What does the strength of the Green faction's army depend on, for example? I made a decent foray with Frida, captured almost all the dwellings on the right side, but at the end of the first month, a demon arrives with 15 Archdevils, almost 30 Cave Crawlers, 50 Centaurs, 100+ Imps, etc. In terms of development and stats, my Frida can still compete with him, but in terms of sheer numbers, there's simply no chance. I didn't receive any reinforcements; they were wiped out against some garrison on the second week. But, given the Yellow faction's activity, it's unlikely to be possible to defeat garrisons at that stage.
Is this in the new version?
The enemy army consists of approximately 0.75 times the creature growth rate in a built castle from the beginning of the game.
This growth rate is multiplied by the coefficient: 0.2 + 0.1 * week + 0.1 * diff,
where week is the week number, and diff is the difficulty (0 - recruit, 5 - hero). The coefficient is further multiplied by a multiplier = 1.1 + 0.1 * queue_enemy_number, where queue_enemy_number is the demon's number in the queue. The multiplier also increases by 0.06 for each dwelling captured by the enemy (there are 23 dwellings in total, i.e., the maximum increase = 1.38, more than twice the base value). If the quest from the Prophet is completed, the multiplier is reduced by 30%.
Added after 37 minutes
I've added a link to version l in the topic header, where the enemy army coefficients and multipliers have been significantly reduced, and reinforcements have been increased.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира