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Posts from Red crystal Auto-translated

4.2 (6 ratings)

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M
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MasteR
#16
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I didn't notice anything. There is no information in the task. Do I need to replay it?
Can you provide more details?
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#17
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ass1952
I didn't notice anything. There is no information in the task. Should I replay it?
Can you provide more details?

Replied in PM.
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Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#18
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"Actually, it shouldn't be quite like that" - the author. It's quite possible, but I have this issue. Since I'm not proficient with the console, I'll wait for a proper (preferably tested on a hero) version of the map. Here are my suggestions: It would be good to reduce the number of visits. If the castle is to be taken (which I don't quite understand - there are already no troops due to losses during sieges), then it should only be for a week, and with a month and a half of respite from visits. It would also be nice to have at least some artifacts from defeated enemies, because it's a bit disappointing. Good luck to the author.
#19
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Good day. I started a lighter version with a hero – the result was disappointing... I lowered this one to veteran level – the random generator gave me Krag. I decided to try, but it seems it's not meant to be either... 2 months have passed, I cleared the starting location, but I can't seem to progress further... By the end of the week, an enemy appears, and with each time, it gets tougher. The previous Necromancer wiped out 500+ goblins, and the Horde's Fury is already in effect. I can only defeat them in the castle by destroying the catapult, but there's less and less meat... Ugh... a dishonorable end awaits the mighty Krag... I'll try for a bit longer, but it seems that Darkness + Summoning will decide the outcome, with a Necromancer, of course. I'll try Fire Warriors, Berserkers, etc. But I'm sorry for Krag... It seems that brute orcish strength is not meant to be here.

Added after 54 minutes
Thanks for the map. I just forgot that your maps are better suited for Warriors and Darkness. The idea with the random portal was interesting. Given the frequent enemy attacks, it's almost the only option. But only after the portal to the city... Or by mentoring the guards... Then it definitely won't be an Orc.
In reply to YORICK-85
#20
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I'm playing the regular version on the "hero" difficulty. The map is beautifully drawn, with well-developed landscape details, but the proposed scenario is rather depressing. On the one hand, it's not intuitively clear what and where to look for (I couldn't find the shipyard workers), and on the other hand, the player is overwhelmed with waves of enemies. The game isn't built around fighting specific heroes, but rather against the flaws of the artificial intelligence. For example, the first enemy, Naadir, with such a fantastic magic stat, could have wiped out my entire army with four "Ice Bolt" spells (he has that spell) by the second week, but he loses miserably. With the second enemy, an elf with fifty blue archers, the same thing happens – he loses, even though that shouldn't be possible. So, the first question is, why create opponents that are clearly unbeatable? Nothing drops from the attacking enemies, and the number of enemies doesn't decrease, so why bother fighting them? They appear very often, bringing only losses to the main character. He spent almost a month and a half just running, with a procession of four flags trailing behind him. They don't fight each other, for some reason. If it were the opposite, the appearance of new enemies could be understood, but as it is, with their increasing numbers, they will inevitably catch up to the main character. The offer to surrender the Castle doesn't seem even remotely appealing. The number of flags following me won't decrease (2-3), and hiding, using the benefits of the "city portal," and replenishing the army will no longer be possible (and even then, not all neutral creatures can be defeated there). In the end, they cornered the main character in the Castle, and three of them attacked him in one turn: some orc, Miv, and Hafiz. The first two lost, and Hafiz was lucky that he knew "Greater Revenge," and he barely managed to defeat my main character. (And then an assassin pops up: nobody wants to give up the Castle?)
P.S. The fact that the map wasn't tested on all difficulty levels is simply not good.
#21
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There are workers, yes! Although goblins are better at digging the ground with their pickaxes than cutting down trees... But there are many enemies. And they are all useless. At least they could drop some artifacts. But as it is, the army is melting before your eyes, and for melee factions, that's a death sentence. Or at least they could fight each other; that would be logical, I agree.
#22
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Reached the crystal guardian and gave up. This Necromancer is much more powerful than me, with several Grand Artifacts in each slot. Plus, he has a full set of Dwarven equipment. I understand that this is payback for lost time, but it's hard to find something specific. I found the shipyard workers thanks to a personal tip from the author, and I figured out the day of the week by chance. I agree that when you know everything, there's some logic to it. I think we need to provide hints in the scenario, as similar questions exist for others.
I personally really liked the map, although that's a matter of taste. Big respect.
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#23
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In the topic header, I updated the map with version (l). Changes: - The intervals between the appearance of enemy heroes have been increased. Previously, it was 7 days + a random number from 0 to 6; now it is 12 days + a random number from 0 to 8. On average, each opponent should appear about 6 days later, except for the first one. - The coefficient that increases the enemy army size depending on the difficulty level has been reduced. - The mechanics of transferring the Castle to the Ranger have been slightly changed. Now, the Ranger offers to give him the Castle for a week (no more, no less), in exchange, he blocks enemy portals for a month + a few days. An error with the early unblocking of portals has been fixed. The ending of the story with the Ranger remains the same. - Tracking of the Orc caravan has been added as it progresses. - Several more artifacts of different types have been added to the map, as well as several groups of monsters. Explanations for some aspects: - Artifacts do not drop from enemy heroes because they are given random artifacts at the beginning of the game. If, on the second week, a hero starts dropping Sandro's Cloak, Ring of Speed, Staff of the Underworld, etc., the game will become uninteresting. Instead, I added another 15-20 artifacts to the map, many of which are guarded. - I can't significantly influence the AI in battles. Unless I write a combat script for each AI hero (and there are 32 of them). For some unknown reason, some heroes fight quite well, casting Vengeance, Berserk, etc., while others cast a single Dodge throughout the entire siege. - The Ranger's offer was not intended to be a clear benefit to the player. Moreover, the Ranger pursues his own goals and doesn't care what happens to the player. At a certain point in the game, this may help (for example, if there is a well-developed second Castle, but there is not enough time to complete one of the tasks), or it may greatly hinder. I'm afraid that with the increased interval between the appearance of enemies, the relevance of this offer decreases. - Initially, I did not test the map with a hero because it wouldn't tell me much. I cannot rely on my own experience because I don't consider myself a very experienced player. Of course, I had an idea of the approximate enemy armies at certain stages of the game, and it didn't seem like something unrealistic
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You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#24
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In short, it's like Sklifosovsky's map. It's time to create a simplified version. I couldn't beat it on Hero difficulty. I've been struggling for a week. Even Spaten doesn't help.
In reply to ass1952
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#25
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ass1952
I reached the crystal guardian and gave up. This Necromancer is much more powerful than me, with several Grand Artifacts in each slot. Plus, he has a full set of dwarven equipment. I understand that this is a consequence of lost time, but it's hard to search for something without any clues. I found the shipyard workers thanks to a personal tip from the author, and I figured out the day of the week by chance. I agree that when you already know everything, there is some logic to it. I think we should provide hints in the scenario, as similar questions exist for others.
I personally really liked the map, although that's a matter of taste. Big respect.

Thank you for the comment)
Regarding the hints, I don't know, maybe I'll upload a separate file with a description of where and what to look for.
The crystal guardian is strong, but I think there are necessary artifacts on the map to defeat him with magic, even for a Knight. With a Barbarian, it's a different story, but there's a lot of meat and mob rage there)
Maybe in the next version of the map, I'll give the player the option to retreat if the guardian turns out to be too tough.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#26
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I reached the crystal and even defeated the "lesser guardian." It's virtually impossible to move the main guardian, and I'm not even talking about the army, but the constant subjugations deprive you of both archers and initiative. I found the "lumberjacks" quite quickly with the help of a secondary hero. I played as elves on "warrior" difficulty. But even that felt too easy, the enemies visited too often.
In any case, I really enjoyed the map; thank you to the author, it was interesting!
In reply to YORICK-85
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#27
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YORICK-85
Good day. I started a simplified version on a hero – the result is disappointing... I reduced this one to a veteran – the random generator gave me Krag... I decided to try, but it seems it's not meant to be either... 2 months have passed, I cleared the starting location, but it's not very easy to progress further... By the end of the week, an enemy appears, and with each time it gets tougher. The previous Necromancer destroyed 500+ goblins, and the Horde's Fury is already in full effect. I can only defeat them in the castle by destroying the catapult, but there is less and less meat... Ugh... a inglorious end awaits the valiant Krag... I'll try for a bit longer, but it seems that Darkness + Summoning will decide the outcome, and a Necromancer, respectively. I'll try Fire Warriors, Berserkers, and so on. But I'm sorry for Krag... It seems that brute orcish strength is not meant to be here.

Added 54 minutes ago
Thank you for the map. I just forgot that your maps are better suited for Warriors and Darkness. The idea with the random portal was interesting. Given the frequent enemy attacks, it's almost the only option. But only after the portal to the city... Or mentoring the guards... Then it definitely won't be an Orc.

I never considered Krag to be some kind of overpowered hero. IMHO, Haggeesh is much stronger.

Added 6 minutes ago
Ketz
I reached the crystal, even defeated the "lesser guardian." It's impossible to move the main guardian at all, not to mention the army, but the constant subjugations deprive me of both archers and initiative. I found the "lumberjacks" quite quickly with the help of a supporting hero. I played as Elves on "Warrior." But it still felt too difficult, the guests visited too often. In any case, I really liked the map, thank you very much to the author, it was interesting!

Thank you for the comment. Was there an opportunity to increase the main character's resistance to spells before the battle (a perk from luck, the armor of the last hero, boots of magic resistance)?

Added 30 seconds ago
elizbar1967
In short, it's like Sklifosovsky's map. It's time to make a simplified version of the map. I couldn't pass it on Hero difficulty. I've been struggling for a week. Even Spaten doesn't help.

It's already done.

Added 26 minutes ago
I've attached a file with a walkthrough of the quests on the map to the topic header. If you get stuck somewhere, you can use it.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#28
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I'm playing the new version, and things have become easier. But I can't find the shipyard workers, even though I've checked everywhere. Can anyone help?

Added after 2 hours and 20 minutes
Could it be in the tavern...? Yes, that's it.
In reply to Antik
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#29
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Antik
I'm playing the new version, and life has become easier. But I can't find the shipyard workers, even though I've searched everywhere. Can anyone help?

Added after 2 hours 20 minutes
It turns out they're in the tavern... exactly.

It's just not as interesting when you know everything right away!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
#30
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Askh isn't digging – is this a bug? I gave the scrolls to the prophet and went through the indicated portal (on the scorched land to the left of the first Castle). And it really is strange; it throws you somewhere else. I've been trying for a week now, or am I doing something wrong?