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I completed the new version of the map in 95 days, playing as a "hero" (Castle, Dugald). The version is indeed not very difficult. The first crystal guardian can be defeated even with autobattle; if played manually, the losses are minimal. For some reason, it didn't want to cast any spells. The second one is more challenging. Depending on the artifacts equipped, the difficulty of the battle changes significantly: it can be easy, or it can become an impassable wall. I don't like the design of the path to the final. If you don't play in one sitting, the 3-8 day countdown is an incredible hassle. Now you can leave the area with the crystal, but it doesn't give you much advantage. When there's an opportunity to leave, the strength of the guardians isn't visible. When they appear, there's nowhere to go: secondary heroes have been taken, castles have been captured, and flags have been removed from the mines. It's difficult and takes a long time to regain everything that was acquired through hard work. Therefore, it turns out as usual – save and load.