Posts from Red crystal
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I was just about to write about the version I played on "Heroes," but it was cut. This is the right decision. My main hero reached the guardians on day 1, week 4, month 4. The main guardian had stacks of 3.9k ghosts, 1.5k mummies, and a few more than 0.5k liches and knights. That's too much. I liked the changes in verbal form. I have some suggestions based on my gaming experience. First, move the upgrade fort. It's currently too far away and located in a bottleneck. Heroes heading to it are easily intercepted by opponents, and if the hero is already level 20, there's no need to go there. Throughout the entire game, my hero only visited this fort once. Second, add a sacrificial altar somewhere near the starting castle. This will provide an opportunity to accelerate development, even if only slightly. Third, I would like the opponents to feud with each other instead of constantly increasing their forces while chasing the player's hero. The hero that can be taken from the dungeon doesn't appeal to me much. He doesn't return to the tavern after defeats, it's difficult to develop him in combat (it takes a long time from the beginning to his release), and he can't get special abilities.
Yeah, a useless hero is a minor issue, and there's essentially no point in freeing him, but having them feud would be cool! :smile13:
By the way, you can quickly adjust the "bottleneck" with portals... :smile26:

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
Added 28 minutes later
Yes, here's another suggestion. Ashu should be hidden not in the coastal area, but on land, i.e., somewhere in a convenient place for digging. It would be good to give the Prisoner artifacts that he could share with the rescuer. Even better if he had troops corresponding to the main hero (if this is technically possible). Among the necessary artifacts on the map, I would note the following: Bow, Quiver, Ring of Speed, Horseshoe, Lion's Crown, and Sandro's Cloak. Well, I think that's all for now.
If the regular version of the map seems too difficult, an additional version (l) is available – more resources have been added to the starting location, the guard of the sawmill, the mine, and dwellings of levels 1 and 2 have been weakened, the army of enemy heroes has been reduced, enemy heroes arriving in the first week have been weakened.
That's not what we expect from you, on the contrary, many maps need more challenge. We need exceptionally difficult maps. :)
Well, there are maps from the respected comrade Dyrman - they are quite difficult to complete... I always got beaten on his maps! :smile13:

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
That's not what we expect from you, on the contrary, many maps need more challenging elements. We need exceptionally difficult maps. :)
This is the first version of the map, and it is very challenging. Especially towards the end.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
It's better to hide the Ash in a convenient location on land, rather than near the coast.
There are many places where it can be buried.
Added 1 hour 30 minutes ago
The map version in the header with the theme has been updated. Changes:
1) The Fortress on the hill has been moved closer to the starting town;
2) A sacrificial altar has been added near the starting town;
3) Now, over time, the interval between the appearance of enemies will gradually decrease;
4) An alert has been added to notify the player on the days when the portal is "working correctly";
5) The army of the "small" guardian has been increased;
6) The final message has been supplemented;
7) The hero in the dungeon has not been changed, but now he can be freed without breaking through the guards;
8) Other minor changes.
Most likely, there will be no more changes for this map.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
This is the first version of the map, and it's very challenging. Especially towards the end.
Most likely, there will be no more changes to this map.