I was just about to write about the version I played on "Heroes," but it was cut. This is the right decision. My main hero reached the guardians on day 1, week 4, month 4. The main guardian had stacks of 3.9k ghosts, 1.5k mummies, and a few more than 0.5k liches and knights. That's too much. I liked the changes in verbal form. I have some suggestions based on my gaming experience. First, move the upgrade fort. It's currently too far away and located in a bottleneck. Heroes heading to it are easily intercepted by opponents, and if the hero is already level 20, there's no need to go there. Throughout the entire game, my hero only visited this fort once. Second, add a sacrificial altar somewhere near the starting castle. This will provide an opportunity to accelerate development, even if only slightly. Third, I would like the opponents to feud with each other instead of constantly increasing their forces while chasing the player's hero. The hero that can be taken from the dungeon doesn't appeal to me much. He doesn't return to the tavern after defeats, it's difficult to develop him in combat (it takes a long time from the beginning to his release), and he can't get special abilities.
Yeah, a useless hero is a minor issue, and there's essentially no point in freeing him, but having them feud would be cool! :smile13:
By the way, you can quickly adjust the "bottleneck" with portals... :smile26:

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1