Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
What are "dwarf excavations," and what do they look like? And why is it so complicated? Couldn't it have been done without all the unnecessary complexities? Truly, the best is the enemy of the good. In the new version, it would be good to place a church near the castle and fix the bug in the east (on the way to the tomb, after the bridge, a tree and an artifact are inaccessible). And "antimagic" is still needed (my main character managed to survive almost miraculously).
Added 30 minutes later
I "deciphered" the file attached by the author with a description of his problems. Frankly, I don't know if I'll continue playing. The author has made the ending too complicated. And why is such a convoluted thing needed (with the burning of secondary heroes, etc.), it doesn't add interest to the game, but rather creates unnecessary hassle. Well, thank you anyway.