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#631
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Well, after deciding to play and test the game, I realized one thing. Namely, that in its current form, the skill upgrade system in Heroes 5 simply doesn't work. And it's not about upgrading through the central skill (which mods often focus on), but about the fact that the concept of randomness in skills simply doesn't work (because, strangely enough, the player always chooses a way to counteract randomness as much as possible and upgrade in a predictable way, and usually succeeds). There is no balance, there are few skills – so the player upgrades skills until the very end, instead of taking a new skill, until the desired skill drops from these skills.
In this regard, you begin to understand the skill upgrade system in the seventh installment, where you have everything the same, but without randomness. Because that's fair; the player would still achieve the desired outcome in 80% of cases, but in 20% of cases, they would complain that the numbers didn't add up. But here, you achieve it in 100% of cases, and everything is fine. If only there was a normal balance in the skills...
Or the system from the third game, without skills. Where you have a real chance to mess up your build because there might be a choice between two skills that you didn't expect to have. There were also balance issues there, but in their case, it would be very easy to solve them (not in an optimal way, but at least somehow), since there are no dependencies, only the strength of the skill and the probability of it appearing.
These are just some thoughts out loud.
Perhaps, the ideal solution for the fifth game would be to do something like this:
Increase the number of skill slots to 8.
Remove skill slots altogether.
Attach racial skills to the corresponding levels of racial skills.
Compile new skills or additional effects for existing ones from the remaining skills, adding your own imagination (say, for the last, expert level, as an additional bonus).
It is also probably necessary to slightly increase the required experience for upgrading, since in such a system, 8 skill slots will still be filled faster than 6 old skill slots with skills.
Then we come to a scheme a-la the third game, since a scheme a-la the seventh game is clearly not possible.
 

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