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Posts from [ТУРНИР-SoD] Тест Fresh Mod

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6 years ago
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I. Rules and Templates

1. The tournament is played on the game version SoD 3.2(4.0) + HD mod of the latest current version + Fresh Mod of the latest version (6.2 at the moment) with the Gameplay Changes checkbox enabled.
2. Game with ОХ by default. By agreement, it can be played without ОХ.
3. Templates:
(1) Anarchy 160% (2) Diamond (3) Mini-Nosta (4) 2SM4d(3) (5) Jebus cross (6) Mix8mm6lm (7) mt_diamond (8) 8xm12a (9) Spider (10) 6LM10b (11) h3dm1.

Attention, template Mix8mm6lm must be downloaded separately via the link. The default in-game version is incorrect!

The right to strike out templates first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking out, but 3 templates must remain. They are played in turn during the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


ОХ limit 115 on all templates except JC (117) and MiniNosta (122).
Timer on all templates 16-8-2.
Roads:
6LM10b, h3dm1, mt_diamond, Diamond, 8xm12a, Spider, Mix8mm6lm - medium.
Jebus cross - fast.
Mini-Nosta, 2SM4d(3) - medium and fast.
Anarchy 160% - all.

4. Town selection: random pair + trade.
The host generates a pair of random towns using a special button. Immediately after generation, each player may demand a regeneration once for 500 gold of a rollback to the opponent. If, during the regeneration, at least one town is repeated, the same player may (but is not obligated to) demand a free regeneration until a new pair of towns appears.
5. After the trade for the town, there is a trade for the color. In the case of identical towns in the pair, after the trade for the color, there is a trade for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuild - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuild, always two stacks, always built second level - checkboxes enabled.

8. It is allowed to level up and use Vidomina and Isra with expert necromancy.
Building the Necromancy Amplifier, Vampire Lord upgrade, Pixie upgrade, Psychic upgrade is allowed.
Using Diplomacy and Hill Forts is allowed.
9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Regulations

1. Group stage: 4 groups. 1st and 2nd place advance to the upper bracket. 3rd and 4th place go to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. Grandfinal is BO5 with a score of 1:0.
First round of the lower bracket is BO3, subsequent rounds are BO1. Lower bracket final is BO3.

In the group stage, a win gives 3 points, a draw gives 1 point, a loss gives 0 points.
Places are determined by points. In case of a tie, the following tiebreakers apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be assigned using the tiebreakers between players, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers in the group.
Round 1. 01.08.2020 - 10.08.2020. Pairs: 5-4, 6-3, 7-2, 8-1.
Round 2. 11.08.2020 - 20.08.2020. Pairs: 8-4, 5-3, 6-2, 7-1.
Round 3. 21.08.2020 - 30.08.2020. Pairs: 8-7, 4-3, 5-2, 6-1.
Round 4. 31.08.2020 - 09.09.2020. Pairs: 8-6, 7-3, 4-2, 5-1.
Round 5. 10.09.2020 - 19.09.2020. Pairs: 8-5, 7-6, 3-2, 4-1.
Round 6. 20.09.2020 - 29.09.2020. Pairs: 7-5, 6-4, 8-2, 3-1.
Round 7. 30.09.2020 - 09.10.2020. Pairs: 6-5, 7-4, 8-3, 2-1.

III. Organizational Matters

1. The tournament is unofficial.
2. Tournament host and referee – Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to deny participation in the tournament to a user without public explanation, as well as to make any changes to the regulations and rules during the tournament if necessary.
3. Preliminary: tournament start July 31 - August 1, 2020, registration for the tournament – until July 30 inclusive until 24:00 MSK
4. All tournament games count towards the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played match, participants must submit a report and confirmation in this thread, created automatically.
5. Deadlines: one game of the group stage - 10 days, BO1 playoffs – 2 weeks, Best of 3 series - 4 weeks.
6. Immediately after the start of the next stage or round, contact your opponent for a preliminary agreement on the games. To agree means to reach a consensus after negotiations and discussion. An offer without a response will not be considered an agreement.
7. Any temporary issues (with the internet, trips, personal matters) must be reported to the tournament hosts.
8. The preferred time for tournament games is considered daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play during this time, the host will interpret the absence of a game result in favor of their opponent.
9. Saves and HD_Crash_LOG (after crashes) of all matches must be kept until the end of the tournament and presented upon request by the tournament host. In the event of a disconnection, also save separately BATTLEsave.gm2 or BATTLE_non_continuable, if available, which will be loaded to continue the match.
10. The tournament winner will receive a medal under their avatar.
11. 10 thousand rubles in prize money from Kventin, the mod developer. + 1 thousand from Morgot1982
Distribution 50-30-20%.

Key changes in Fresh Mod:
1. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from spawn. (The only exception is on Mix8mm6lm due to the algorithm, there is sometimes only one road from spawn.)
2. Exit to one-way portals is excluded.
3. The probability of "bugged passes" between zones is significantly reduced.
4. At spawn, road blocks have a value no more than 1/3 of the maximum in the zone.
5. Native troops from hives and conservatories.
6. On maps without water, water spells, artifacts, and the navigation skill are excluded.
8. Movement point calculation and transfer between heroes inside the castle.
9. The acquisition of "Town Portal" and "Dimension Door" spells is balanced. Since version 6.2, this works on mirror templates too!
10. Artifacts that give +health and +speed do not affect undead.


Complete list of changes in version 6:
1. Improved random map generator:
- Always "good roads" for human players. - In the starting zones of human players, only mine guards and guards up to 1/3 of the maximum zone value can block the road.
- Exit to one-way portals is excluded. The generator now has 16 two-way portals: 8 standard + 8 entrances from one-way portals.
- The probability of "bugged passes" between zones is significantly reduced.
- The entry point of the road and guard for "wide" monoliths has been fixed.
- The distance between passage guards is at least 1 tile.
2. In conservatories and hives, the player receives not Angels and Wyverns, but level 7 and 6 creatures of their starting town, proportionally to the hit points of Angels and Wyverns.

3. Diplomacy has been returned to the game; it works even with the "HW rules" flag enabled, but with 2 limitations: - neutrals whose total *AI Value* of a stack > 16,000 cannot join; for M and S maps *AI Value* > 4,000; - creatures do not join if there is an undead creature in the hero's army. Examples of maximally joinable stacks: 11 wyverns = 16000/1350; 3 angels = 16000/5019, 5 master genies = 16000/2840, 13 pit lords = 16000/1224, etc.
4. The "First Aid" skill additionally gives all living creatures in the army +1, +2, +3 hit points at the basic, advanced, expert levels.
5. "Eagle Eye" triggers not after the battle, but during it, at the start of each round, when your unit gets the first turn, you can learn a spell that the opponent has cast. The dependence of the skill level on the level of the studied spell has been removed - now even with the basic skill you can learn a level 5 spell.

6. Artifacts that give +health and +speed do not affect undead.
7. In the Hill Fort, you cannot upgrade vampires and levels 6, 7. It can only appear on snow, swamp, lava (only with the "HW Rules" flag set). When the "Gameplay changes" flag is set, the prohibition flag for the appearance of the hill fort is reset.
8. The specialization of Isra and Vidomina has been reduced to 1%. Their usual "leveling" has been restored.
9. Building the Necromancy Amplifier is allowed. Its bonus has been reduced to 2%.
10. Building Vampire Lords is allowed. The Vampire Lord recovers 25% of the damage dealt.
11. Conflux. Upgrading Magma Elementals is allowed. Building upgraded Sprites is allowed. Requires the "Garden of Life" to build.
12. Inferno. Upgrading Pits requires only Mage Guild level 1. Portal of Summoning - does not require a fort, costs 4000.
13. In Tower, the second level is always built.
14. Astral doubles the power of the Hypnosis spell, at any level.

15. Campaign heroes (except Gelu) are allowed (everywhere except mirrors). Dragon's starting army has been changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mullich).
16. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
17. Mage Guild rebuild is possible from any level (in Rampart, to rebuild MG1, you need to click on the MG roof).
18. The acquisition of "Town Portal" and "Dimension Door" spells is balanced. Since version 6.2, this works on mirror templates too!
With the same tempo of MG construction, the maximum gap in obtaining these spells will be 3 days:
Initial MG construction - 0% chance
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - 100% chance

19. You can view expendable movement points by holding down the "Alt" key.
20. Using the "E" key, you can exchange between heroes in the town.
21. Neutrals guard objects around them, except resources, treasure chests, and campfires.
22. When hovering over a Scholar, the status bar shows the type of bonus they give - skill, cast, stat.
23. The appearance of the "Conflux" town is allowed in all zones (relevant primarily for JC).
24. In "Conflux", the Grail cannot be built if there is no town with a built *MG5.
25. The "anchor hex" bug has been fixed - Wall of Fire, Force Field can be placed on any available hex.
26. When attacking banks, the description of the guards is shown.
27. In battle, the duration of applied spells is shown.
28. In battle, damage in the number of killed creatures is shown.
29. A hero can enter the Mage Guild without a spell book or money.
30. Extended spell descriptions in the spell book upon right-clicking a spell. Skills, specialization, artifacts, and hero SP are taken into account. Shows - damage from Wall of Fire, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
31. In battle, when applying a battle/healing spell, the number of killed/resurrected *creatures is shown.
32. "Anarchy" mode. If the "HW rules" flag is NOT set, then the mod changes marked with a * are disabled from this table.

List of participants as of 30.07 (29 people):
1844 Xocenk
1798 Puzzz0
1791 Herolwy
1769 kamukag3e
1719 Russel_lDHl
1718 Gorbunak
1716 sonic111
1704 Sanin
1701 ЯR
1691 Dima Surmay
1650 AYMAN
1632 Morgot1982
1632 theShevanesian
1588 Мирон
1539 Meo
1538 Grando
1530 Dorsaj
1521 Kexibq2134
1514 Elven_Troll
1481 Matematik
1462 rus12345
1426 gizmo-war222
1390 maxbraga
1300 noangel
1227 igrayukakMogy
n/r Gezelligheid
n/r Denis1980
n/r Valkyrie
n/r Narkos
Gee - declined
In reply to Xocenk
5 years ago
Auto-translated
Thank you for playing!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тирис / Tyris Main Hero Тирис / Tyris
Map Template
Jebus Cross
Game Length
137 days
Game Date
9/11/2020
Reported
9/11/2020 2:10 PM
Rating Impact Archived
kamukag3e 1810 1811 +1 ↑
maxbraga 1363 1362 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/11/2020 3:10 PM

In reply to _NEO_
User Avatar
5 years ago
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_NEO_
Thank you for the game!
Thanks for the game!
Thank you, it was interesting.
In reply to kamukag3e
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5 years ago
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kamukag3e
Thank you for the game!
KeShe, finished the game. Thank you for the game.
In reply to Xocenk
User Avatar
5 years ago
Auto-translated
Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Адела / Adela Start Hero Адела / Adela
Димер / Deemer Main Hero Димер / Deemer
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
h3dm1
Game Length
127 days
Game Date
9/11/2020
Reported
9/11/2020 8:49 PM
Rating Impact Archived
Kexibq2134 1560 1572 +12 ↑
Matematik 1477 1465 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/15/2020 7:27 PM

In reply to maxbraga
5 years ago
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The game was interesting. We were peacefully consuming the map, but I found a helmet and wings, while my opponent had 2 Castle. My opponent had more troops for most of the game; I think if I hadn't had air control, I would have lost. Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Diamond
Game Length
144 days
Game Date
9/12/2020
Reported
9/12/2020 7:40 AM
Rating Impact Archived
Morgot1982 1611 1619 +8 ↑
Beriadon 1416 1408 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/13/2020 10:46 AM

In reply to maxbraga
User Avatar
5 years ago
Auto-translated
Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Лакус / Lacus Main Hero Лакус / Lacus
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Адела / Adela Start Hero Адела / Adela
Адела / Adela Main Hero Адела / Adela
Map Template
h3dm1
Game Length
143 days
Game Date
9/12/2020
Reported
9/12/2020 12:47 PM
Rating Impact Archived
Sanin 1685 1690 +5 ↑
Denis1980 1423 1418 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/12/2020 12:54 PM

In reply to Sanin
5 years ago
Auto-translated
Sanin
Thank you for the game!
I confirm. Thank you for the game! And thank you to the tournament organizers for providing variety.
In reply to maxbraga
5 years ago
Auto-translated
Thank you for playing!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Терек / Terek Main Hero Терек / Terek
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
8xm12a
Game Length
127 days
Game Date
9/12/2020
Reported
9/12/2020 3:53 PM
Rating Impact Archived
Dima Surmay 1660 1669 +9 ↑
Valkyrie 1493 1484 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/12/2020 4:03 PM

In reply to Dima Surmay
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5 years ago
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Dima Surmay
Thank you for the game!
Thank you for the game!
In reply to Morgot1982
5 years ago
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Morgot1982
09/12/2020 Morgot1982 (Blue, Castle, Valeska, Gundula) def Beriadon (Red, Rampart, Kairic, Kairic) Diamond 144

The game was interesting. We "peacefully" consumed the map, but I found a treasure chest and wings, while my opponent had 2 creatures with the Keen Mind skill. My opponent had more troops until the very end; I think if I hadn't had air control, I would have lost. Thanks for the game!
I couldn't build a good grandmaster, I didn't gather enough resources because 3 out of 4 treasure chests had a terrain penalty. But I got a lot of consumables, and there were also hives. But control ultimately decided the outcome.*
Thanks for the game!
In reply to Xocenk
User Avatar
5 years ago
tfp
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
113 days
Game Date
9/13/2020
Reported
9/13/2020 1:41 AM
Rating Impact Archived
herolwy 1799 1800 +1 ↑
igrayukakMogy 1241 1240 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/13/2020 12:36 PM

In reply to maxbraga
5 years ago
Auto-translated
A classic. It ruined the game. Immediately after reloading from a save, I couldn't click on anything and made a fatal mistake – I was caught by the timer and didn't have time to finish my turn.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Поражение / Lose Поражение / Lose
Meo
Красный / Red
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
h3dm1
Game Length
146 days
Game Date
9/13/2020
Reported
9/13/2020 6:50 AM
Rating Impact Archived
Grando 1572 1557 -15 ↓
Meo 1559 1574 +15 ↑
Rated Sep 28, 2022

Accepted by opponent on 9/13/2020 7:04 AM

In reply to Grando
User Avatar
5 years ago
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Grando
Classic. Ruined the game. Right after reloading from the save, I couldn't unclick and made a fatal mistake - got caught on the timer without finishing my turn.
Well, Kyrre was already in good shape anyway: stats 20-39 vs*14-19, army advantage.
Pathfinding, bought on 117, decided a lot, because 3 of the visible treasures were sand and swamp. As a result, the key chest for all of week 4 was in the swamp corner, a Griffin Conservatory 3 and a Dragon Utopia with +5all and the Hat on the sands, which the opponent didn't even check.
Oh yes, building the Mage Guild specifically in Necropolis rather than in Rampart also helped, because early Resurrection allowed taking Dragon Utopias on roadless terrain, which Kyrre could reach even without air control.

Thanks for the game and good luck going forward!
In reply to maxbraga
5 years ago
Auto-translated
An interesting and intense game. A very small starting area with few interesting objects, except for a stable relatively close to the town. However, on day 111, there's an exit through golems to the Rampart, from which exits to two treasure rooms are quite close. One of them is immediately blocked, and in the second, I could move around more freely, but eventually, I ran into strong guards. I didn't get any Earth resources for a very long time, so there was no chance of breaking through at that moment. There was a resource node at the Rampart's area, but it was a tier 3 or 4 node. As a result, I didn't capture any objects in the first two weeks. On day 131, I started exploring the third treasure room, and that's what saved me. The battles were not easy, as my army consisted of creatures and hero troops from the tavern. As a result, in the third week, I found an angel and horse den, two Hive locations, sandals of the saint, two Pandora's boxes for experience and money, and visited the library. On day 141, I took the first Utopia, and on day 142, the second (they were close). The first one was very good - wings and dragon armor +4,+4, and the second was just a fat chocolate box - a teapot, gladius, and watchman's shield. After that, I wanted to attack my opponent in the treasure room where he was moving, but I was afraid of his strong magic, as my army had 1 angel, 23 horses, and 40-50 archers, while my opponent had a more powerful army. Instead, I found two more angel and Hive locations in my chocolate treasure room, as well as a Utopia with a quest item in another adjacent area. On day 211, I took my opponent's main town, but then I messed up - I should have caught him in the last treasure room, but I went to gather resource nodes and take towns at the Rampart's area. As a result, my opponent made a semicircle through the last treasure room and another adjacent area, significantly increasing his stats along the way, and on day 222, he took my Castle. I had to storm my own town. In terms of parameters, I had a greater advantage, with powerful stacks of angels and horses. But my opponent also had a solid army with a powerful stack of Vivs, as well as Hydras and upgraded Gorgons and Efreet. The inability to fly in with horses due to the city wall made me very nervous, but the parameters made a difference, and a breach in the wall also appeared quickly in the right place. My opponent forgot to put on the Titan armor, without it, his summon elementals spell wasn't as scary; otherwise, I could have lost the final battle.
Thanks for the game, it was interesting!*
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Брогхильд / Broghild Main Hero Брогхильд / Broghild
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
2sm4d(3)
Game Length
222 days
Game Date
9/13/2020
Reported
9/13/2020 9:52 AM
Rating Impact Archived
Beriadon 1376 1400 +24 ↑
AYMAN 1629 1605 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/13/2020 6:50 PM

In reply to Morgot1982
5 years ago
Auto-translated
Morgot1982
The game was interesting. We "peacefully" consumed the map, but I found a helmet and wings, while my opponent had 2 creatures with the "Knowlege" skill. My opponent had more troops for most of the game; I think if I hadn't had air control, I would have lost. Thanks for the game!
[ltr]+
Something went wrong with the report confirmation the first time.[/ltr]

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