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Posts from Blue crystal Auto-translated

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MasteR
#16
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Played for 5 months, fought off enemies with some difficulty (although without antimagic – by the way, it’s not even in the tome of light magic) and finally reached the prophet. Found everything he asked for, and then some strange thing happens. He takes the boots and the rune, but for some reason, the dust doesn’t suit him, and he doesn’t take the resources. If I try again, he asks me not to bother him. What kind of nonsense is this? Is this a bug? I tried to go into the treasure room, but it’s already empty. It’s a complicated situation, what should I do?
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#17
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I replayed from a save with the mentor, rerolled for Chaos and defense instead of Darkness, and cleared the second tier with meteors, almost without any losses . It's a pity about a couple of colossi, but the main forces – about 40 mages and twenty giants – are not yet involved and are calmly waiting for their redemption in the castle, plus I recovered two mages. I'm playing on, waiting for the gnome; for once, the mentor is so easily accessible, and that's what's saving me so far.

I defeated the gnome at the cost of losing the giants, but the rest are intact . But this was on the last day of the week, so the losses are almost replenished, and the mages, colossi, and rakshasas are still not fully redeemed. I built a portal to the city, returned the mentor that I had dropped off at the mentor's place last time; it seems like everything is getting back on track. Let's see what enemies will appear next.
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#18
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Also, it's impossible to understand anything from the attached walkthrough description because the text is not visible (is it some kind of cipher?).
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#19
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Antik
I played for 5 months, and with some effort, I managed to fend off the enemies (although without antimagic – by the way, it's not even in the tome of light magic) and finally reached the prophet. I found everything he asked for, and then some strange thing happens. He takes the boots and the rune, but for some reason, he doesn't want the dust and doesn't take the resources. When I try again, he asks me not to bother him. What's going on? Is this a bug? I tried to go to the treasure room, but it's already empty. It's a tricky situation; what should I do?
By discarding the dust from the treasure room, he gives a hint about another place where to find it (the dwarf excavations near the castle). The main hero doesn't necessarily have to go there; it's enough to send any secondary hero.
The prophet will take the resources when all the other items have been given.

Added 3 minutes later
Antik
And also, it's impossible to understand anything from the attached description of the map walkthrough because the text is not visible (is it some kind of cipher?).
The text of the spoilers is highlighted in white so that the player, while looking for answers to their question, doesn't accidentally see other spoilers. To read it, simply select the fragment with the white text and change the background color or the text color.
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#20
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In week 1 of month 3, I eliminated another pair: a demon and a gnome, each with 20 creatures of level 7 and other units. The losses were mainly Djinn and meat in the form of Gargoyles and Golems; everything else survived. Subordination in the castle finally paid off; a couple of my cunning units, trained for darkness, seriously weakened each enemy. I think I'm ready to break through to the Prophet, whom the Mage's Eye showed me, although I can't see a path to him yet.

Added after 4 hours 0 minutes
At the beginning of month 4, two pairs of enemies arrived almost simultaneously, with only a couple of days between them. One was killed by my cunning units; then, I weakened and killed a tough demon, although it was difficult. Immediately after, a demon and a gnome with even more units appeared, but I got lucky; they came through the same portal, and the demon killed the gnome. The demon is Letos, with 38 spells; a direct fight with him ends in fatal losses, and I don't have many resources left for cunning units; I spent almost everything on the previous pair. It seems I'm at a dead end; if I manage to deal with this, the next ones will definitely kill me. I made a big mistake by deciding not to train a Stronghold unit when I had the opportunity and resources; the lack of spells is now a critical problem. I'll have to replay the last third of the game, but I'll put it off; it's a very tedious process. I wish I could reduce the number of units and stats of the enemies, even just a little; it would be more enjoyable.
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#21
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Thank you all for the information about the map's difficulty.
I've posted an updated version in the topic header. Changes:

- Added 2 one-way portals to "dead ends" near the town;
- Added more resources and neutral creatures near the town;
- The enemy army has not changed much, but their development has been slowed down (spells of levels 3, 4, and 5 are given later, powerful artifacts are given later);
- The intervals between the appearance of enemy pairs have been slightly increased and decrease 2 times slower over time;
- The armies of the guardians have been significantly reduced.
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#22
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Good edits, but I'm sticking with the previous version for now. I found a good save after the third pair of battles; I managed to complete it and destroy the demon portal the day before it appeared. Now, that tough demon from the fourth pair won't be there. The enemy in the fourth pair is weak and easily defeated by hit-and-run tactics; I might even have time to destroy the portal as well. I would suggest not weakening the enemies too much, but rather moving the Utopia/Mage's Treasury closer to the city, even if it means stronger guards and a scripted reward instead of random artifacts, so that only spells are awarded. Currently, the main difficulty lies in the random nature of the spells, which is almost impossible to fix.
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#23
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How can you even play this?

A Dark Elf showed up, and 1 spell cast deals 700 damage. I've been playing for 1 month, my army is weak, and it took me almost 2 weeks to capture a city, even though I defeated the first garrison quickly. I'll try again, but it doesn't seem very realistic. Am I supposed to just get lucky and not have an Elf appear first?

And the neutral creatures are easier to deal with than the Red Crystal.

Even though I got lucky with the elements and received 1 Air and 1 Water creature – Air creatures help a lot with neutral creatures.

I fought off the Dark Elf, https://c2n.me/45jkx9i, level 22, he killed 79 Dancers (all of them) – I don't know if he'll be able to kill the Demon now. The artifacts are weak – green boots, the Sword of Balance, the Cloak of Silanna, and the Clover with a Horn, and an unnecessary Trident; I'll sacrifice them for the Ring of Caution in the sacrificial pit.

I have 42 Archers and 139 Nymphs left in my army.

I also noticed a strange bug – you can't buy Fairies with a caravan after the 4th week – before that, it was possible, and the path to the Fairies is clear – I noticed this even when replaying the game
#24
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What are "dwarf excavations," and what do they look like? And why is it so complicated? Couldn't it have been done without all the unnecessary complexities? Truly, the best is the enemy of the good. In the new version, it would be good to place a church near the castle and fix the bug in the east (on the way to the tomb, after the bridge, a tree and an artifact are inaccessible). And "antimagic" is still needed (my main character managed to survive almost miraculously).

Added 30 minutes later
I "deciphered" the file attached by the author with a description of his problems. Frankly, I don't know if I'll continue playing. The author has made the ending too complicated. And why is such a convoluted thing needed (with the burning of secondary heroes, etc.), it doesn't add interest to the game, but rather creates unnecessary hassle. Well, thank you anyway.
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#25
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Antik
What is "dwarven excavations," and what does it look like?
It's the place where carts carrying ore lead to the walls of the hall.
Antik

And why is it so complicated? Couldn't it have been done without all the fuss? Truly, the best is the enemy of the good.

It's a plot device; each character has a specific personality, and this personality is reflected in the game.
Antik

In the new version, it would be good to place a church near the Castle.

More likely no than yes. You can "go in circles" near the Castle if you go up to the ore mine and then return to the Castle through the central garrison.
Antik

and fix the bug in the east (on the way to the tomb, after the bridge, there's a tree and an artifact that are inaccessible).

This is not a bug. A relic artifact won't just lie around unguarded. There is a way to get there.
Antik

"Deciphered" the file attached by the author with a description of his ideas. Frankly, I don't know if I'll continue playing. The author has made the ending too complicated. And why is such complexity needed (with the burning of secondary heroes, etc.)? It doesn't add interest to the game; rather, it creates unnecessary hassle. But thank you anyway.

The file contains a brief description without explaining the circumstances. During the Walkthrough, it will become clear what's what.

Added after 44 seconds
vasik

Another strange bug has been noticed: it's impossible to buy fairies with a caravan after the 4th week; before that, it was possible, and the path to the fairies is clear. I noticed this even when replaying.

I will check.

Added after 1 minute
Gerter

I would suggest not weakening the enemies too much, but moving the Utopia/Mage Treasury closer to the city, even if it means stronger guards and giving the reward with a script so that artifacts don't just drop, but only spells. Currently, the main difficulty is the random spells, which can hardly be fixed.

We'll see if this is needed in the new version. There is a spell library near one of the enemy portals for the spells.
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#26
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I replayed the save again after the third attempt. This time, I didn't immediately attack the demon's garrison, especially since I barely managed to defeat it last time, suffering heavy losses and losing an important hero. I went to the mentor, picked up a skill artifact, and near the demon's portal, I defeated a group of Necrodrakes and obtained the Amulet of Mastery – this is extremely important. The demon arrived, but I skipped a turn near the entrance to the dungeon; he emerged and couldn't catch me, and I ran to his portal and easily defeated him without any losses, then flew back to my Castle . Meanwhile, Tey was already approaching the Castle, but after a couple of hero encounters, Nura wiped out his weakened army of 14 Gargoyles . After that, I immediately sent Nura to attack Tey's garrison. The demon didn't try to capture my Castle but chased after her. Tey's garrison fell just one turn before the arrival of that extremely powerful Letos . As a result, by the 3rd week of the 3rd month, only the Dwarves remain as enemies, but they are significantly weaker than the others – although they have a lot of units, they cast useless spells, unlike Tey and the Demons.
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#27
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regarding the fairy-related bug:
strange behavior - the castle can create a caravan up to week 4, but after week 4, it can no longer do so - but if you kill the vampires near the one-way portal, it can create a caravan again. This is despite the fact that the path to the fairies is completely clear at all times. However, as far as I understand, this is not a very significant bug, as it can be fixed by using a free portal.
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#28
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at the beginning of week 2, month 4, I finally finished off the enemies. First, I killed the dwarf from pair 5 , and immediately went to his portal. It's located in a very inconvenient spot, right next to the spellbook library, which I think makes it very questionable whether you can even reach it when enemies are surrounding you from all sides. It needs to be moved at least so you don't have to walk through the water to get to it. The garrison was defeated without any problems , and then the dwarf from pair 6 . Now I'm going to the prophet; I assume I have to swim to get to him too?
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#29
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Gerter
I'm going to the prophet; I need to swim to him too, as I understand?

Yes, you need to swim there at least once.
Кампании для Heroes V 3.1 (Трилогия):

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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
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#30
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I reached the guardians, and it's just ridiculously difficult. I managed to defeat the melee unit and the archer, but the flying unit is a complete nightmare. It eliminates me in the first turn without giving me a chance. It has dragons with 34 initiative, and all other units have 25+ initiative. My djinn with an artifact that gives +35% initiative can't even go first, let alone the gargoyles. Honestly, I don't see any chance of winning.

Also, there was a message at the beginning about the bonuses provided by the red crystal, but it seems they don't work. The random bonus definitely doesn't work.
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