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Blue crystal

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#41
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Close combat unit -
Ranged unit - (be warned, the battle will be very long)
Mage -

All three units follow the rules and suffer almost no losses, but I couldn't defeat the flying unit fairly. Almost all battles are like this - , the entire enemy army is simply wiped out before the hero's turn (the hero has high intelligence). It was possible to manage to move and summon a subordinate unit, but the enemy would immediately eliminate it. As I can see, Vasik had both a ring and a staff; with them, it would have been possible to complete the map, otherwise, there's simply no chance. I played on the very first version on Hero difficulty and finished in 165 days.

Overall, I enjoyed it; there are good ideas, and it was interesting to play, even though it was a bit tedious at times. As for the difficulty, there's no point in saying anything, since changes have already been made, but in my opinion, it's quite acceptable even in the very first version; I would just slightly reduce the flying unit's initiative or add a non-random staff to the map. Regarding the hints, they helped; I figured out that the hero needs to be sent forward to act as a shield, but I couldn't figure out the jump; based on the message, I thought I needed to look for boots that increase speed (it says something about needing to speed up or something like that). Thank you for the map; it's excellent work, as always, but I would still like to see the continuation of Sigrif's story.
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