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Posts from Random Monsters Map Patcher – diverse neutral armies. Auto-translated

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#138
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RedHeavenHero, if you compare version 1.0 and 1.1, which version will ultimately generate stronger groups of units?
In reply to atlant108
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#139
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RMG_AllUpgCombosInPacks
Further development of the AllUpgradesInPacks mod.
This mod allows the game to generate neutral units, including any combination of creature upgrades (in AllUpgradesInPacks, all creatures had the same upgrade). However, two creatures of the same level still cannot appear in the same unit.
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Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to Nargott
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#140
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Nargott
The point is that even with 2 factions, you get a VERY large number of combinations. And with the -1 morale, it's unclear whether it will skip a turn or not; there was a similar mechanic in Disciples 2 with a 20% chance to miss any attack, which wasn't very enjoyable.

You can customize it, and that's fine. But 3+ factions are really for those who enjoy it. I saw something similar in The Elder Scrolls - the first impression was that it was a bunch of random units. Which also suffers from demoralization (I've encountered this).

As for me, playing with three factions is much more interesting. Yes, I agree that there will be many combinations, but that's exactly what makes the game unpredictable!
Все дело в мыслях. Мысль — начало всего. И мыслями можно управлять. И поэтому главное дело совершенствования: работать над мыслями.
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!
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#141
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Hello. Necroposting, I see. Could you tell me if this mod has a function to view conflicting creatures? Let me explain... I'll try. For example, I downloaded two NCF creatures from different sources that occupy the same slot number, say 999. How can I tell which creature will be added to the map and which will be ignored?
NCF
#142
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RAMP 1.1.zip doesn't process maps. RAMP 1.0.zip works fine. What could be the reason?
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In reply to Mokara
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#143
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Mokara
Okay.
1. Soul Eater
2. Living Dead
3. Weather Witches
4. Lizardman
5. Faceless Ones
6. Souls
7. Spirit and Guardian of the Void
8. Celestial Knight
9. Sinners
10. Shadows
11. Sark
12. Mind Mage
13. Beetles
14. Fallen Ones
15. Dark Hunters
16. Order Warrior
17. Blood Mage
18. Werewolf
19. Possessed
20. Harpy.

Added 16 minutes ago
Sorry, I'll post twenty at a time)
21. Ghoul and Alghul
22. Sorcerers
23. Hell Knight
24. Crusader
25. Radiance
26. Ogre Mage
27. Bow that shoots itself...
28. Aliens
29. Kirin
30. Diamond Golem
31. Chimera
I think that's all...

If anyone has working links to the Raven Moker, Ghost Ship, Earthen and Buffalo creatures, please write)
https://vk.com/topic-55167960_37888262?offset=0
In reply to Рон54
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#144
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I am currently continuing to add NCFs using the NCF 3000 extension. When attempting to add new creatures using the RMMP program, the following error pops up. Could it be related to the fact that the program has a maximum limit of 999 creatures? Or is the problem something else?
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