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Red crystal

#46
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I was just about to write about the version I played on "Hero" mode, but it was cut. This is the right decision. My main hero reached the Guardians on day 1, week 4, month 4. The main Guardian had stacks of 3.9k Spectres, 1.5k Mummies, and a few more than 0.5k Liches and Knights. That's a bit too much. I liked the changes in terms of the narrative. I have some suggestions based on my experience playing. First, move the upgrade fort. Right now, it's very far away and located in a bottleneck. Any hero heading towards it is easily intercepted by opponents, and if the hero is already level 20, there's no need to go there. Throughout the entire game, my hero only visited this fort once. Second, add a sacrificial altar somewhere near the starting castle. This would provide an opportunity to accelerate development, even if only slightly. Third, I would like the opponents to feud with each other instead of constantly increasing their numbers and chasing the player's hero. The hero that can be recruited from the dungeon doesn't appeal to me much. He doesn't return to the tavern after defeats, it's difficult to develop him in combat (it takes a long time from the beginning until he's released), and he can't acquire special abilities.