Posts from Blue crystal
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I defeated the gnome at the cost of losing the giants, but the rest are intact
I played for 5 months, and with some effort, I managed to fend off the enemies (although without antimagic – by the way, it's not even in the tome of light magic) and finally reached the prophet. I found everything he asked for, and then some strange thing happens. He takes the boots and the rune, but for some reason, he doesn't want the dust and doesn't take the resources. When I try again, he asks me not to bother him. What's going on? Is this a bug? I tried to go to the treasure room, but it's already empty. It's a tricky situation; what should I do?
The prophet will take the resources when all the other items have been given.
Added 3 minutes later
And also, it's impossible to understand anything from the attached description of the map walkthrough because the text is not visible (is it some kind of cipher?).
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
Added after 4 hours 0 minutes
At the beginning of month 4, two pairs of enemies arrived almost simultaneously, with only a couple of days between them. One was killed by my cunning units; then, I weakened and killed a tough demon, although it was difficult. Immediately after, a demon and a gnome with even more units appeared, but I got lucky; they came through the same portal, and the demon killed the gnome. The demon is Letos, with 38 spells; a direct fight with him ends in fatal losses, and I don't have many resources left for cunning units; I spent almost everything on the previous pair. It seems I'm at a dead end; if I manage to deal with this, the next ones will definitely kill me. I made a big mistake by deciding not to train a Stronghold unit when I had the opportunity and resources; the lack of spells is now a critical problem. I'll have to replay the last third of the game, but I'll put it off; it's a very tedious process. I wish I could reduce the number of units and stats of the enemies, even just a little; it would be more enjoyable.
I've posted an updated version in the topic header. Changes:
- Added 2 one-way portals to "dead ends" near the town;
- Added more resources and neutral creatures near the town;
- The enemy army has not changed much, but their development has been slowed down (spells of levels 3, 4, and 5 are given later, powerful artifacts are given later);
- The intervals between the appearance of enemy pairs have been slightly increased and decrease 2 times slower over time;
- The armies of the guardians have been significantly reduced.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
A Dark Elf showed up, and 1 spell cast deals 700 damage. I've been playing for 1 month, my army is weak, and it took me almost 2 weeks to capture a city, even though I defeated the first garrison quickly. I'll try again, but it doesn't seem very realistic. Am I supposed to just get lucky and not have an Elf appear first?
And the neutral creatures are easier to deal with than the Red Crystal.
Even though I got lucky with the elements and received 1 Air and 1 Water creature – Air creatures help a lot with neutral creatures.
I fought off the Dark Elf, https://c2n.me/45jkx9i, level 22, he killed 79 Dancers (all of them) – I don't know if he'll be able to kill the Demon now. The artifacts are weak – green boots, the Sword of Balance, the Cloak of Silanna, and the Clover with a Horn, and an unnecessary Trident; I'll sacrifice them for the Ring of Caution in the sacrificial pit.
I have 42 Archers and 139 Nymphs left in my army.
I also noticed a strange bug – you can't buy Fairies with a caravan after the 4th week – before that, it was possible, and the path to the Fairies is clear – I noticed this even when replaying the game
Added 30 minutes later
I "deciphered" the file attached by the author with a description of his problems. Frankly, I don't know if I'll continue playing. The author has made the ending too complicated. And why is such a convoluted thing needed (with the burning of secondary heroes, etc.), it doesn't add interest to the game, but rather creates unnecessary hassle. Well, thank you anyway.
What is "dwarven excavations," and what does it look like?
And why is it so complicated? Couldn't it have been done without all the fuss? Truly, the best is the enemy of the good.
It's a plot device; each character has a specific personality, and this personality is reflected in the game.
In the new version, it would be good to place a church near the Castle.
More likely no than yes. You can "go in circles" near the Castle if you go up to the ore mine and then return to the Castle through the central garrison.
and fix the bug in the east (on the way to the tomb, after the bridge, there's a tree and an artifact that are inaccessible).
This is not a bug. A relic artifact won't just lie around unguarded. There is a way to get there.
"Deciphered" the file attached by the author with a description of his ideas. Frankly, I don't know if I'll continue playing. The author has made the ending too complicated. And why is such complexity needed (with the burning of secondary heroes, etc.)? It doesn't add interest to the game; rather, it creates unnecessary hassle. But thank you anyway.
The file contains a brief description without explaining the circumstances. During the Walkthrough, it will become clear what's what.
Added after 44 seconds
Another strange bug has been noticed: it's impossible to buy fairies with a caravan after the 4th week; before that, it was possible, and the path to the fairies is clear. I noticed this even when replaying.
I will check.
Added after 1 minute
I would suggest not weakening the enemies too much, but moving the Utopia/Mage Treasury closer to the city, even if it means stronger guards and giving the reward with a script so that artifacts don't just drop, but only spells. Currently, the main difficulty is the random spells, which can hardly be fixed.
We'll see if this is needed in the new version. There is a spell library near one of the enemy portals for the spells.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
strange behavior - the castle can create a caravan up to week 4, but after week 4, it can no longer do so - but if you kill the vampires near the one-way portal, it can create a caravan again. This is despite the fact that the path to the fairies is completely clear at all times. However, as far as I understand, this is not a very significant bug, as it can be fixed by using a free portal.
I'm going to the prophet; I need to swim to him too, as I understand?
Yes, you need to swim there at least once.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
Also, there was a message at the beginning about the bonuses provided by the red crystal, but it seems they don't work. The random bonus definitely doesn't work.