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Posts from [ТУРНИР-SoD] Тест Fresh Mod

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6 years ago
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I. Rules and Templates

1. The tournament is played on the game version SoD 3.2(4.0) + HD mod of the latest current version + Fresh Mod of the latest version (6.2 at the moment) with the Gameplay Changes checkbox enabled.
2. Game with ОХ by default. By agreement, it can be played without ОХ.
3. Templates:
(1) Anarchy 160% (2) Diamond (3) Mini-Nosta (4) 2SM4d(3) (5) Jebus cross (6) Mix8mm6lm (7) mt_diamond (8) 8xm12a (9) Spider (10) 6LM10b (11) h3dm1.

Attention, template Mix8mm6lm must be downloaded separately via the link. The default in-game version is incorrect!

The right to strike out templates first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking out, but 3 templates must remain. They are played in turn during the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


ОХ limit 115 on all templates except JC (117) and MiniNosta (122).
Timer on all templates 16-8-2.
Roads:
6LM10b, h3dm1, mt_diamond, Diamond, 8xm12a, Spider, Mix8mm6lm - medium.
Jebus cross - fast.
Mini-Nosta, 2SM4d(3) - medium and fast.
Anarchy 160% - all.

4. Town selection: random pair + trade.
The host generates a pair of random towns using a special button. Immediately after generation, each player may demand a regeneration once for 500 gold of a rollback to the opponent. If, during the regeneration, at least one town is repeated, the same player may (but is not obligated to) demand a free regeneration until a new pair of towns appears.
5. After the trade for the town, there is a trade for the color. In the case of identical towns in the pair, after the trade for the color, there is a trade for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuild - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuild, always two stacks, always built second level - checkboxes enabled.

8. It is allowed to level up and use Vidomina and Isra with expert necromancy.
Building the Necromancy Amplifier, Vampire Lord upgrade, Pixie upgrade, Psychic upgrade is allowed.
Using Diplomacy and Hill Forts is allowed.
9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Regulations

1. Group stage: 4 groups. 1st and 2nd place advance to the upper bracket. 3rd and 4th place go to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. Grandfinal is BO5 with a score of 1:0.
First round of the lower bracket is BO3, subsequent rounds are BO1. Lower bracket final is BO3.

In the group stage, a win gives 3 points, a draw gives 1 point, a loss gives 0 points.
Places are determined by points. In case of a tie, the following tiebreakers apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be assigned using the tiebreakers between players, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers in the group.
Round 1. 01.08.2020 - 10.08.2020. Pairs: 5-4, 6-3, 7-2, 8-1.
Round 2. 11.08.2020 - 20.08.2020. Pairs: 8-4, 5-3, 6-2, 7-1.
Round 3. 21.08.2020 - 30.08.2020. Pairs: 8-7, 4-3, 5-2, 6-1.
Round 4. 31.08.2020 - 09.09.2020. Pairs: 8-6, 7-3, 4-2, 5-1.
Round 5. 10.09.2020 - 19.09.2020. Pairs: 8-5, 7-6, 3-2, 4-1.
Round 6. 20.09.2020 - 29.09.2020. Pairs: 7-5, 6-4, 8-2, 3-1.
Round 7. 30.09.2020 - 09.10.2020. Pairs: 6-5, 7-4, 8-3, 2-1.

III. Organizational Matters

1. The tournament is unofficial.
2. Tournament host and referee – Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to deny participation in the tournament to a user without public explanation, as well as to make any changes to the regulations and rules during the tournament if necessary.
3. Preliminary: tournament start July 31 - August 1, 2020, registration for the tournament – until July 30 inclusive until 24:00 MSK
4. All tournament games count towards the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played match, participants must submit a report and confirmation in this thread, created automatically.
5. Deadlines: one game of the group stage - 10 days, BO1 playoffs – 2 weeks, Best of 3 series - 4 weeks.
6. Immediately after the start of the next stage or round, contact your opponent for a preliminary agreement on the games. To agree means to reach a consensus after negotiations and discussion. An offer without a response will not be considered an agreement.
7. Any temporary issues (with the internet, trips, personal matters) must be reported to the tournament hosts.
8. The preferred time for tournament games is considered daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play during this time, the host will interpret the absence of a game result in favor of their opponent.
9. Saves and HD_Crash_LOG (after crashes) of all matches must be kept until the end of the tournament and presented upon request by the tournament host. In the event of a disconnection, also save separately BATTLEsave.gm2 or BATTLE_non_continuable, if available, which will be loaded to continue the match.
10. The tournament winner will receive a medal under their avatar.
11. 10 thousand rubles in prize money from Kventin, the mod developer. + 1 thousand from Morgot1982
Distribution 50-30-20%.

Key changes in Fresh Mod:
1. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from spawn. (The only exception is on Mix8mm6lm due to the algorithm, there is sometimes only one road from spawn.)
2. Exit to one-way portals is excluded.
3. The probability of "bugged passes" between zones is significantly reduced.
4. At spawn, road blocks have a value no more than 1/3 of the maximum in the zone.
5. Native troops from hives and conservatories.
6. On maps without water, water spells, artifacts, and the navigation skill are excluded.
8. Movement point calculation and transfer between heroes inside the castle.
9. The acquisition of "Town Portal" and "Dimension Door" spells is balanced. Since version 6.2, this works on mirror templates too!
10. Artifacts that give +health and +speed do not affect undead.


Complete list of changes in version 6:
1. Improved random map generator:
- Always "good roads" for human players. - In the starting zones of human players, only mine guards and guards up to 1/3 of the maximum zone value can block the road.
- Exit to one-way portals is excluded. The generator now has 16 two-way portals: 8 standard + 8 entrances from one-way portals.
- The probability of "bugged passes" between zones is significantly reduced.
- The entry point of the road and guard for "wide" monoliths has been fixed.
- The distance between passage guards is at least 1 tile.
2. In conservatories and hives, the player receives not Angels and Wyverns, but level 7 and 6 creatures of their starting town, proportionally to the hit points of Angels and Wyverns.

3. Diplomacy has been returned to the game; it works even with the "HW rules" flag enabled, but with 2 limitations: - neutrals whose total *AI Value* of a stack > 16,000 cannot join; for M and S maps *AI Value* > 4,000; - creatures do not join if there is an undead creature in the hero's army. Examples of maximally joinable stacks: 11 wyverns = 16000/1350; 3 angels = 16000/5019, 5 master genies = 16000/2840, 13 pit lords = 16000/1224, etc.
4. The "First Aid" skill additionally gives all living creatures in the army +1, +2, +3 hit points at the basic, advanced, expert levels.
5. "Eagle Eye" triggers not after the battle, but during it, at the start of each round, when your unit gets the first turn, you can learn a spell that the opponent has cast. The dependence of the skill level on the level of the studied spell has been removed - now even with the basic skill you can learn a level 5 spell.

6. Artifacts that give +health and +speed do not affect undead.
7. In the Hill Fort, you cannot upgrade vampires and levels 6, 7. It can only appear on snow, swamp, lava (only with the "HW Rules" flag set). When the "Gameplay changes" flag is set, the prohibition flag for the appearance of the hill fort is reset.
8. The specialization of Isra and Vidomina has been reduced to 1%. Their usual "leveling" has been restored.
9. Building the Necromancy Amplifier is allowed. Its bonus has been reduced to 2%.
10. Building Vampire Lords is allowed. The Vampire Lord recovers 25% of the damage dealt.
11. Conflux. Upgrading Magma Elementals is allowed. Building upgraded Sprites is allowed. Requires the "Garden of Life" to build.
12. Inferno. Upgrading Pits requires only Mage Guild level 1. Portal of Summoning - does not require a fort, costs 4000.
13. In Tower, the second level is always built.
14. Astral doubles the power of the Hypnosis spell, at any level.

15. Campaign heroes (except Gelu) are allowed (everywhere except mirrors). Dragon's starting army has been changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mullich).
16. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
17. Mage Guild rebuild is possible from any level (in Rampart, to rebuild MG1, you need to click on the MG roof).
18. The acquisition of "Town Portal" and "Dimension Door" spells is balanced. Since version 6.2, this works on mirror templates too!
With the same tempo of MG construction, the maximum gap in obtaining these spells will be 3 days:
Initial MG construction - 0% chance
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - 100% chance

19. You can view expendable movement points by holding down the "Alt" key.
20. Using the "E" key, you can exchange between heroes in the town.
21. Neutrals guard objects around them, except resources, treasure chests, and campfires.
22. When hovering over a Scholar, the status bar shows the type of bonus they give - skill, cast, stat.
23. The appearance of the "Conflux" town is allowed in all zones (relevant primarily for JC).
24. In "Conflux", the Grail cannot be built if there is no town with a built *MG5.
25. The "anchor hex" bug has been fixed - Wall of Fire, Force Field can be placed on any available hex.
26. When attacking banks, the description of the guards is shown.
27. In battle, the duration of applied spells is shown.
28. In battle, damage in the number of killed creatures is shown.
29. A hero can enter the Mage Guild without a spell book or money.
30. Extended spell descriptions in the spell book upon right-clicking a spell. Skills, specialization, artifacts, and hero SP are taken into account. Shows - damage from Wall of Fire, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
31. In battle, when applying a battle/healing spell, the number of killed/resurrected *creatures is shown.
32. "Anarchy" mode. If the "HW rules" flag is NOT set, then the mod changes marked with a * are disabled from this table.

List of participants as of 30.07 (29 people):
1844 Xocenk
1798 Puzzz0
1791 Herolwy
1769 kamukag3e
1719 Russel_lDHl
1718 Gorbunak
1716 sonic111
1704 Sanin
1701 ЯR
1691 Dima Surmay
1650 AYMAN
1632 Morgot1982
1632 theShevanesian
1588 Мирон
1539 Meo
1538 Grando
1530 Dorsaj
1521 Kexibq2134
1514 Elven_Troll
1481 Matematik
1462 rus12345
1426 gizmo-war222
1390 maxbraga
1300 noangel
1227 igrayukakMogy
n/r Gezelligheid
n/r Denis1980
n/r Valkyrie
n/r Narkos
Gee - declined
In reply to Narkos
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5 years ago
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Narkos
TFP
Unnecessary game.
In reply to Meo
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5 years ago
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I overcomplicated things with the resets and started playing while already sleepy.

In the end, I got a terrible matchup against two plusses from my opponent. 4 heroes all week, dirty neutral morale, and only swordsmen were built in my town — expansion was out of the question.

The whole situation was saved by a simple, honest mini Griffin Conservatory, taken as early as week 2, where, by good old tradition, I got an angel instead of some miserable hydra.

Basically, this was the first critically important factor that allowed me to keep fighting. With the angel under Gunnar, I barely broke the ogres to get into the super-treasure zone, then the gr trees to get back out, 90 gr dogs for the mini Dragon Fly Hive, and so on, and so forth.

All the fights were on a razor's edge, but I managed to get out without super-critical losses; the artifacts, of which I got a decent amount, also did their job here.

On 124, a meeting occurs where the opponent buys peace. I'm glad there's no big army, but Labethka kept appearing in the tavern, and it wasn't hard to guess that Dima was ahead of me in building the Mage Guild: from his side, the 2nd town was taken as early as 113, and there was no doubt about his tempo with two plusses.

So, I see this as a gift of time, because I haven't really done anything yet, and I have little potential.

Gunnar was offered Fire a couple of times, and at level 8 I face a tough choice: take a random skill or run as a Logistician, skipping more movement, to learn Earth Magic in a hut that was quite far away. At the same time, a Conflux is found, but the thought of a university seems fantastic: I don't even have enough gold for this endeavor, let alone problems with basic resources — wood and stone are needed for every building and rebuilding of the Mage Guild. I also realize that the Logistician doesn't fit into the overall resource chain, and so I send the Lord for Earth Magic.

Somehow I finish the tower, constantly keeping in mind that the opponent perfectly understands from the external dwelling of dread knights where my heart is and might go on the offensive.

As a result, on 127 my army doesn't pose a particular threat to anyone: still the same angel, still the same 2 cavaliers with the mini Dragon Fly Hive, and 35 marksmen with 2 swords and pikemen as filler.

On 131, I have to trade, and here I accidentally misclick: while at the external market, I pressed the hotkey for the town market, and as if nothing had happened, I traded away a significant portion of valuable D; only when I had very few resources left did I notice I was trading wood for gold at 37 coins.

In short, with my last strength, I buy what I can, do an unsuccessful Mage Guild rebuild, and set off for another treasure zone.

After breaking the efreeti with genies and archmagi, I'm met by the Terrible Void — even the naga bank was a mini one.

Meanwhile, my tower is approached by the opponent's scout hero and a nasty artificial intelligence that decided to come out from below, through a bugged passage.

Here I think and don't understand how to go on, when I see a light at the end of the tunnel: a quest sword! And the hut itself is close to my main town. So, I set off to fight 84 horned ones. Barely managing, I squeeze out through 68 monks on the remnants of my army, and conclude that only meat that isn't trash can significantly help me.
And, oh miracle, I receive 5 red dragons as a reward.

I clear the computer, which, however, during my manual replay, decided to open the spell book (oh, if only someone would fix this already). But globally, 6 archers are, of course, nothing. So no unnecessary tilt. Just then, on the 3rd try, I get the desired Town Portal, and a wiser Gunnar takes the army from the Necropolis town to the Castle, visits the stables, and sits down to replenish mana.

Meanwhile, I still have 3 towns, and the time, I'll remind you, is 132.

The anxious wait for the turn didn't last long: on 133 the opponent flies in to take the Necropolis, where I just built an Imp.

An all-consuming silence falls, because if Blue had an army with an Imp, I would have no way to evict Labethka from the Necropolis.

Fortunately, there was no fat army there, and Dima went to sleep elsewhere.

Thankfully, at that moment I had already passed the second pair of boots to my support hero, and I manage to reclaim my tower.

I find a Griffin Conservatory near the third adjacent zone — I anticipate a good, reliable stack — and, following the established pattern, the game plays a prank on me with a single unit.

I spend the night in the Necropolis. Again, wild suspense.

And not in vain: the opponent flies in to quarter us with Labethka with double mana.

It's clear that I defended against the Imp by simply splitting all the dragons. But if Dima had had any summon at that moment, except perhaps Water Elemental (Labethka was missing only that element for a full avatar) — I would have easily been sunk. But even here, luck smiled on me: besides the Imp, there were only Chain Lightning and Meteor Shower. One more trade. Painful. But the opponent might have nothing besides 6 birds and 17 orcs.

I forgot to mention that on the night before the second Fireball, I got Dimension Door on my 2nd try, which over the next 2 turns allowed me to take some of the opponent's and the computer's towns.
Only one support hero, and just like Gunnar, without two Dimension Doors, but with boots.

However, that was enough.

On 136, the opponent certainly had an army for crushing, logs, and visited stables, but with two towns, that was not enough.
The situation was exacerbated primarily by the complete lack of support heroes and visible prospects.
And apparently, after a Pope's Griffin Conservatory of single units next to his own tower, the opponent decided not to drag it out.

Thanks for the game!
Attachments 1
1 file attached • Total size: 232.6 KB
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
Spider
Game Length
136 days
Game Date
9/5/2020
Reported
9/5/2020 6:58 PM
Rating Impact Archived
Puzzz0 1824 1835 +11 ↑
Dima Surmay 1709 1698 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/8/2020 12:56 PM

In reply to Puzzz0
5 years ago
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Please assign an ODD (One-Day Duel) in the game with Grando, as I am unable to reach an agreement with the opponent.
In reply to kamukag3e
5 years ago
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A one-on-one match is scheduled between kamukag3e and Grando for September 7, 8, and 9 (Monday - Wednesday) from 17:30 to 21:00 Moscow time. The maximum allowed absence on each of these days is 30 minutes; otherwise, a technical defeat will be recorded.
In reply to Puzzz0
5 years ago
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Thank you for playing!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Random Faction Random
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Нагаш / Nagash Main Hero Нагаш / Nagash
Map Template
Spider
Game Length
137 days
Game Date
9/6/2020
Reported
9/6/2020 6:36 PM
Rating Impact Archived
kamukag3e 1779 1792 +13 ↑
_NEO_ 1736 1723 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/6/2020 7:33 PM

In reply to kamukag3e
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5 years ago
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kamukag3e
Thank you for the game!
Confirmed!
However, on 126 my opponent lost connection! Then on 127 he wrote in the game brb 30 min, but I waited for him for more than 2 hours!!!
I wrote to him many times in the game and on ICQ, but he wasn't there! Very disrespectful!!!
When I decided to leave the game and continue it another time, he suddenly showed up and wrote sorry... and we continued the game.
On 131 I killed Tant, but instead of going to chase his other heroes, I decided to go look for hives/cons and meanwhile build a level 5 MG in the tower.
That seemed to be my biggest mistake in the game!!!
What happened after - my opponent got Tant back from the tavern!
On 136 I had the chance to kill Stalker in the Flux castle, but I made a mistake not attacking him with all my army and had to retreat!!!*
I started building MG levels faster than my opponent, but unfortunately, it gave me DD on the 4th build in 137 (in the end)!
My opponent also got lucky with MG and took TP and DD from the second build in his tower!
On 137 the game was already lost for me, so... gg*
In reply to Grando
User Avatar
5 years ago
Grando
Close game. Actually could lose as well.
Details and a set of random mistakes from both sides lead to this result.
TFP.
Confirmed!
In reply to Puzzz0
5 years ago
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Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Адела / Adela Start Hero Адела / Adela
Адела / Adela Main Hero Адела / Adela
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
h3dm1
Game Length
116 days
Game Date
9/7/2020
Reported
9/7/2020 4:04 PM
Rating Impact Archived
kamukag3e 1799 1805 +6 ↑
Grando 1562 1556 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/7/2020 4:23 PM

In reply to kamukag3e
5 years ago
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kamukag3e
Thank you for the game!
I wanted to remove a skeleton from the army. I removed the hero along with the entire army and artifacts.
In reply to Puzzz0
5 years ago
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Thank you for playing!

Everything seemed fine, but there were practically no objects for the army.
Thank you for playing!
In reply to Xocenk
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5 years ago
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The opponent failed to place the birds on 117, and thus lost momentum. Plus, I got Dimension Door from the 1st rebuild in the elf nursery.

Thanks for the game!
Battle Report Accepted
Синий / Blue
Meo
Сопряжение / Conflux Faction Сопряжение / Conflux
Циель / Ciele Start Hero Циель / Ciele
Нила / Neela Main Hero Нила / Neela
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Лакус / Lacus Start Hero Лакус / Lacus
Лакус / Lacus Main Hero Лакус / Lacus
Map Template
h3dm1
Game Length
137 days
Game Date
9/9/2020
Reported
9/9/2020 6:36 PM
Rating Impact Archived
Meo 1552 1563 +11 ↑
Denis1980 1440 1429 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/9/2020 9:45 PM

In reply to Meo
5 years ago
Auto-translated
Meo
09.09.2020 Meo (Blue, Conflux, Ciel, Nila) def Denis1980 (Red, Conflux, Lacus, Lacus) h3dm1 137

The opponent failed to place the birds on turn 117, and as a result, lost momentum. And I also got a damage dealer with the first upgrade in the elven city.

Thanks for the game!
Thank you for the game. I was surprised by the large number of Phoenixes on turn 135, like 20+. I haven't been able to figure out how this happens yet by looking at the save file... I'll clarify later. For me, this tournament turned out to be just a warm-up, as it's a test one. I am grateful to my opponent for the game; maybe I lack experience in SoDe; everyone here probably grew up playing SoDe. This is my 4th loss in a row. I've been back in the game for a year now, but I mostly play HoT; the game is faster there. But SoD is technically more comfortable to play, but the time is stretched out, and this kind of SoD isn't quite for me. In the early 2000s, I played for no more than 4 minutes per round, and sometimes even 2. Here, I lost completely, without a chance... I only managed to take 3 Conservatories. I don't use templates; I have my own theory about how to play; the tactics change slightly from template to template. I repeat, it's more comfortable to play in this tournament because people here understand the rules, the game, and will help if needed, but in my opinion, SoD is already a thing of the past... I think the game is more interesting when there are a lot of people playing. And enjoying the beauty of the game with a long process is probably better with the computer... that's my opinion, for my taste. Thank you to the organizers. The pluses are that the game is technically more comfortable than HoT, and the AI has improved; it does unexpected things...
Thank you for the game. Confirmed.
In reply to Meo
5 years ago
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Meo
The opponent failed to place the birds on 117, and thus lost momentum. Plus, I got Dimension Door from the first rebuild in the elf nursery.

Thanks for the game!
Confirmed. Thanks for the game!
In reply to rus12345
5 years ago
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rus12345
Thank you for the game!
Confirmed. Thank you for the game!
In reply to Puzzz0
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5 years ago
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Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Богарус / Bogarus Main Hero Богарус / Bogarus
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
6lm10a
Game Length
211 days
Game Date
9/10/2020
Reported
9/10/2020 6:57 PM
Rating Impact Archived
_NEO_ 1708 1710 +2 ↑
maxbraga 1366 1364 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/11/2020 3:09 PM

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