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#226
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Grando
Classic. Ruined the game. Right after reloading from the save, I couldn't unclick and made a fatal mistake - got caught on the timer without finishing my turn.
Well, Kyrre was already in good shape anyway: stats 20-39 vs*14-19, army advantage.
Pathfinding, bought on 117, decided a lot, because 3 of the visible treasures were sand and swamp. As a result, the key chest for all of week 4 was in the swamp corner, a Griffin Conservatory 3 and a Dragon Utopia with +5all and the Hat on the sands, which the opponent didn't even check.
Oh yes, building the Mage Guild specifically in Necropolis rather than in Rampart also helped, because early Resurrection allowed taking Dragon Utopias on roadless terrain, which Kyrre could reach even without air control.

Thanks for the game and good luck going forward!

Безземельный дон с HeroesPortal, инкогнито.

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