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What are "dwarf excavations," and what do they look like? And why is it so complicated? Couldn't it have been done without all the unnecessary complexities? Truly, the best is the enemy of the good. In the new version, it would be good to place a church near the castle and fix the bug in the east (on the way to the tomb, after the bridge, a tree and an artifact are inaccessible). And "antimagic" is still needed (my main character managed to survive almost miraculously).
Added 30 minutes later
I "deciphered" the file attached by the author with a description of his problems. Frankly, I don't know if I'll continue playing. The author has made the ending too complicated. And why is such a convoluted thing needed (with the burning of secondary heroes, etc.), it doesn't add interest to the game, but rather creates unnecessary hassle. Well, thank you anyway.