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Posts from MCCS - new Multiplayer content

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In reply to АЗАЗЕЛЬ
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AZAZEL
I don't have the NHF heroes in the mod; I did everything as the author wrote, patched it, etc., but only the heroes that this mod adds appear, but there are no NHF heroes. Please advise if anyone has encountered this problem; thank you in advance.

Read the first post by the topic starter more carefully!
Gerter
1. What is MCCS?

This mod, currently in test mode, aims to combine various patches for the game's core and build a framework for creating content based on them.

Currently, MCCS contains: NCF, NAF, RPE; a patch that allows the use of combat scripts in multiplayer, as well as the PEST mod.
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to Ment
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I don't know, I patched everything, checked the box, but I still don't have Heroes with NHF.
In reply to АЗАЗЕЛЬ
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AZAZEL
I don't know, I patched everything, checked the box, but I don't have heroes with NHF.
https://drive.google.com/file/d/1j0MER_HDcY_q_j9B4kHVQt8gtYsHfTEl/view?usp=sharing Try this pack and put it in the game's data folder.
And if possible, a screenshot of the data folder.
I noticed that all the heroes you added are invisible. Everything is fine with the NHF heroes. Could you check this bug again?
Ugh, it's hard to check something that works fine for me. But I'll try, maybe I'll duplicate the hero models directly into the mod.
So, is it possible to create a hero who will give all creatures immunity to an element or elements? =)

Hero Negator xD
No, unfortunately, that won't work. With the method used for the invisibility special ability, you can only add active abilities, and ideally, the creature shouldn't have its own active abilities (fortunately, the League only has 3 with active abilities).

Added after 23 minutes
I have added/updated the first post to reflect the latest information about the mod
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I suggest giving Erebus (he's a faceless one) a specialization with invisibility. I think there might be problems with the model of a faceless one, but an icon would be quite feasible. According to the lore, he was involved in such things as ambushes, traps, etc., which makes him a perfect fit.

Added 1 minute ago
Gerter*The pack you shared is closed; well, at least I can't access it.
In reply to АЗАЗЕЛЬ
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AZAZEL
I suggest giving Erebus (he's a faceless one) a specialization with invisibility. There might be problems with the model of a faceless one, but an icon is definitely possible. According to the lore, he was involved in ambushes, traps, etc., which is a perfect fit.

Added 1 minute ago
Gerter*the pack you uploaded is closed; well, more precisely, it says I don't have access to it.
Yes, I opened it. https://drive.google.com/file/d/1j0MER_HDcY_q_j9B4kHVQt8gtYsHfTEl/view?usp=sharing

Added 8 hours 43 minutes ago
I re-uploaded the main pack again – I removed some unnecessary code from the initial loading; I added the hero models from the global map directly into the mod, which might help if there was a problem with "invisible" heroes.
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It didn't help, dear Gerter:p* Also, I didn't see any creatures from NCF. I didn't notice it right away because I haven't played with NCF, and it's not that important to me. Could the problem be related to this? I tried to fix it myself, but unfortunately, I don't have the skills:smile33: I can only completely remove these heroes, which, of course, I don't want to do. In any case, it's worth waiting for someone else to respond, and then we'll solve the problem.
In reply to Rezys
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Rezys
Didn't help, dear Gerter:p*Also, I didn't see any creatures from NCF. I didn't notice this right away because I haven't played with NCF, and it's not that important to me. Could the problem be related to this? I tried to fix it myself, but unfortunately, I don't have the skills:smile33: I can only completely remove these heroes, which, of course, I don't want to do. In any case, it's worth waiting for someone else to respond, and then we'll solve the problem.
There are no NCF creatures in the "standard" version of the mod, except for those needed for some mechanics, but their appearance on the map is impossible, so everything is fine with that. I will now seriously deal with the models... Once again, the model is missing only on the map, but everything is fine in battle?
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In reply to Gerter
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Gerter
There are no NCF creatures in the "standard" version of the mod, except for those needed for certain mechanics, but they cannot appear on the map, so everything is fine in that regard. I will now seriously address the model issues... Once again, the model is missing only on the map, but everything is fine in battle?
That's correct! In battle, the standard model is used, the hero icon is visible at the bottom (where it indicates which heroes are available), the hero's turn is visible (the points along which the route to the target passes), you can click on the area where the hero is "located" to access the hero "upgrade" menu, and everything is normal there, but the hero model is missing.
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Rezys
That's correct! In battle, the standard model is used, the hero icon is at the bottom (showing which heroes are available), the hero's turn is visible (dots indicating the path to the target), and you can click on the area where the hero is supposedly located to access the hero's "upgrade" menu, and everything is normal there, but the hero model is missing.
Okay... If it's not too much trouble, could you share a file or screenshot of any new hero from the mod? For example, MCCS_Main_0071_vNHF.pak -> MapObjects -> Haven -> Varis.(AdvMapHeroShared)?
Something like this:
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In reply to Gerter
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Gerter
If it's not too much trouble, could you share a file or screenshot of any new hero from the mod?
Here you go:)
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The file seems to be correct... So, the problem is specifically with the Character file. Well, at least this narrows down the area where we need to look for the bug.
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Good afternoon. First of all, thank you for your work; the mod idea is excellent. I decided to try something new and installed this mod according to the instructions in the thread, patching my map. Unfortunately, something went wrong. I started playing in multiplayer mode over a local network. From the start, no artifacts were offered as choices. I noticed that in some places where random artifacts used to be, they have disappeared. In the console, I saw an error (oh well, I only thought about taking a screenshot later) – "Can't find Path..." or something like that. I don't understand why the new creatures from NCF didn't appear on the map (they should have). I launched the map in multiplayer mode on one computer. The new creatures also did not appear either on my map or on the standard ones. At the beginning, artifacts are offered as choices, but nothing happens when selecting them. An error appears in the console: Invalid artifact ID... A screenshot of the contents of the data folder is attached. Update: No, there is no artifact error in hot-seat mode; I was launching the game with the wrong shortcut. However, the problems described above are relevant for playing over a local network.
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1 file attached • Total size: 103.1 KB
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
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Одиночные сценарии Heroes V 3.1:


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Синий кристалл
Закат тьмы

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Thank you for the information. NCF creatures should not appear by default; the mod only includes a few for internal use, and they cannot appear on the map. However, you can install some additional packs; they won't conflict. Regarding the network game issue, it's strange. I tested the most basic LAN mechanics, and everything worked. I will recheck everything. Looking at the size of MCCS_Adds.pak, I see that NHF heroes are included. Try temporarily disabling it and see what happens. It's possible that this is causing some conflict. Also, a specific screenshot of the error would be helpful. Judging by "Can't find Path," it seems like some Lua file is not loading; it would be helpful to know which one.
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