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MasteR
In reply to Gerter
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#31
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Gerter
I made it to the Guardians, but it's just ridiculously difficult. I could still defeat the melee and ranged units, but the flying unit is complete nonsense; it takes them out in the first turn without a chance. It has dragons with 34 initiative, and all the others have 25+ initiative. My djinn with an artifact that gives +35% initiative don't even get a chance to go, not to mention the gargoyles. Honestly, I don't see any chance of winning. At least if there were a staff + ring that gave 20% initiative, but there aren't any.

And also, there was a message at the very beginning about the bonuses that the red crystal gives, but it seems like they don't work; the random bonus definitely doesn't work.

What if you deploy the entire army for the battle? Is that not an option?
The air unit has high initiative, but the lowest attack/defense stats. A staff would definitely be helpful, or a mass slow effect. In the new version, the Guardians' multiplier for army size has been significantly reduced (from 2 to 1.3 when fighting with a full army, and from 1.3 to 0.9 when fighting with a partial army).
The random bonus for the army is only given once at the beginning of the game. The stat increase definitely works.
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#32
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MasteR
What if you deploy the entire army for a battle? Wouldn't that be an option?
The aerial unit has high initiative but the lowest attack/defense stats. A staff would definitely be helpful, or a mass slow effect. In the new version, the multiplier for the army size has been significantly reduced for the Guardians (from 2 to 1.3 when fighting a full army, and from 1.3 to 0.9 when fighting a partial army).
The random bonus for the army is only given once at the beginning of the game. Increasing stats definitely works.

I tried fighting with full armies, but I came to the conclusion that it's better to play according to the rules. For example, with a melee hero, even without a full army, I had 99 Lava Golems, 500+ Stone Golems, 250 Unicorns, 150 Rakshasas, 240 Mounted Archers, and my own 80 Rakshasas and 300 Golems; it would be unlikely to defeat an army twice the size of mine, because I could only win by setting up walls and killing stationary dragons over many turns. With a ranged hero, it doesn't matter who you deploy, they are weak. Against a flying unit, a hero with high intelligence manages to attack when only a few units remain from the army. I haven't looked at the mage yet. If it were possible to change the builds/mini-builds for a specific enemy, but even this option is not available.
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#33
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Why are there joining manticores on the map? (And so many phoenixes aren't really needed, unless they're just for guarding and gaining experience).
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#34
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vasik
Why are there joining manticores on the map? (And so many phoenixes aren't really needed, unless they're for guarding experience points)
The phoenixes can be useful for one quest, but the reason for the manticores is really unclear.
Нет войне.
#35
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something went wrong in one place – it said to bring the Phoenix cloak, which belongs to some Phoenixes. There is only one Phoenix unit on the map, which I cleared of the guards, and when I approached them, they opened the wall. But there is no cloak anywhere. At the start, there was another unit of Phoenixes together with the Titans, but I killed them a long time ago, and it didn't drop the cloak.
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#36
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Gerter
Phoenixes can be useful for one quest there, but it's really unclear why manticores are needed.

There was a quest involving manticores initially, but I removed it later.

Added 1 minute ago
vasik
Something went wrong in one place - it said to bring the phoenix cloak, which is with some phoenixes. There's only one phoenix squad on the map, which I cleared of the guards, and when I went to them, they opened a wall. But there's no cloak anywhere. At the start, there was another squad of phoenixes with titans, but I killed them a long time ago, and they didn't drop a cloak.

When the quest is given, another squad of phoenixes is created on the map, guarding the cloak.
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#37
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Found Phoenixes. Damn... Reached level 34, thought a trip to the dungeon would be easy – took 2 trees – but there’s so much meat down there ((( And there’s no save file to go back to and not take the trees. Wow) the guardians are really tough. Well, here we go) after antimagic, you need to skip turns to regenerate mana. 1) https://c2n.me/45jK8j5 2) https://c2n.me/45jKuZb 3) https://c2n.me/45jM0we (with difficulty) 4) I took them down ))))))))))))))))))) hooray)))))) https://c2n.me/45jNBY7 44 trees survived. And after that, it’s all downhill, at most I can take down an air creature with heavy losses, but fire is impossible :(
After fire, I can’t take down the air creature. By the way, it’s unfair that I didn’t play with the “Enemies” option – it would have helped a lot, but I can’t go back and choose it (although at least the dwarven dragons were there, which was good). The hero is left at level 37 https://c2n.me/45jNH4q Out of all the merchants, I only bought boots for 4k gold, which helped a lot; I was just missing the Necromancer’s cloak
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#38
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vasik
found Phoenixes.

Damn... I took level 34, thought a trip to the Dungeon would be easy – I took 2 trees – and there's so much meat down there (((
And there's no save file to go back to and not take the trees.

Wow, the guardians are really tough)
Well, here we go) after antimagic, you need to skip turns to regenerate mana

1) https://c2n.me/45jK8j5
2) https://c2n.me/45jKuZb
3) https://c2n.me/45jM0we (with difficulty)

And then, it's all downhill, at best you can take down a large Air Elemental with heavy losses, but Fire Elemental is impossible :(
After Fire Elemental, it's impossible to take down Air Elemental

I don't quite understand. Did you only manage to defeat three out of four?
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#39
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it took a lot of effort, and I finally managed it on the 10th try.
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#40
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vasik
It took a lot of effort, and I finally managed to beat it on the 10th try.

Awesome! Is this the first or second version of the map?
Did the walkthrough file help you during the game? And what is your overall impression?

____

I think that in the next version of the map, if there is one, I will add another castle with a built guild and special buildings to the final location.
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#41
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Close combat unit -
Ranged unit - (be warned, the battle will be very long)
Mage -

All three units follow the rules and suffer almost no losses, but I couldn't defeat the flying unit fairly. Almost all battles are like this - , the entire enemy army is simply wiped out before the hero's turn (the hero has high intelligence). It was possible to manage to move and summon a subordinate unit, but the enemy would immediately eliminate it. As I can see, Vasik had both a ring and a staff; with them, it would have been possible to complete the map, otherwise, there's simply no chance. I played on the very first version on Hero difficulty and finished in 165 days.

Overall, I enjoyed it; there are good ideas, and it was interesting to play, even though it was a bit tedious at times. As for the difficulty, there's no point in saying anything, since changes have already been made, but in my opinion, it's quite acceptable even in the very first version; I would just slightly reduce the flying unit's initiative or add a non-random staff to the map. Regarding the hints, they helped; I figured out that the hero needs to be sent forward to act as a shield, but I couldn't figure out the jump; based on the message, I thought I needed to look for boots that increase speed (it says something about needing to speed up or something like that). Thank you for the map; it's excellent work, as always, but I would still like to see the continuation of Sigrif's story.
Нет войне.
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#42
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Gerter
Scout -
Ranger - (if someone watches, the battle will be very long)
Mage -

All three according to the rules and with almost no losses, but I couldn't honestly defeat the flyer. Almost all battles are like this - , just wiping out the entire army before the hero's turn (who has a sharp mind). Once in 10 attempts, I managed to move and summon a subordinate, which the enemy immediately removed. As I see, vasik had both a ring and a staff; with them, it would have been possible to win, otherwise, there are simply no chances. I played on the very first version on Hero difficulty, and it took 165 days.

The fact that I managed to reach the final and almost win against everyone on the first version is already an achievement.
It's a pity that neither a ring nor a staff dropped during the entire game. There are many relic random artifacts on the map, 2 shops, 1 utopia, and another shop in the city. Some kind of bad luck.
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#43
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The map version is the latest one; I didn't play the first version.

If we talk about the map in general, here are some potential issues:

1) The starting point is difficult; it might be because, by the time the first Dark Elf arrives, there are still few troops, and he relies heavily on magic. The other starting points are more or less okay.

Regarding the Guardians, they are very strong, and it might be worth either adding a town or something else. Also, a mentor at the final stage and a well might be helpful.

If we go into detail: the easiest one is the water level – the main thing is to remove the 347 Angels with Divine Vengeance; the rest is dangerous, but everything is manageable. The key is to protect yourself from the Phantoms.

Earth – I managed to complete it solely due to the AI's stupidity. It initially has General Scatter, disables ranged units, and then casts Subjugate/Berserk. There is no Anti-Magic in the hero's spellbook, and a scroll cannot be used because it occupies a slot. Vampirism might backfire because the enemy is a mage and has Magic Mirror, and it might even backfire on the enemy, which is exactly what it needs. I won by exploiting the AI's reaction to Dodge – if you cast it on your unit, and it also has a percentage-based strength bonus (not a fixed value), the AI will attack it instead of casting Subjugate/Berserk. Also, the AI expects the same reaction from the player, so it casts single-target Dodges if it has them; it didn't cast elemental spells. The Fairy cast Dodge on my unit, and that's how I won.

I've sent reports for Fire and Air, but Air is virtually impossible; I also won due to some of the AI's shortcomings. It didn't want to attack directly with the Dragon, and it also has Anti-Magic, so you can't always cast Berserk – it will remove it, so you need to choose the right moment. Fortunately, it has low resistance; otherwise, it would be impossible. And there are many troops; if you suffer significant losses on one, the others won't make it.

I couldn't defeat anyone with limited troops; I only won with the entire army, using ranged attacks or staves.

I actually had two staves; I found both on the map. In general, the shops were quite weak; they always had some useless items. The only really useful item I found there was boots with 10 resistance. My Elf-Lucky didn't have any (and I also bought a ring of air protection at the start, while the guests were still around; it helped a little, but these two artifacts are the only ones I bought in all the shops). I also needed hero armor and a set for the Dragon, including a cloak and shield, as well as a Necromancer's cloak. I also didn't have enough for the cloak for the Knight set.

Yes, and also, the shops lacked relics, even though they are usually there for the first 3 months, so you have to get them from Dragons if they don't appear on the map.
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#44
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Made changes to the map: - Added a town with a fully built mage guild and special buildings to the final location. - Added a mentor and a mana well to the final location. - The stats of the guardians now also depend on the difficulty level. - Improved the system for calculating the player's strength, which determines the size of the guardian army. Now the distribution is fairer.
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Одиночные сценарии Heroes V 3.1:


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#45
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Just finished playing this author's campaign, "Awakening of Evil - The Beginning of the End," for the second time, and here's a New Year's surprise! I'll check it out and give my feedback. Let's go!
***
P.S. As I understand it, the scenario is tailored for mages (judging by the castle), or does it not matter?
I'll be playing on "Hard," so I'm curious which faction has the easiest start?
**
Hmm... mages are weak on "Hard" and on Master-level maps, so an easy start is just a dream (by the way, I was very pleased with the mages – I rarely play as them). I chose Jaliba; I think it's only because of his "Conversion" spell and mirrors... let's see how viable my choice will be.
Всегда играю на Г.