzzles. Has temporarily formed an alliance with the king of Gotham's criminal underworld.
ND:
- Goes with the team's killing player, plants a clue that he comes up with himself (or the team does). The clue must point to the killer and can be of any difficulty.
- Kill. Leaves a clue pointing to another player. Once every three nights.
- Kill. Available when he is the last one left on the team.
Passive
Selina Kyle
A nimble and charming thief capable of pulling the wool over the Dark Knight's own eyes.
Features:
- If she crosses paths with Bruce three times during the game, she gains the opportunity to win alongside the team of Gotham's defenders.
ND:
- Theft. Learns which ND she stole, can use it (one charge). The theft target cannot use that ND for the next night. Selina cannot hold more than three charges of stolen NDs and cannot rob the same target two nights in a row, but she can hold multiple charges of the same ND.
Passive
Morgan
A former wrestler suffering from a rare genetic disease.
Features:
- Protection from the first attack.
ND:
- Kill.
- Kill, ignores protection from the first attack and guard. Once every three nights.
Ultimate ND:
- Kills the target and everyone who came to them, one clue per corpse.
Aggressive
Crossing — one player goes to another, or both go to the same target.
The overall atmosphere of the game is semi-detective, so there are a lot of NDs involving clues and surveillance, which is why the town consists of police officers and sympathizers, and that's also why I picked the Riddler as the third wheel on the mafia team. For the second maniac I wanted to make Clayface, Scarecrow, or the Mad Hatter, but I decided not to betray myself. As you may recall, I love making two maniacs: one all sneaky and cunning, the other just walks around and offs everyone. The "cunning" maniac role was taken by Catwoman, so I went with Croc. Though for the sake of the atmosphere, it could be swapped. Then again, it's not like anyone's actually going to play this.
🏹🎪+⛓️♿=💕