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Posts from Battle of the Celestial Gates

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MasteR
#31
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I also defeated the second demon in an open field, losing all my peasants.
The Dark Elf captured as many as 4 dwellings – while wandering around the map, he accidentally stumbled upon a vortex, where he saw an island with dwellings that the yellow demons couldn't access. He borrowed a war machine and a tent from the Arantir (who didn't need them) and recruited peasants, angels, and horses to increase his forces. The Mage went scouting in the yellow demon's territory; the yellow demons had temporarily left, but he didn't capture anything yet.

I discovered this interesting artifact, but it doesn't work for either the standard hero or the Orc: https://c2n.me/48goBGa. Neither the Mage nor the Orc gained a new spell in their spellbook. The "Wrath of the Horde" scroll is also useless. In general, it's a pity, as these would be good artifacts for the Orc in the current situation.

The Dark Elf has a pretty solid base, though. The problem is that it's very far away; the Necromancer is clearing the way, and the second-to-last demon is approaching, but it's still possible to escape from him.

I've found a use for many heroes :) The Necromancer cleared out the underground – as much as he could. The Light Elf is attacking the Temple (not so much for the loot, but more for the gold, and he can train Paladins from Monks, gaining +14 to +20 per week). The Mage captured several buildings in the yellow demon's territory and hid in that shelter. Three heroes are simply harassing the enemy in their shelters. The Dark Elf will go to the underground to gather an army to replace the Necromancer, and the general with the peasants will now go to destroy a couple of the demon's war machines and creatures.

I'm looking at the yellow demons, and they seem impossible. At best, I can defeat their armies, escape, and finish them off if I can do it within half a week.
I made two attacks on the demon who summons clones. In the first, I destroyed the tent (which is important); in the second, I brought out 16-18 Archdemons. The cost of these attacks was 14 peasants each, plus buying new war machines.

We're preparing for battle – 16 Archangels, 84 Paladins, 65 Princes, 30 Adepts, 251 Blue Archers, 279 Squires, and a choice between 202 Red Archers and 706 Goblins. We have https://c2n.me/48gHo2f https://c2n.me/48gHp8g.

The danger is high; the enemy has 33 - 121 - 258 - 603 - 951 - 2083 - 1933 units. Plus, a few more will appear from the previous day. It's quite possible to lose. Fortunately, I destroyed the tent and the demons, which should make it a little easier.

I also defeated this one: https://c2n.me/48gJBvK. The goat (presumably a hero) took a lot of Paladins (only seven left) and, most importantly, Blue Archers. I feel even worse about losing them. 30 resistance didn't deflect everything (but he performed 2 manual attacks instead of casting spells). But at least I won. I feel bad about the archers.

In principle, I have a 30-level Mage mentor, a 31-level general, and all the other heroes are level 21-25 – not all of them have met the Mage yet. I need to convert them all to the Dark faction and give them spells through the Necromancer. It's expensive, but the gold I found in the Temple should be enough :)

The Fire Demon looks very dangerous. However, 15 Hunters, given by Railegh + Sandro's Cloak + Keen Mind left him without elements and war machines – only Phoenixes. I think it won't be difficult to deal with him :) 2200 elementals and Phoenixes would be very dangerous without nullifying them.

I defeated the Fire Demon in an open field – subduing him + reducing his HP through "Uprising" – profit :) It's a pity I didn't equip the experience item, but it's okay anyway: https://c2n.me/48gOemf
#32
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I really like the idea. It's clear that everything has been carefully thought out. It's like a tactical castle defense where you need to use every opportunity to prevent yourself from being overwhelmed. From the start, there are many options for where to go, what to capture, and so on. You need to carefully prioritize.
For me, the map turned out to be too difficult, even for the Warrior. I couldn't survive the first attack. But, to be fair, I hardly captured any dwellings behind the inner garrison, and I didn't develop Cain. I'll try again; vasik, judging by all accounts, is carrying the game with his hero, so I'll try to act in a similar way. Judging by his description, even greater horrors await further on.

P.S. Thanks for the opportunity to play with my old favorite heroes again!
#33
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Yeah, on the hero. The first time, I also defeated the first demon. I took down another one http://c2n.me/48h2dNg, at least it freed up a slot that the gremlins were occupying. The guys came in handy; after the next demon, they wiped out all the horses again, and I felt bad for the squires, they were under a special spell. I fought in this set https://c2n.me/48h2HMj. The demon cast vampirism on his own troops, but it was a battle for initiative at the start, so I had to do without Sandro's cloak. Archangels, seraphim, or archers will replace the gremlins. I managed to make one sortie, for 14 peasants, I destroyed his ballista and killed one archdemon; losing a ballista is also good. Regarding capturing, I don't think you can rely on reinforcements at all. Well, dwellings help, yes, and they replenish the army, but during the period, the demons take back some of the dwellings and garrisons. None of my reinforcements made it through the outer garrisons, even though I destroyed a couple. There are still some troops left. A new week has started, so there are 27 archangels + 69 vampires + 26 paladins + 186 blue archers + 371 squires (something must be glitching, as all the squires are still there - I lost them in battle, only 10 remained, but now there are 371, as if I hadn't lost any). There are 524 peasants, 110 griffins, I can get another 300 obsidian gargoyles and 74 djinns, and 350 useless golems and 24 rakshasas, so I think I can defend myself. And there's a very strange thing with the squires, because they all survived, even though I lost some in battle, along with a few mages, titans, and 300 fairies. The orc has gathered a small army, and I should also go to Railog to get his 6 dweevils. The mage is level 31, the general is level 32, all the heroes are level 25-27 (those who haven't exchanged are level 25) on the map, there are only 3 trees + maybe at the bottom, there the army was not strong enough for the undead to clear everything
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#34
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vasik
Yeah, on a hero. The first time, I also defeated the first demon.
I took out another one http://c2n.me/48h2dNg, at least it freed up a slot that the Goblins were occupying :) The guys came in handy, but after the next demon, they wiped out all the horses again, and I feel bad for the Squires, they're special units. I fought in this setup https://c2n.me/48h2HMj. The demon cast Vampirism on its own units, but there was a battle for initiative at the start, so I had to go without Sandro's cloak. Archangels, Seraphs, or Archers will replace the Goblin slot. I managed to make one sortie, with 14 peasants, I destroyed its Ballista and killed one Archdemon, losing a Ballista is also good.

Regarding capturing, I don't think you should rely on reinforcements at all. Well, dwellings help, yes, and replenish the army, but demons take back some dwellings and garrisons from time to time. None of my reinforcements made it through the outer garrisons, even though I destroyed a couple.

I still have some troops. A new week has started, so I have 27 Archangels + 69 Vampires + 26 Paladins + 186 Blue Archers + 371 Squires (there seems to be some kind of glitch, all the Squires are still there - I lost them in battle, there were only 10 left, but now there are 371, as if I didn't lose any). I have 524 peasants, 110 Griffins, I can get another 300 Obsidian Gargoyles and 74 Djinns, and 350 useless Golems and 24 Rakshasas, so I think I can defend myself. And there's a very strange thing with the Squires, because they all survived, even though I lost some in battle, as well as some Mages and Titans and 300 Fairies. The Orc gathered a small army, and I should also go and collect his 6 Dwellers with Railag.

The Mage is level 31, the General is level 32, all the heroes are level 25-27 (those who haven't been exchanged are level 25) on the map there are only 3 trees + maybe at the bottom, there the army is not strong enough for the Necropolis to clear everything.


Thank you for the detailed story about your playthrough.
Regarding reinforcements, it's random. The more garrisons (especially outer ones) you control, the higher the chance that they will reach their destination. I was lucky during my playthrough - only 1 outer garrison was captured, and that's how they got through.
I don't know what's up with the Paladins, some kind of glitch. I didn't make any special improvements in this direction...

Added 2 minutes ago
Kent305_n
I really like the idea. It's clear that everything is well thought out. It's like a tactical defense of the castle, where you need to use every opportunity to prevent you from being defeated. From the start, there are many options, where to go, what to capture, etc. You need to carefully prioritize.
For me, the map turned out to be too difficult, even on a Warrior. I couldn't survive the first attack. But, to be fair, I didn't capture many dwellings behind the inner garrison, and I didn't develop Cain. I'll try again, vasik seems to be carrying it on a hero) I'll try to act in a similar way. Judging by his description, there will be even more horror ahead.

P.S. Thank you for the opportunity to play with old favorite heroes again)

Thank you for the information, I hope you will be able to complete it next time. Capturing dwellings and garrisons in a timely manner is one of the key parameters.
I used Fai'dan as my main hero + Zehir as support. I developed Cain as a mentor and made sorties.
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#35
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I've tried to extinguish the canal about 20 times. It's impossible. The best outcome is shown in this link: https://c2n.me/48hs0Hj
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#36
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vasik
I've tried to eliminate Kane about 20 times. It's impossible. The best outcome is https://c2n.me/48hs0Hj

Kane is the last of the demons that appear. If that helps, you can try merging Kane and defending the city with another hero.

Added 12 minutes later
You can also just not worry about losing your army and lose all the creatures you have. They won't be useful anymore.
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#37
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http://c2n.me/48hyCbx failed after who knows how many attempts. https://clip2net.com/s/48huHKV
As usual, they didn't manage to defeat me; I had 2 Knights with Subjugation and Gargoyles, which are fast. I positioned the Gargoyles to be hit by an Imp, so he wouldn't gain mana; his troops are very fast. I managed to win. Now I need to try and gather the trees.

Reinforcements finally arrived. After I defeated the Khan, reinforcements arrived, but only 1 of them made it through intact. In the end, https://c2n.me/48hA1A1, the reinforcements were quite pathetic. Well, I'll take one of the heroes and change him.

I won! Hooray!)
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#38
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vasik


Won. Hooray!)

Wow, cool! What are your overall impressions?

Added 18 hours 48 minutes ago
Updated the map. Changes:

1. Fixed a bug with the water temple.
2. Fixed an error in the description of the prophet's quest.
3. Canceled the automatic attack of General Kane on the garrison on the first turn.
4. Added a one-way portal in the Dungeon for redeeming troops.
5. Slightly reduced the enemy army size coefficients.
6. Removed the Shackles of Inevitability from the third demon.
7. Reinforcements now arrive more frequently on average.
8. Yellow demons now appear less frequently on average and stay in the city for a shorter time.
9. Gotai now starts with the Frightful Roar ability; artifacts with non-working spells have been replaced with random ones.
10. Other minor changes.
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#39
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Yeah, the warning that it's not worth going for the inner garrison too early should be written in large text in the main quests. On day 11, Nibros, level 33, flew out to attack Fidaen, who was scouting, and I had to replay a couple of difficult battles. But overall, it's going more or less well; I'm leveling up Frida and Zehir. The first one is already defeating almost everything with 70 archers, and the second one is slowly progressing thanks to his special ability. I was thinking of using Frida to make a raid and capture some dwellings (I checked, the armies guarding them aren't very strong), but it would be unpleasant to run into the yellow one again.
Нет войне.
#40
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The game isn't going well, and I'm suffering big losses. I'll try it on the new version. vasik, did you save the replays of the battles?
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#41
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What does the strength of the green army depend on, for example? I made a decent foray with Freya, captured almost all the dwellings on the right side, but at the end of the first month, a demon arrives with 15 arch-demons, almost 30 cave goblins, 50 horses, 100+ skeletons, etc. In terms of development and stats, my Freya can still compete with him, but in terms of sheer numbers, there's simply no chance. No reinforcements came to my aid; they were wiped out by some garrison on the second week, but at that stage, it's unlikely to be possible to defeat garrisons, considering the activity of the yellow faction...
Нет войне.
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#42
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Gerter
What does the strength of the Green faction's army depend on, for example? I made a decent foray with Frida, captured almost all the dwellings on the right side, but at the end of the first month, a demon arrives with 15 Archdevils, almost 30 Cave Crawlers, 50 Centaurs, 100+ Imps, etc. In terms of development and stats, my Frida can still compete with him, but in terms of sheer numbers, there's simply no chance. I didn't receive any reinforcements; they were wiped out against some garrison on the second week. But, given the Yellow faction's activity, it's unlikely to be possible to defeat garrisons at that stage.

Is this in the new version?

The enemy army consists of approximately 0.75 times the creature growth rate in a built castle from the beginning of the game.
This growth rate is multiplied by the coefficient: 0.2 + 0.1 * week + 0.1 * diff,
where week is the week number, and diff is the difficulty (0 - recruit, 5 - hero). The coefficient is further multiplied by a multiplier = 1.1 + 0.1 * queue_enemy_number, where queue_enemy_number is the demon's number in the queue. The multiplier also increases by 0.06 for each dwelling captured by the enemy (there are 23 dwellings in total, i.e., the maximum increase = 1.38, more than twice the base value). If the quest from the Prophet is completed, the multiplier is reduced by 30%.

Added after 37 minutes
I've added a link to version l in the topic header, where the enemy army coefficients and multipliers have been significantly reduced, and reinforcements have been increased.
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#43
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No, this was in the very first version, on the hero. Before the demon arrived, I had almost cleared out all the dwellings on the right, where there's a one-way portal and two more to the left, where there are several elevated areas. Freya was better leveled than the demon that arrived, but in terms of units, I basically only had archers, militia, and some upgraded goblins, so there was no chance of winning. Trying to capture more dwellings seems doubtful, and even though it mostly worked out, it was mainly because when the message appeared that a green hero was coming soon, the yellow hero's activity stopped. But the option of using the prophet and reducing damage by 30% might work; I'll try it.
Нет войне.
#44
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Things are going much better on the easy difficulty. I’ve already defeated two enemies. So far, so good!
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#45
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elizbar1967
Seven starting heroes? Well... with all due respect, that's too much. Three would be enough. But no more.
I agree!!!
MasteR
You can put the extra heroes in Sanctuaries; there are many on the map. They won't interfere as errand boys.
Sorry, but I disagree! What's the point of all this micromanagement hassle? Especially when you don't even know who will be in the final lineup?
We need to reduce the number of useless bots.
Всегда играю на Г.