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In the topic header, I updated the map with version (l). Changes:
- The intervals between the appearance of enemy heroes have been increased. Previously, it was 7 days + a random number from 0 to 6; now it is 12 days + a random number from 0 to 8. On average, each opponent should appear about 6 days later, except for the first one.
- The coefficient that increases the enemy army size depending on the difficulty level has been reduced.
- The mechanics of transferring the Castle to the Ranger have been slightly changed. Now, the Ranger offers to give him the Castle for a week (no more, no less), in exchange, he blocks enemy portals for a month + a few days. An error with the early unblocking of portals has been fixed. The ending of the story with the Ranger remains the same.
- Tracking of the Orc caravan has been added as it progresses.
- Several more artifacts of different types have been added to the map, as well as several groups of monsters.
Explanations for some aspects:
- Artifacts do not drop from enemy heroes because they are given random artifacts at the beginning of the game. If, on the second week, a hero starts dropping Sandro's Cloak, Ring of Speed, Staff of the Underworld, etc., the game will become uninteresting. Instead, I added another 15-20 artifacts to the map, many of which are guarded.
- I can't significantly influence the AI in battles. Unless I write a combat script for each AI hero (and there are 32 of them). For some unknown reason, some heroes fight quite well, casting Vengeance, Berserk, etc., while others cast a single Dodge throughout the entire siege.
- The Ranger's offer was not intended to be a clear benefit to the player. Moreover, the Ranger pursues his own goals and doesn't care what happens to the player. At a certain point in the game, this may help (for example, if there is a well-developed second Castle, but there is not enough time to complete one of the tasks), or it may greatly hinder. I'm afraid that with the increased interval between the appearance of enemies, the relevance of this offer decreases.
- Initially, I did not test the map with a hero because it wouldn't tell me much. I cannot rely on my own experience because I don't consider myself a very experienced player. Of course, I had an idea of the approximate enemy armies at certain stages of the game, and it didn't seem like something unrealistic