Skip to content

Posts from Random Monsters Map Patcher – diverse neutral armies.

4.5 (2 ratings)
In reply to RedHeavenHero
User Avatar
11 years ago
Auto-translated
RedHeavenHero
How many iterations are there in total?
3
User Avatar
11 years ago
Auto-translated
You can expand the mod by adding Lokken creatures. Links can be found in the NCF topic, and also in this VK group.
User Avatar
11 years ago
Auto-translated
Sorry for the double post, but how is the mod development going?
User Avatar
10 years ago
Auto-translated
Understood. Tell me, how do I update a mod myself? I have a Lua editor. Also, how do I add new creatures?
User Avatar
10 years ago
Auto-translated
Create a list of links to the creature files you want to include in the mod.
User Avatar
10 years ago
Auto-translated
Okay.
1. Soul Eater
2. Reanimated Dead
3. Weather Witches
4. Lizardman
5. Faceless Ones
6. Souls
7. Spirit and Guardian of the Void
8. Celestial Knight
9. Sinners
10. Shadows
11. Sark
12. Mind Mage
13. Beetles
14. Fallen Ones
15. Dark Hunters
16. Order Warrior
17. Blood Mage
18. Werewolf
19. Possessed
20. Harpy.

Added 16 minutes ago
Sorry, I'll post twenty at a time)
21. Ghoul and Alghul
22. Sorcerers
23. Hell Knight
24. Crusader
25. Glory
26. Ogre Mage
27. Bow that shoots itself...
28. Xenomorphs
29. Kirin
30. Diamond Golem
31. Chimera
I think that's all...

If anyone has working links to the Raven Moker, Ghost Ship, Earthen and Buffalo creatures, please write)
In reply to Mokara
User Avatar
10 years ago
Auto-translated
I'm posting RMMS v0.1.1 [outdated] for testing.
Added creatures:
1. Soul Eater
2. Animated Dead
3. Weather Witches
4. Lizard
5. Faceless
6. Souls
7. Spirit and Void Guardian
8. Celestial Knight
9. Sinners
10. Shadows
11. Sark
12. Mind Mage
13. Beetles
14. Fallen
15. Dark Hunters
16. Order Warrior
17. Blood Mage
18. Werewolf
19. Possessed
20. Harpy.
21. Ghoul and Alghoul
22. Warlocks
23. Hell Warrior
24. Crusader
25. Radiants
26. Ogre Mage
27. Bow that shoots on its own...
28. Aliens
29. Kirin
30. Diamond Golem
31. Chimera
User Avatar
10 years ago
Auto-translated
Hmm... I've tried 3 maps so far, and haven't seen any new creatures. Maybe I should try h5u?
User Avatar
10 years ago
Auto-translated
I tested the static and dynamic modes on the Earth map. New creatures appear, although not very often. Mokara, check the squads consisting of neutral creatures. P.S. The links to creatures contain unfinished creatures and files that replace the original ones (dark wyvern).
User Avatar
10 years ago
Auto-translated
Yes, everything works! Thank you!) Which creature is causing the conflict?

By the way, I seriously suggest a chaotic method (creatures are added randomly, regardless of race and level) for adding creatures to the army.
User Avatar
10 years ago
Auto-translated
I plan to add Dyrman's algorithm for map generation in version 0.2. It's more chaotic than the standard algorithm, but it has a limitation: the alignment of the units must be the same.
User Avatar
10 years ago
Auto-translated
So, the "good" factions are allied with "good" and neutral factions, while the "evil" factions are allied with "evil" and neutral factions? Okay.
10 years ago
Auto-translated
Guys, maybe I missed something, but can maps that have been edited using NHF MS also be edited using RMMS, and will the results be the same in both cases?
In reply to RedHeavenHero
User Avatar
10 years ago
Auto-translated
RedHeavenHero
I'm planning to add map generation using the Dyrman's algorithm in version 0.2. It's more chaotic than the standard one, but it has a limitation: the alignment of the units must be the same.
By the way, I play using this algorithm sometimes.
It's unusual, but new.
I haven't encountered any bugs yet.
User Avatar
10 years ago
Auto-translated
Okay, I'm really looking forward to this algorithm. By the way, is it possible to increase the number of spawned creatures?

Statistics

Welcome our newest member: recijeb