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Posts from [ТУРНИР-SoD] Тест Fresh Mod

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#1
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I. Rules and Templates

1. The tournament is played on SoD version 3.2(4.0) + the latest HD mod version + Fresh Mod of the latest version (6.2 at the moment) with the Gameplay Changes checkbox enabled.
2. Games are played with OH by default. By mutual agreement, games can be played without OH.
3. Templates:
(1) Anarchy 160% (2) Diamond (3) Mini-Nosta (4) 2SM4d(3) (5) Jebus cross (6) Mix8mm6lm (7) mt_diamond (8) 8xm12a (9) Spider (10) 6LM10b (11) h3dm1.

Attention, the Mix8mm6lm template must be downloaded separately via the link. The default version in the game is incorrect!

The right to strike out a template first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking, but 3 templates must remain. They are played in turn in the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


OH limit is 115 on all templates, except JC (117) and MiniNosta (122).
Timer on all templates is 16-8-2.
Roads:
6LM10b, h3dm1, mt_diamond, Diamond, 8xm12a, Spider, Mix8mm6lm - medium.
Jebus cross - fast.
Mini-Nosta, 2SM4d(3) - medium and fast.
Anarchy 160% - all.

4. Town selection is a random pair + trade.
The host generates a random pair of towns via a special button. Immediately after generation, each player may demand a regeneration once for 500 rollback coins against the opponent. If during regeneration at least one town repeats, the same player may (but is not obliged to) demand a free regeneration until a new pair of towns appears.
5. After the trade for the town, there is a trade for color. In case of identical towns in the pair, after the trade for color, there is a trade for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuilding, always two stacks, always built second level - checkboxes enabled.

8. It is allowed to level up and use Vidomina and Isra with expert necromancy.
Building the Necromancy Amplifier, Vampire Lords, Pixie Lords, and Psychic Lords is allowed.
Using Diplomacy and Hill Forts is allowed.
9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Regulations

1. Group stage: 4 groups. 1st and 2nd places advance to the upper bracket. 3rd and 4th places go to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. The Grandfinal is BO5 starting from a 1:0 score.
The first round of the lower bracket is BO3, subsequent rounds are BO1. The lower bracket final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are determined by points earned. In case of a tie in points, additional criteria apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined by additional criteria, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers within the group.
Round 1. 01.08.2020 - 10.08.2020. Pairs: 5-4, 6-3, 7-2, 8-1.
Round 2. 11.08.2020 - 20.08.2020. Pairs: 8-4, 5-3, 6-2, 7-1.
Round 3. 21.08.2020 - 30.08.2020. Pairs: 8-7, 4-3, 5-2, 6-1.
Round 4. 31.08.2020 - 09.09.2020. Pairs: 8-6, 7-3, 4-2, 5-1.
Round 5. 10.09.2020 - 19.09.2020. Pairs: 8-5, 7-6, 3-2, 4-1.
Round 6. 20.09.2020 - 29.09.2020. Pairs: 7-5, 6-4, 8-2, 3-1.
Round 7. 30.09.2020 - 09.10.2020. Pairs: 6-5, 7-4, 8-3, 2-1.

III. Organizational Matters

1. The tournament is unofficial.
2. The tournament host and judge is Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons, and also to make any changes to the regulations and rules during the tournament if necessary.
3. Tentatively: tournament start is July 31 - August 1, 2020, registration for the tournament – until July 30 inclusive until 24.00 MSK
4. All tournament games count toward the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played game, participants must submit a report and confirmation in this thread, created automatically.
5. Time limits: 10 days for one group stage game, 2 weeks for a BO1 playoff game, 4 weeks for a BO3 series.
6. Immediately after the start of the next stage or round, contact your opponent to make a preliminary agreement on games. To agree means to reach a consensus after negotiations and discussion. An offer without a response will not be considered an agreement.
7. Any temporary issues (internet, travel, personal) must be reported to the tournament hosts.
8. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play during this time, the host will interpret the absence of a game result in favor of the opponent.
9. Saves and HD_Crash_LOG (after crashes) of all games must be kept until the end of the tournament and presented upon request by the tournament host. In case of a connection loss, also save separately BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the game.
10. The tournament winner will receive a medal under their avatar.
11. 10 thousand rubles in prize money from Kventin, the mod developer. + 1 thousand from Morgot1982
Distribution 50-30-20%.

Key changes in Fresh Mod:
1. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from respawn. (The only exception is Mix8mm6lm, where due to the algorithm, there is only one road from respawn.)
2. Exit into a one-way portal is excluded.
3. The probability of "bugged passages" between zones is significantly reduced.
4. At respawn, road blocks have a value of no more than 1/3 of the maximum in the zone.
5. Native troops from hives and conservatories.
6. On maps without water, water spells, artifacts, and the Navigation skill are excluded.
8. Movement point calculation and transfer between heroes inside the town.
9. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
10. Artifacts that grant health and speed bonuses do not affect undead.


Full list of changes in version 6:
1. Improved random map generator:
- Always "good roads" for human players. - In human players' starting zones, only mine guards and guards at 1/3 of the maximum zone value can block the road.
- Exit into a one-way portal is excluded. The generator now has 16 two-way portals: 8 standard + 8 entrances from one-way portals.
- The probability of "bugged passages" between zones is significantly reduced.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportionally to the  health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag enabled, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 16,000 cannot join; for M and S maps, *AI Value* > 4,000 - creatures do not join if the hero's army contains undead. Examples of maximum possible joining stacks: 11 wyverns = 16000/1350. ; 3 angels = 16000/5019, 5 pit lords = 16000/2840, 13 pit fiends = 16000/1224, etc.
4. The "First Aid" skill additionally grants all living creatures in the army +1, +2, +3 to health at basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent has cast. The dependence of the skill level on the level of the spell being learned is removed - now even with the basic skill, you can learn a level 5 spell.

6. Artifacts that grant health and speed bonuses do not affect undead.
7. In the Hill Fort, vampires and levels 6 and 7 cannot be upgraded. It can only appear on snow, swamp, lava (only with the "HW Rules" flag enabled). When the "Gameplay changes" flag is set, the flag prohibiting the appearance of the Hill Fort is reset.
8. Isra's and Vidomina's specialization is reduced to 1%. Their regular "leveling" is restored.
9. Building the Necromancy Amplifier is allowed. Its bonus is reduced to 2%.
10. Building Vampire Lords is allowed. The Vampire Lord restores 25% of the damage dealt.
11. Conflux. Upgrading Magic Elementals is allowed. Building upgraded Fairies is allowed. The "Garden of Life" is required for construction.
12. Inferno. Upgrading Pits requires only Mage Guild level 1. Inferno portals do not require a fort and cost 4000.
13. In Tower, the second level is always built.
14. Astral doubles the spell power of Hypnotize at any level.

15. Campaign heroes are allowed (everywhere except mirrors), except Gelu. Dragon's starting army is changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mutare).
16. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
17. Mage Guild rebuilding is possible from any level (in Rampart, to rebuild Mage Guild level 1, you need to click on the Mage Guild roof).
18. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
With the same pace of Mage Guild construction, the maximum gap in obtaining these spells will be 3 days:
Initial Mage Guild construction - 0% chance
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - 100% chance

19. You can view expendable movement points by holding the "Alt" key
20. Pressing the "E" key allows trading between heroes in town
21. Neutrals guard objects around them, except resources, chests, and campfires.
22. When hovering over a Scholar, the status bar shows the type of bonus it grants - skill, cast, stat
23. The "Conflux" town is allowed to appear in all zones (relevant primarily for JC).
24. In "Conflux", the Grail cannot be built if there is no town with a built *Mage Guild level 5*.
25. Fixed the "anchor hex" bug - Fire Wall and Force Field can be placed on any available hex.
26. When attacking banks, the guard description is shown
27. In battle, the duration of applied spells is shown
28. In battle, damage is shown in the number of creatures killed
29. A hero can enter the Mage Guild without a spellbook or money
30. Extended spell descriptions in the spellbook on right-click on a spell. Skills, specialization, artifacts, and the hero's SP are taken into account. Shown - Fire Wall damage, number of summoned elementals, number of resurrected HP, TP and DD cost in MP, etc.
31. In battle, when casting a battle\healing spell, the number of killed\resurrected*creatures is shown
32. "Anarchy" mode. If the "HW rules" flag is NOT set, then mod changes marked with * are disabled from this table.

List of participants as of 30.07 (29 people):
1844 Xocenk
1798 Puzzz0
1791 Herolwy
1769 kamukag3e
1719 Russel_lDHl
1718 Gorbunak
1716 sonic111
1704 Sanin
1701 ЯR
1691 Dima Surmay
1650 AYMAN
1632 Morgot1982
1632 theShevanesian
1588 Мирон
1539 Meo
1538 Grando
1530 Dorsaj
1521 Kexibq2134
1514 Elven_Troll
1481 Matematik
1462 rus12345
1426 gizmo-war222
1390 maxbraga
1300 noangel
1227 igrayukakMogy
n/r Gezelligheid
n/r Denis1980
n/r Valkyrie
n/r Narkos
Gee - declined
ICQ - 703804372
Discord - Xocenk#2473
In reply to Xocenk
#214
Auto-translated
Thank you for playing!
艰难获胜 herolwy
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тирис / Tyris Main Hero Тирис / Tyris
Map Template
Jebus Cross
Game Length
137 days
Game Date
9/11/2020
Reported
9/11/2020 2:10 PM
Rating Impact Archived
kamukag3e 1810 1811 +1 ↑
maxbraga 1363 1362 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/11/2020 3:10 PM

In reply to Xocenk
User Avatar
#217
Auto-translated
Thank you for playing!
Discord Kexibq21#8390
twitch.tv/kexibq2134
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Адела / Adela Start Hero Адела / Adela
Димер / Deemer Main Hero Димер / Deemer
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
h3dm1
Game Length
127 days
Game Date
9/11/2020
Reported
9/11/2020 8:49 PM
Rating Impact Archived
Kexibq2134 1560 1572 +12 ↑
Matematik 1477 1465 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/15/2020 7:27 PM

In reply to maxbraga
#218
Auto-translated
The game was interesting. We were peacefully consuming the map, but I found a helmet and wings, while my opponent had 2 Castle. My opponent had more troops for most of the game; I think if I hadn't had air control, I would have lost. Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Diamond
Game Length
144 days
Game Date
9/12/2020
Reported
9/12/2020 7:40 AM
Rating Impact Archived
Morgot1982 1611 1619 +8 ↑
Beriadon 1416 1408 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/13/2020 10:46 AM

In reply to maxbraga
User Avatar
#219
Auto-translated
Thank you for playing!
ICQ 423164784

Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Лакус / Lacus Main Hero Лакус / Lacus
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Адела / Adela Start Hero Адела / Adela
Адела / Adela Main Hero Адела / Adela
Map Template
h3dm1
Game Length
143 days
Game Date
9/12/2020
Reported
9/12/2020 12:47 PM
Rating Impact Archived
Sanin 1685 1690 +5 ↑
Denis1980 1423 1418 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/12/2020 12:54 PM

In reply to Sanin
#220
Auto-translated
Sanin
Thank you for the game!
I confirm. Thank you for the game! And thank you to the tournament organizers for providing variety.
In reply to maxbraga
#221
Auto-translated
Thank you for playing!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Терек / Terek Main Hero Терек / Terek
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
8xm12a
Game Length
127 days
Game Date
9/12/2020
Reported
9/12/2020 3:53 PM
Rating Impact Archived
Dima Surmay 1660 1669 +9 ↑
Valkyrie 1493 1484 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/12/2020 4:03 PM

In reply to Dima Surmay
User Avatar
#222
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Dima Surmay
Thank you for the game!
Thank you for the game!
предпочитаю SOD (в лобби -Valkyrie-)

icq 755061980
In reply to Morgot1982
#223
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Morgot1982
09/12/2020 Morgot1982 (Blue, Castle, Valeska, Gundula) def Beriadon (Red, Rampart, Kairic, Kairic) Diamond 144

The game was interesting. We "peacefully" consumed the map, but I found a treasure chest and wings, while my opponent had 2 creatures with the Keen Mind skill. My opponent had more troops until the very end; I think if I hadn't had air control, I would have lost. Thanks for the game!
I couldn't build a good grandmaster, I didn't gather enough resources because 3 out of 4 treasure chests had a terrain penalty. But I got a lot of consumables, and there were also hives. But control ultimately decided the outcome.*
Thanks for the game!
In reply to Xocenk
User Avatar
#224
tfp
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
113 days
Game Date
9/13/2020
Reported
9/13/2020 1:41 AM
Rating Impact Archived
herolwy 1799 1800 +1 ↑
igrayukakMogy 1241 1240 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/13/2020 12:36 PM

In reply to maxbraga
#225
Auto-translated
A classic. It ruined the game. Immediately after reloading from a save, I couldn't click on anything and made a fatal mistake – I was caught by the timer and didn't have time to finish my turn.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Поражение / Lose Поражение / Lose
Meo
Красный / Red
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
h3dm1
Game Length
146 days
Game Date
9/13/2020
Reported
9/13/2020 6:50 AM
Rating Impact Archived
Grando 1572 1557 -15 ↓
Meo 1559 1574 +15 ↑
Rated Sep 28, 2022

Accepted by opponent on 9/13/2020 7:04 AM

In reply to Grando
User Avatar
#226
Auto-translated
Grando
Classic. Ruined the game. Right after reloading from the save, I couldn't unclick and made a fatal mistake - got caught on the timer without finishing my turn.
Well, Kyrre was already in good shape anyway: stats 20-39 vs*14-19, army advantage.
Pathfinding, bought on 117, decided a lot, because 3 of the visible treasures were sand and swamp. As a result, the key chest for all of week 4 was in the swamp corner, a Griffin Conservatory 3 and a Dragon Utopia with +5all and the Hat on the sands, which the opponent didn't even check.
Oh yes, building the Mage Guild specifically in Necropolis rather than in Rampart also helped, because early Resurrection allowed taking Dragon Utopias on roadless terrain, which Kyrre could reach even without air control.

Thanks for the game and good luck going forward!

Безземельный дон с HeroesPortal, инкогнито.
In reply to maxbraga
#227
Auto-translated
An interesting and intense game. A very small starting area with few interesting objects, except for a stable relatively close to the town. However, on day 111, there's an exit through golems to the Rampart, from which exits to two treasure rooms are quite close. One of them is immediately blocked, and in the second, I could move around more freely, but eventually, I ran into strong guards. I didn't get any Earth resources for a very long time, so there was no chance of breaking through at that moment. There was a resource node at the Rampart's area, but it was a tier 3 or 4 node. As a result, I didn't capture any objects in the first two weeks. On day 131, I started exploring the third treasure room, and that's what saved me. The battles were not easy, as my army consisted of creatures and hero troops from the tavern. As a result, in the third week, I found an angel and horse den, two Hive locations, sandals of the saint, two Pandora's boxes for experience and money, and visited the library. On day 141, I took the first Utopia, and on day 142, the second (they were close). The first one was very good - wings and dragon armor +4,+4, and the second was just a fat chocolate box - a teapot, gladius, and watchman's shield. After that, I wanted to attack my opponent in the treasure room where he was moving, but I was afraid of his strong magic, as my army had 1 angel, 23 horses, and 40-50 archers, while my opponent had a more powerful army. Instead, I found two more angel and Hive locations in my chocolate treasure room, as well as a Utopia with a quest item in another adjacent area. On day 211, I took my opponent's main town, but then I messed up - I should have caught him in the last treasure room, but I went to gather resource nodes and take towns at the Rampart's area. As a result, my opponent made a semicircle through the last treasure room and another adjacent area, significantly increasing his stats along the way, and on day 222, he took my Castle. I had to storm my own town. In terms of parameters, I had a greater advantage, with powerful stacks of angels and horses. But my opponent also had a solid army with a powerful stack of Vivs, as well as Hydras and upgraded Gorgons and Efreet. The inability to fly in with horses due to the city wall made me very nervous, but the parameters made a difference, and a breach in the wall also appeared quickly in the right place. My opponent forgot to put on the Titan armor, without it, his summon elementals spell wasn't as scary; otherwise, I could have lost the final battle.
Thanks for the game, it was interesting!*
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Брогхильд / Broghild Main Hero Брогхильд / Broghild
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
2sm4d(3)
Game Length
222 days
Game Date
9/13/2020
Reported
9/13/2020 9:52 AM
Rating Impact Archived
Beriadon 1376 1400 +24 ↑
AYMAN 1629 1605 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/13/2020 6:50 PM

In reply to Morgot1982
#228
Auto-translated
Morgot1982
The game was interesting. We "peacefully" consumed the map, but I found a helmet and wings, while my opponent had 2 creatures with the "Knowlege" skill. My opponent had more troops for most of the game; I think if I hadn't had air control, I would have lost. Thanks for the game!
[ltr]+
Something went wrong with the report confirmation the first time.[/ltr]