Haunted asylum
Venice is one of the most famous cities in Italy, attracting tourists from all over the world. But it has a place that is off-limits to tourists. Poveglia Island is one of the most mysterious places on the planet. An island with a rich but eerie history, after visiting which you will never want to return. It is here that an abandoned psychiatric hospital is located, where insane experiments were conducted on patients.
Some showrunners wanted to use the grim image of Poveglia in their new project. They offered several volunteers to spend 3 nights within the walls of the abandoned hospital under the watch of cameras, after which they would pay a reward to the participants. Local authorities and residents were against such shows, but the producers somehow managed to convince the authorities to change their minds, and no one listened to the residents.
In the end, a group of volunteers was assembled, and the project started. At first, everything went well, but in the middle of the first night, communication with the participants was lost, and they, to their horror, discovered that they could not leave the hospital. By morning, the hospital was swarming with rescuers and reporters, but none of the participants could be found.
Now they are all trapped in a parallel reality, and until they can deal with the inhabitants of Poveglia, there will be no way back for them.
Project Participants:
Lars, psychologist
Decided to participate in the project because he saw an opportunity to apply his skills in an unusual setting. According to his plan, the project would also help in writing a scientific paper and attracting new clients, and the money wouldn't hurt either. One of the few capable of maintaining composure when encountering the inhabitants of Poveglia.
Features:
- Immunity to mental attacks.
- Double voice.
NA:
- Clear mind. Dispels all negative effects targeting the target (except physical attacks).
- Private conversation. Learns the target's IQ level.
Items:
- Glasses, notebook
Male / IQ: High
Cliff, fitness trainer
In life - an ordinary trainer, honestly doing his job and not standing out among colleagues. Striving to impress others, he drove himself into debt. In desperation, he took out a loan and bought a bunch of lottery tickets, but only worsened his situation. He sees the project as salvation from his debts, with no doubt about victory.
Features:
- Immunity to physical attacks.
- Persistence. Immunity to block.
NA:
- Insurance. Protects the target from physical attacks.
Ult:
- Slap around. Prevents the target from using their actions for the next 2 nights.
Items:
- Watch, wallet
Male / IQ: Average
Janette, Instagram blogger
What won't bloggers do in pursuit of new followers. For Janette, the project was an excellent opportunity to increase her online popularity and attract an army of new subscribers.
Features:
- One protection from mental attack.
- Attention to detail. Receives an additional clue about a murder from the Ghosts. Can publish it in the newspaper along with a poll no earlier than one day after the murder.
NA:
- Poll. Asks the target three questions: 1 about the second status, 1 about faction affiliation, 1 about a specific item (any from the game except the phone). Asking other questions is prohibited. Publishes the result in the newspaper. The target must give truthful answers to 2 questions and lie on one.
Ult:
- Live stream of her own murder. Sets up a live stream. If she dies in the current night, the killer's nickname is published in the newspaper.
Items:
- Phone, glasses
Female / IQ: Average
Dave, myth buster
Considers it his calling to find and show other people the logical explanation for all the myths and horror stories they have made up over the years. The project provided him with the perfect opportunity to disprove the existence of any ghosts on Poveglia.
Features:
- Mind blown. On the night following his first encounter with a ghost, all of Dave's actions are unsuccessful. The player himself does not learn about the encounter.
NA:
- Experiment on a subject. Isolates the target (disrupts both the target's actions and actions directed at the target).
Items:
- Glasses, tool kit
Male / IQ: High
Eddie, "professional" ghost hunter
Considers himself a professional ghost hunter. He has never managed to find any convincing evidence of the existence of ghosts, but is himself convinced that he has already proven everything to everyone long ago. Was invited to the project by the organizers as an object for audience entertainment.
Features:
- Full set of gear. One protection from physical attack.
- Conviction in his own rightness. Under no circumstances can he be redirected from his chosen target.
NA:
- Application of a fictional laser. Blocks the target.
- Complex analysis. Compares the first statuses of two targets.
Ult:
- Fire to kill. Performs a mental attack on the target. Ignores natural protection.
Items:
- Notebook, tool kit
Male / IQ: Average
Salzman, doctor
Honored doctor. Hired by the project organizers to prevent accidents on the project and provide quick assistance if needed.
Features:
- Place in quarantine. If the doctor's NA target has previously lost their natural protection, that protection will be restored after one night (at the very beginning).
NA:
- First aid. Heals the target after any type of attack.
- Dose of adrenaline. Allows the selected target to use 2 NA actions next night (once every 3 nights).
Ult:
- Resuscitation. Ability to resurrect a player killed the previous night. If he comes to a corpse already gnawed by the Survivor, he cannot resurrect it. The ult is wasted in this case. Cannot resurrect ghosts and executed players.
Items:
- Watch, notebook
Male / IQ: High
Charlie, gambler
A casino regular, extremely addicted to gambling. Sometimes he can hit a big jackpot, but he's always broke. It was the thirst for easy money that attracted Charlie to this project.
Features:
- Not missing a skirt. Learns the first status of the target he chose as the primary for his NA. Learns one of the items of the second target at random.
- Cunning tricks. Cannot be killed by a target with average IQ on the first attempt. Ignores isolation.
NA:
- Sleight of hand and no cheating. Specifies 2 targets, one of which is the primary (possible redirects will affect this one). These targets "swap" their sets of NA actions for the next night (killing NA actions remain with the "owner", but cannot be used) and items, while losing the ability to use ults.
Items:
- Watch, wallet
Male / IQ: High
Susanna, stooge
An actress hired by the project organizers specifically to artificially escalate the atmosphere. Her main goal is to artificially create panic among the participants and heighten tensions.
Features:
- Like a stone wall. At the start of the game, indicates a player's nickname. If that player has Male status, all attacks directed at Susanna will be redirected to the indicated player.
- Bitchy nature. Cannot be executed on the first attempt.
NA:
- Scandals, intrigues, investigations. Follows the selected target, learns who they visited (even if the action result was unsuccessful).
Ult:
- Protect me, boys! If activated, all protections and heals from players with Male status in the current night are redirected to Susanna.
Items:
- Notebook, wallet
Female / IQ: Average
Ghosts of Poveglia:
Ghost of the Warden
In life, he was extremely secretive; almost nothing is known about him or his hobbies. In the few surviving notes from the patients themselves, he is described as a devil incarnate, extremely cruel and unscrupulous.
Features:
- Ghost. Immunity to physical attacks.
- Absolute composure. Immunity to mental attacks.
- Can use 2 NA actions per night.
NA:
- Mental or physical attack of choice without leaving clues (once every 3 nights, Janette still receives a clue).
- Mental and physical attack simultaneously (if left alone on the team).
- Transfer patient to block "C". Block.
Items:
- Watch, notebook
Male / IQ: High
Ghost of the Head Guard
The warden's right hand. He carried out any orders without question, and even took pleasure in the inhumane experiments and torture of patients.
Features:
- Ghost. Immunity to physical attacks.
- Stash. At the beginning of each night, can replace one of his items with any other item present in the game. Cannot perform the replacement after receiving information about Janette's poll.
NA:
- Mental or physical attack of choice ignoring block and isolation (once every 3 nights).
- Physical attack ignoring healing (once every 2 nights).
- Mental attack ignoring redirection and external protection (once every 2 nights).
- Interrogation. Checks any status of the target.
Items:
- Wallet, watch
Male / IQ: Average
Ghost of the Chief Doctor
In the past, a woman with an angelic appearance, but incredibly cruel. She did not perceive patients as people, devising increasingly sophisticated experiments and torture for them.
Features:
- Ghost. Immunity to physical attacks.
- Deception. Once every 2 nights, can change her second status (for the current night only). Cannot perform the replacement after receiving information about Janette's poll. Changing status does not affect the ability to kill Charlie.
- Can use 2 NA actions per night.
- One protection from mental attack.
NA:
- Mental or physical attack of choice ignoring natural protection (once every 3 nights).
- Vow is eternal. Heals from any type of attack.
- Physical attack ignoring redirection and external protection (once every 2 nights).
- Physical or mental attack of choice.
Items:
- Glasses, tool kit
Female / IQ: High
Through the Looking Glass:
Ghost of the Girl
Who this girl was and how she died, no one knows. But periodically her image appears in mirrors and bodes nothing good for the observer.
Features:
- Ghost. Immunity to physical attacks.
- Everything must remain a secret. If she survives, she wins either with the Ghosts or with the Survivor.
- Determines her items at her discretion at the start of the game.
NA:
- I see everything, I know everything. Can use any action present in the game, except killing, ultimate, and poll actions.
- Mirrors will show the truth. Redirection.
Ult:
- Reflection of evil. Blocks the ability to use all negative NA actions that were applied during the current night, for the next night.
- Reflection of good. Blocks the ability to use all positive and informative NA actions that were applied during the current night, for the next night.
Female / IQ: High
Secret Inhabitants of Poveglia:
Survivor
The only child born within the walls of Poveglia. His mother managed to convince one of the doctors to hide the fact that the child survived birth, and she tried her best to raise him in secret from others. For a while, she succeeded. Learning that she would become a test subject in another of the chief doctor's experiments, the mother tried to hide her child in the Poveglia sewers, hoping he might somehow miraculously survive.
Features:
- Do not disturb me. Learns the nicknames of all his visitors. Can only attack those who have come to him before, or those whose full status he has learned.
- One protection each from mental and physical attack.
- Lots of interesting things can be found in the sump. Copies the items of his first visitor at night.
- Can use 2 NA actions per night.
NA:
- Yashchur attack. Mental and physical attack simultaneously. 1% chance the victim is guaranteed to be killed. 1% chance the attack is redirected to a random target.
- Surveillance. Learns any one status of the target.
- Gnaw to the bone. Eats the corpse of a previously killed player, restoring his own protections. Cannot use this on ghosts and executed players. Ignores Lars's clear mind.
Male / IQ: Average
NA Order:
1. Poll from Janette (displayed), Janette's ult (displayed upon Janette's death)
2. Redirection from the Ghost of the Girl (not displayed)
3. Ult from Susanna (not displayed)
4. Clear mind from Lars (not displayed)
5. Block from the Ghost of the Warden (displayed identically to other blocks)
6. Block from Eddie (displayed identically to other blocks)
7. Isolation from Dave (displayed)
8. Insurance from Cliff (displayed)
9. Surveillance from Susanna (displayed) / Private conversation from Lars (not displayed) / Status comparison from Eddie (not displayed) / Interrogation from the Ghost of the Guard (not displayed) / Observation from the Survivor (not displayed)
10. Cliff's ult (displayed as a fact)
11. Kills from the Ghost of the Warden
12. Attack from the Survivor
13. Kills from the Ghost of the Doctor
14. Ult from Eddie
15. Kills from the Ghost of the Guard
16. Heal from the Ghost of the Doctor (not displayed) / First aid from Salzman (displayed as a fact on success) / Dose of adrenaline from Salzman (not displayed)
17. NA swap from Charlie (not displayed)
18. Corpse eating from the Survivor (displayed)
19. Resurrection from Salzman (displayed on success)
20. Ults from the Ghost of the Girl (displayed as a fact)
General Game Rules.
1) The GM is always right. All complaints after the game.
2) Night and day last 24 hours each. I will try to start nights at a specific time - midnight Moscow time.
3) It is forbidden to directly reveal your role, the roles of other players, known due to role features and night actions. Execution is formatted in bold as "Execute xxx". Cancellation of an execution is formatted in bold as "Do not execute xxx". Clues are given in quints. A hint about the role of the deceased is also given. For too obvious hints about hidden information (even if it doesn't actually exist), sanctions may be applied to the player in the form of a warning, reduction of role features and actions, modkill.
4) NA must be sent every night. All NA actions directed at oneself are unsuccessful (regardless of the reason).
5) Modkill or player replacement is carried out in case of a gross violation of the rules or a complete absence of signs of life during a game day (day and night), or two days/nights in a row. Also, modkill/replacement can happen at the player's request.
6) Each character can perform only one action per night, unless other conditions are provided. 3 actions are accepted from the mafia, one of which is a killing action.
7) Immunities for the first night are granted to new players, players who have not participated in games for a long time, the GM of the previous game, and players killed on the first night in the previous game.
8) Actions directed at an isolated player are unsuccessful (except when the role has immunity to isolation) and are not displayed in the newspaper.
9) Rules for displaying unsuccessful kills: due to hitting natural protection - not displayed; due to successful external protection or healing - displayed as a fact without specifying the victim's nickname. If there are multiple factors - determined by the action that comes first in the NA order.
10) Ultimate actions are expended upon use in any case.
11) All actions from the Ghost of the Girl (except redirection) are performed in the same phase as the original, but in fact go later. The display rules are the same, no differences in description from the original.
12) An unsuccessful block is still displayed (except in the case of failure due to isolation).
Negative: redirection, block, kills, corpse eating
Positive: clear mind, insurance, heals, dose of adrenaline, isolation
Informative: all others, except NA swap (does not belong to any type)
Quints / player list:
1. Catherine II - Nefela
2. Napoleon - Goomer
3. William I the Conqueror - Fragment
4. George Washington - Nebo
5. Julius Caesar - Crestfallen Ariake
6. Genghis Khan - Zlobny Yashchur
7. Isabella I - ToX (immune)
8. Nebuchadnezzar II - Crabby
9. Mahatma Gandhi - Morning
10. Mao Zedong - Neyko (immune)
11. Alexander the Great - Graf Orlov (immune)
12. Ivan the Terrible - Mestear
13. Otto von Bismarck - macca (immune)
Whisper in the dark
Light in the darkness
Deadly trap
Snare
Search for an exit
Hunt
Awakening

